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A jam submission

WaterWheelView game page

Navigate mind bending, world-wrapping puzzles.
Submitted by The Stuck Pixel, Pretender8, Kristen, MushroomManToad — 2 hours, 8 minutes before the deadline
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WaterWheel's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1134.2564.256
Creativity#3174.2824.282
Audio#4543.7953.795
Artwork#4964.2314.231
Narrative#24052.6922.692

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player "loops" around the the screen, the stage itself can be looped, and so can gravity! Plus, the enemies are loops, and the treasure you seek at the end is... you guessed it... a loop!

(Optional) Please credit all assets you've used
See description for full credits

(Optional) What would you like to be called if GMTK features your game?
Stuck Pixel Studios

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Comments

Viewing comments 31 to 12 of 31 · Next page · Last page
Submitted

Really cool game. Very creative gameplay and nice puzzles. Was very amazed when the player's gravity was shifted and especially when the level would flip. The visuals are also stunning. My only problem is it's sometimes hard to click at the right time to use the gravity changers while flying. We also made a puzzle game so would be glad if you checked it out!

Submitted(+1)

A really solid entry - smart puzzle/level design, lovely aesthetic and lovely vibe of the music + background shader effect. Fantastic stuff! 

Submitted(+1)

What a great game. After seeing so many attempts at a donut topology world, finally here is one that does it well. And its incredibly polished and responsive. 10/10

Submitted(+1)

Oh my god this is absolutely incredible, amazing design and execution plus adorable art and genius design, puzzles even having multiple ways to beat them, loved it great work

Submitted(+1)

There are so many mechanics and good levels, and it just keeps going on. But still everything is polished and the levels are great. You asked quantity or quality and then did both.

Submitted(+1)

The music and school of fish in the background gives an amazing under water atmosphere :) Very cool!

Submitted(+1)

Great execution, great puzzles, lots of content. An incredible game for a jam!

Submitted(+1)

This is a devilishly smart puzzler, just when I thought I'd seen it all it introduced more features. Loved the whole retro aesthetic, gotta respect the commitment to the bit xD

Submitted(+1)

Game is really enjoyable and levels were really well designed! c:

Submitted(+1)

The game is interesting. Nice puzzle levels, soothing music. Interesting combination of mechanics.

Submitted (1 edit) (+1)

Very nice! I miss those kind of platformers with interesting mechanics. The artwork is cute and fits with the game very well.

The only change I would consider doing would be the controls. I think they should always be aligned to the view, so if the character is sideways, W and S should move left/right and so on. Maybe I would have tried that 

Submitted(+1)

Very nice game! Cool mechanics and very well polished! No ideia how you were able to fit that many levels, with some good level design as well.

Developer(+2)

I have no idea either, I was just sort of in the zone when making the levels lol.

Submitted(+1)

Great game! I liked the screen-wrapping gimmick and the levels were clever, though I couldn't figure out how to complete level 10. I also liked the music and art!

Submitted(+1)

Wonderful job! I love the visuals (the shimmer effect on the fish in the background is soo clean). This is incredibly well executed, and my favorite puzzle-platformer this jam. It's got so many unique and polished puzzle mechanics. I wasn't expecting the increase in platformer difficulty in the later levels (especially 16), but it was a welcome challenge. Incredible work!

Some less-than-ideal stuff:
You die when walking off of a block that has spikes on the sides, which can get very frustrating. 
The enemies in the later levels don't feel amazing. I think they would be less annoying if they didn't always go directly towards the player. As it stands, it's very easy to get cornered and have to restart the whole level for something that doesn't necessarily feel like the player's fault.

Again, absolutely wonderful job. 

Submitted(+1)

Wow! So polished and clever, also sunfish!!!!!! Very fun. I played up until level 15, when my brain melted lol. Amazing that you came up with so many levels too. Very fun. Nice game.

Developer(+1)

Thanks! I love the Mola Mola (my favourite fish) and I asked the artist to make it!
Also yeah level 15 is rough, it's the only level I didn't fully make as the programmer helped make it. I haven't solved it myself yet lol despite seeing other people beat it.

Submitted(+1)

I spent a lot of time on this game, I loved it. I really appreciate the effort put into the level design. Great job!

Submitted(+1)

Absolutely loved the old school art so cleanly done, even the mechanics, lovely overall game

Submitted(+1)

I love these types of gravity-bending games! Could be a bit disorientating and hard to remember which way the arrow keys would move me but I think that's part of the nature of this kind of puzzle game.

Submitted(+1)

It's a great level design and a very fun game.

Submitted(+1)

Great puzzle game!

Viewing comments 31 to 12 of 31 · Next page · Last page