Play The Spinning Game
A Simple Game About Spinning A Thing Around and Around and Around's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1277 | 3.608 | 3.608 |
| Creativity | #1766 | 3.784 | 3.784 |
| Artwork | #2942 | 3.294 | 3.294 |
| Narrative | #3506 | 2.412 | 2.412 |
| Audio | #4416 | 2.647 | 2.647 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a game about spinning a thing around and around and around...but with a twist!
(Optional) Please credit all assets you've used
All Art Assets are self-made.
Most Sound Effects are taken from Pixabay.
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Comments
I could never get past this point. Every time I got a few thousand the little "auto rotation" one in the middle would stop moving and subtract a ton of points. But it was surprisingly fun to get to there wish I could have gotten farther. Really polished and very interesting. Nice work.
Also I'd appreciate feedback on my submission if you get a chance!
Really enjoyed this game! it was fun getting the each milestone and unlocking new things and mini games. The only thing that needs is better sound design. Appart from that it was great! I also played it a second time and found a funny easter egg lol. The sound for this was eather too loud or bugged thoug.
Lovely little game. The auto thingy is way too overpowered once you speed it up a little, lol. Nice job on this, I enjoyed it :))
very nice game! I think I got soft locked on red car race. it just got stuck to a flat wall and couldnt get it off the wall. very nice game otherwise.
The game idea is good but I kind of got soft locked at the greenlight redlight part because my mouse was moving anyway so yeah, aside from that this feels like a doom spinning game! Good job!
Thanks for playing!
But may I have some more details about it since I programmed it to only ever subtract your points for when you spin the circle.
When I move the mouse on the greenlight redlight I think my mouse has big dpi so it moves at any movement. So it moves when It’s red light and I loose points. I will try to play with little dpi to see how it will be then.
Never mind the thing was that when I was holding the click my mouse went out of the game screen so the click remained pressed so I thought that it is how the game is! But now I played it again and completed the game.
I loved all the variety, and it's impressive you were able to make so many different minigames! One thing I ran into is that it was hard to play in the browser with the mouse going outside the bounds of the screen, but that didn't hinder me from getting to the end.
Wow this was actually awesome. Probably the most time I spent playing a game jam game. I was hooked and constantly wanted to see what was up next. The addicting parts of an idle clicker game but also not. Really great job, the art was also such a well done simple vibe!
It's so cool how you managed to work in all the mini games, well done!
Oh yeah also, this feels like a game that would be perfect on a PlayDate - just cranking that thing as the input
Super creative, I love that it keeps you guessing as to how the game is going to change up next! I wanted to play more but the car got stuck in the wall and nothing I did could get it out, so I kinda got softlocked...
I did implement some codes that might help with unstucking the car in these situations.
There’s one where you can get out of these by trying to align with the track for about 1 or 2 seconds, but I guess the code might not have worked well enough this time ;-;
A simple concept that just keeps expanding and surprising you! the minimalist art style and beautiful colors really help pull it all together, very nice!
If you don't mind, please consider rating my game as well :)
Had fun playing this one. Brilliant work blending multiple games into a single loop mechanic. Really loved it!
Really fun and clever game. Simple and brilliant concept. The classic “number goes up” mechanic is always a winner, and the progression felt super satisfying. There was a great variety of challenges and mechanics to keep things fresh, and the visuals and UI were really clean and easy to navigate.
A few small things I noticed. I think the upgrade prices would feel better if they increased exponentially rather than linearly. I was able to boost the auto spinner pretty early, which meant I ended up just hopping between mini-games and spending very little time in the main gameplay loop.
At some point, the movement stopped following my mouse automatically and required dragging with a click. That felt a bit clunky, especially since it also stopped working if I pulled too far. Also had a moment where the car got stuck in the wall after spinning too close to it.
Still, I really enjoyed this. It’s one of those games that’s hard to put down once you get going.
Thanks for playing!
I believe the cursor’s weird behavior may be influenced by dragging the cursor way too far outside of the game’s website, which occasionally may cause those problems mentioned, and I can’t really get into it and fix easily ;-;
Other than that, the feedback is nice and pretty accurate, really appreciate it!
Ah, that makes a lot of sense! Thinking back I think I dragged the mouse outside the window most of the time that I encountered the behavior.
Ahhh I love an idle game that's not an idle game and oh boy this kept giving and giving!
Brilliant concept and it built so smoothly, honestly 5/5 across the board. Will waste much more time just spinning around and around and around and around and....
Hi there!
I just want to say that I really appreciate everyone for having played the game and gave feedbacks. I did also play your submissions in return, which I had a lot of fun.
Also it seems like a lil’ Easter Egg that I added into the game earlier have yet to be found out, so keep an eye out for that, maybe.
Anyways, thank you all and good luck with your submissions!
it's like a "clicker" game but it's a spinner game with twits and mini games ! Very Good take on the theme very fun super polished and addictive love it !
You did a good job of incorporating the minigames while keeping the core game play the same. I was particularly fond of the one where you had to catch the balls moving towards the center.