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Busta

15
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A member registered Feb 27, 2018 · View creator page →

Creator of

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Very interesting game. Dit not expect such a twist on chess.  The artwork looks great.

(1 edit)

Very nice! I miss those kind of platformers with interesting mechanics. The artwork is cute and fits with the game very well.

The only change I would consider doing would be the controls. I think they should always be aligned to the view, so if the character is sideways, W and S should move left/right and so on. Maybe I would have tried that 

I liked the artwork!

Nice! Thanks for the comment!

Haha I hope it does! I also need to play this with my friends.

Yes, i've only tried with one other person, I still need to try it with 4.

Nice! I have only played the one from DS, the Slot Car Rivals on StreetPass, which I used as inspiration.

Nice, I totally forgot it was a mario party minigame. For some reason I had Slot Car Rivals from Streetpass in mind when I made this, but I haven't played it in ages, so I just did from what I had in my memory to also avoid making a copy.

Haha very nice. I liked the enemies dropping the colored tools. I should have thought about that on my game HUE BReaker 

Like that scene from Ratatouille? Haha

Thanks! Let's play someday! :) 

Fair point, it must be a toggle then, depending on the type of game it might make sense to have it or not. (Not sure about the current status of it, haven't used the tool in a while)

This one is very good! It makes me wonder how people are able to make platform games  without this plug-in. Have you considered making some parts of it into the standard gbstudio?  I think the facing direction fix on the air and solid actors are almost a must have for every game.  Thanks! Also, amazing demo.  Can't wait for 3.2 support.

Thanks for the comment! That's a nice idea. I do plan to make more games like this one, so I might improve the whole questing system. 

In the games I made after this one, the physics is a bit improved, so I think I can go back to this one someday.

Super cool! Nice level design.