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Jackson Palmer

21
Posts
A member registered Jul 07, 2024 · View creator page →

Creator of

Recent community posts

A really solid entry - smart puzzle/level design, lovely aesthetic and lovely vibe of the music + background shader effect. Fantastic stuff! 

Thanks for playing and for the feedback! I definitely spent most of the jam getting the atmosphere where I wanted it, then had to rush to figure out difficulty scaling, etc. and agree it could pick up faster. Glad you enjoyed it, thanks!! 

Really cool concept, I am finding a love for beat-based games this jam! Especially impressed you got it working in Godot, which I've struggled with getting audio sync perfect in the past with. Congrats, great entry! 

Thank you! Nothing too fancy, just some noise for a terrain heightmap applied to a big old subdivided mesh and then kind of "stamping" a looping path into it. But yes I did spend too much time on that part haha. Glad you enjoyed it, thanks! 

Wow, incredible entry! The texture work, aesthetic and music box concept are just all so well done and cohesive. Would definitely buy and play if expanded into a longer game, excellent work. 

Thanks for playing ! There is an ending, if you reach Cycle 25. I'm yet to hear from anyone who has reached it. The green creatures can teleport and generate a growing orb that does a high amount of damage - you need to keep a large distance from them and use your neutralizers to eliminate them as quickly as possible. Appreciate the feedback.

Thank you!

Thanks! I spent a bunch of time polishing the movement so appreciate the feedback. 

Thank you!! Love the idea of blocking, would definitely add depth to the gameplay. Appreciate the other thoughts, too - most of this I wanted to implement as polish but unfortunately time was short! Appreciate it, thanks!

Great entry! Love the visuals and juicy, polished gameplay. Was especially impressed with the zoom out growing effect as you progress. There was an issue loading the web build on macOS with Chrome/Safari but I found it loads fine using Firefox. Congrats, excellent work! 

Heads up for anyone getting bugs on the web build in Chrome/Safari: it works in Firefox! 

Solid concept, a really interesting puzzle solving experience. Only feedback is that the camera feels a little jumpy. Congrats on the entry!

Lovely time-bending puzzler. Great minimalistic pixel art style. Great entry! 

Super polished, fantastic execution. Love the pixel art and overall aesthetic. Only feedback is that integrating the loop into the gameplay itself instead of the straight down and map on the right made have made the theme come through stronger.  Solid entry! 

Incredibly unsettling and strange, but so compelling that I had to keep going until I'd closed the loop. Great art and cohesive aesthetic/vibe. Excellent stuff. 

High difficulty curve but super fun once you get a hang of the controls - novel concept that I haven't seen before and great retro graphic style. Congrats, great entry! 

Very cool, and surprisingly deep for a jam game! Only feedback is that I couldn't get the web version to go fullscreen for some reason, so text was a little small to read. Congrats on the game! 

Really impressive graphically, and the whole aesthetic is a relaxing vibe. Some more depth in the mechanics and controls could really flesh it out. Nicely done! 

Favorite game I've played from the jam, everything is on point. Especially impressed with the music and sound design, it all fits incredibly well together which I can only imagine the difficulty of achieving. Congrats, great stuff.

Really cohesive vibe and aesthetics. Auto-racing concept could definitely be made into a deeper game. That music is my favorite part, great stuff! 

Ah sorry maybe I could have been clearer - words can be 2, 3, 4 and 6 letters in length (you put the blanks/stars either side of a shorter word). It's using the latest Scrabble word list, excl. any offensive language. Using shorter word lengths, I can guarantee it's fully solvable.