I'm gonna be honest, I had a fair bit of trouble with this one. It seems like a pretty unique idea and I like the way it's presented, but I couldn't figure out a practical way to solve any of the puzzles apart from just waiting for a prompt to suggest what to do. I was also able to get both of the endings and I still don't really have a very clear idea of what the narrative was about. It seemed intriguing but I think I must've just missed how it all connected.
I think the biggest thing that got in the way for me was that your design doesn't trust the player. There is a prompt or suggestion for just about everything. As it currently stands that's necessary because the search engine prompts in particular would be impossible to figure out apart from the prompts. So what you have then is relatively unsolvable puzzles that the game doesn't let you try to solve on your own.
so, here's my suggestion: trust the player. Design puzzles that could be solved by simply exploring and engaging with the world, then allow the player to draw conclusions about what to do next. Yes, some players will likely not understand the puzzles, give up, and miss out on the rest of the game. But by handholding the player past all of puzzles and handing most of the answers to them, you've already deprived them of the experience of solving the puzzles.
All that being said, you're clearly a very talented dev! I hope this comment can be an encouragement to really drill down and understand on a deeper level the design decisions that you're making. I think you have a very interesting experience here and I'd love to see it refined so I can experience and appreciate it fully. You have me on Discord so feel free to reach out whenever and maybe you can help fill in the gaps in my understanding :) Keep making games and I wish you the best of luck! :D