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A jam submission

Mars.jsView game page

Submitted by Auer — 10 hours, 59 minutes before the deadline
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Mars.js's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#64.0004.000
Innovation#73.3533.353
Graphics#222.7652.765
Gameplay#222.8242.824
Overall#222.8472.847
Audio#381.2941.294

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

As some others mentioned already below, I have also some mixed feelings about it. I like the general idea of the game. Unfortunately I had a hard time figuring out how it works and failed multiple times at the mining level which was a bit frustrating. I made it to the second last level but I didn't know what to do then. Either the next level is not implemented yet or I just didn't understand what to do.

Some more explanation would help the game and I think it is a good start for something very nice! I really like your art style and the beautiful intro!

Submitted

A lot  of things have been said down below and I agree with the most  of them, some intro levels, visual indicators, music and  feedback sounds would be nice to have . Personally,  I'm stuck at the "All mine" level and don't know what  to do :)
It's a very interesting concept and I hope  you'll polish this game up!

Submitted

I was caught by UFO.

Submitted

Wow there is a lot of content in this game, I keep being surprised at the new things coming in. I agree with the other comments of dragging the commands, maybe also showing how much energy of your bar your intended commands will take will also speed up the process. If you continue after the jam then I think there are a number of low hanging accessibility fruit  to make it a bit smoother, sound effects and try flatten out the difficulty spike a bit at the end. Overall it has solid bones and is an ambitious project for a jam.

Submitted (1 edit)

I like the overall idea of commanding the rover throughout the day while managing resources. At first it doesn't look like there's anything going on in this game because of the initial style but it's deeper than I thought.

After getting to the day of mining, I got temporarily stuck because I had no idea how to pass that stage. I figured the resources were the mountain like shapes, so I went to one and mined it but was on the same day until I realized I had to keep doing it and fill up the bar (I was expecting a do it once tutorial type of thing). I think the game needs some better explanation/initial hand holding and visual indicators to get players to stick around. I also agree with @kosinaz in the idea that clicking the actions would be better than dragging. Also some music or sound effects when the rover moves or you make actions would be a welcomed addition.

Submitted(+2)

Wow, I have mixed feeling about this game. The controls are a bit overcomplicated. Even if the concept was to give orders upfront I bet that a simple click on them instead of drag and drop would have been nice. I could use more help, hints, and tooltips too. Eventually I figured out everything, but a simple well-placed feedback about my actions would have sped up the progress. I have experienced some minor bugs too. Not updating upgrade tooltips, and the 'not enough resources' as an alert in a fullscreen game is suprisingly annoying. First I thought the game just crashed on me. Without spoilers, the new gameplay mechanics in the late game is also not too enjoyable.

Other than these, the theme is good, the idea is new, but the game itself looks so minimalistic in some areas that you don't even know what you are looking at, and what can you do with it. In addition, resource management is a key feature, but the energy and resource levels were only displayed with bars, without any indication of the exact amounts, or at least I didn't find where to turn these on. This, coupled with the unforgiving mechanic of ending the game if you run out of energy were less then unpleasant.

I'm very interested what this game could be if you had more time.

Maybe I found a bug in your game, or that's what it's intended!

In general, when I start day 1 and press the spacebar, I immediately get to the next day.

And again, I start the day, press the spacebar and immediately the next day comes!

Developer (1 edit) (+1)

That wasn't intended!  I added the spacebar right before I uploaded so players can skip the intro. There are no other intended keybindings in this game. You really want to use as few days as possible, refrain from touching the spacebar if you can! :D

Good. But please fix this bug as soon as the jam is over.

Developer(+2)

2,000 lines of code later, this game has definitely suffered at the hands of feature creep.