This was enjoyable, love the direction this game took. I will admit that I think I had some trouble with the load of information that I could never remember where I found the answers to the questions and ended up frantically clicking.
Play Not a Platformer
The Generic Time Loop Puzzle Platformer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #104 | 4.190 | 4.190 |
| Creativity | #117 | 4.431 | 4.431 |
| Enjoyment | #1007 | 3.707 | 3.707 |
| Audio | #1385 | 3.397 | 3.397 |
| Artwork | #1529 | 3.759 | 3.759 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
THIS IS NOT A PLATFORMER GAME YOU CAN PRESS X TO EXIT MY STARTING SCENE Exiting a seemingly buggy platformer game, the player realized they are trapped in a time loop in their own computer screen. The gameplay revolves on the player trying to figure out how to escape before the clock hits 9:00---which everything resets
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
H T(I_AM_STUPID) (Note: It's not like I'm coming close to winning anyways)
Comments
Super interesting idea~ really loved the game and how it was executed!
I'm gonna be honest, I had a fair bit of trouble with this one. It seems like a pretty unique idea and I like the way it's presented, but I couldn't figure out a practical way to solve any of the puzzles apart from just waiting for a prompt to suggest what to do. I was also able to get both of the endings and I still don't really have a very clear idea of what the narrative was about. It seemed intriguing but I think I must've just missed how it all connected.
I think the biggest thing that got in the way for me was that your design doesn't trust the player. There is a prompt or suggestion for just about everything. As it currently stands that's necessary because the search engine prompts in particular would be impossible to figure out apart from the prompts. So what you have then is relatively unsolvable puzzles that the game doesn't let you try to solve on your own.
so, here's my suggestion: trust the player. Design puzzles that could be solved by simply exploring and engaging with the world, then allow the player to draw conclusions about what to do next. Yes, some players will likely not understand the puzzles, give up, and miss out on the rest of the game. But by handholding the player past all of puzzles and handing most of the answers to them, you've already deprived them of the experience of solving the puzzles.
All that being said, you're clearly a very talented dev! I hope this comment can be an encouragement to really drill down and understand on a deeper level the design decisions that you're making. I think you have a very interesting experience here and I'd love to see it refined so I can experience and appreciate it fully. You have me on Discord so feel free to reach out whenever and maybe you can help fill in the gaps in my understanding :) Keep making games and I wish you the best of luck! :D
I'm gonna be honest, I had a fair bit of trouble with this one. It seems like a pretty unique idea and I like the way it's presented, but I couldn't figure out a practical way to solve any of the puzzles apart from just waiting for a prompt to suggest what to do. I was also able to get both of the endings and I still don't really have a very clear idea of what the narrative was about. It seemed intriguing but I think I must've just missed how it all connected.
I think the biggest thing that got in the way for me was that your design doesn't trust the player. There is a prompt or suggestion for just about everything. As it currently stands that's necessary because the search engine prompts in particular would be impossible to figure out apart from the prompts. So what you have then is relatively unsolvable puzzles that the game doesn't let you try to solve on your own.
so, here's my suggestion: trust the player. Design puzzles that could be solved by simply exploring and engaging with the world, then allow the player to draw conclusions about what to do next. Yes, some players will likely not understand the puzzles, give up, and miss out on the rest of the game. But by handholding the player past all of puzzles and handing most of the answers to them, you've already deprived them of the experience of solving the puzzles.
All that being said, you're clearly a very talented dev! I hope this comment can be an encouragement to really drill down and understand on a deeper level the design decisions that you're making. I think you have a very interesting experience here and I'd love to see it refined so I can experience and appreciate it fully. You have me on Discord so feel free to reach out whenever and maybe you can help fill in the gaps in my understanding :) Keep making games and I wish you the best of luck! :D
The subversion is really clever. A puzzle game where the joke is "lmao time loop puzzlers are going to be overdone, aren't they" is pretty funny lmao
The genre (puzzle, mystery) is very much a breath of fresh air. After playing quite a few platformers and puzzle games, this felt really novel and unique. really amazing premise
I have some mixed feelings about the puzzles. I feel the winning solution is pretty creative. However, I feel like the game's biggest flaw is it often tells you what to do constantly which, to me, is very frustrating for a puzzle game (click on this! go here! don't forget to open this app! etc.) Giving the player some breathing room to figure out the mechanics and solutions for themselves would have been appreciated.
This is so good! The puzzle was fun to figure out and I like the narrative
This is a great interpretation of the theme, and a fun narrative take on the time loop idea! I have some problems with the game, like the fact that you can't search one of the keywords if you already searched for the other in the same run, and nothing tells you to click on the "how to get out" buttons to get the endings. Also, it would be better if the main character's dialog was on top of the rest of the stuff, most of the time I had to move stuff around to read what he was saying. These are really small issues tho, the game is a great one overall, congrats!
Extremely creative puzzle game, does a fantastic job at telling its story through the puzzles. Some lovely touches of humour too, the news about the dev felt very familiar lol
Incredibly creative game, I love mystery games like these!! Honestly, very inspiring. You wrote in the description that it's not like you would come close to winning, but I would happily see your game among the winners!!
I actually had to read the text below the game to finally get out of the platformer
Your name doesnt fit at all!
I was totally confused with the first game until I got tilted and pressed X. Funny little adventure.
Fits the theme perfectly ! :)
- would be great to end a loop early, so you dont have to wait.
Wow this totally blew me away, such a cool Idea. Didn't find all the right solutions, but had a ton of fun! Thank you for making it <3
Not what I expected at all. Unique as hell. I dont think i've seen any other meta games in this jam as good as this one!





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