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A jam submission

Bow it!View game page

Submitted by Verontsik, OskarU — 3 hours, 23 minutes before the deadline
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Bow it!'s itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#12313.8643.864
Enjoyment#13263.5913.591
Creativity#13403.9093.909
Audio#25463.0913.091
Narrative#44182.2272.227

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Bows are made out of loops. In the game you have to make bows on gifts.

(Optional) Please credit all assets you've used
SFX clips from freesound.org, edited by Bow it! team. Music made by us.
Used gesture recognition base from here https://github.com/angrychill/q-dollar-gesture-godot

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Comments

Submitted(+1)

A fun game, nice job! I really enjoyed drawing the bows

Submitted(+1)

This was very fun!  Reminded me of the pizza minigame from club penguin--I only got a little tilted at my inability to draw a heart many times....  From a game design perspective, dropping the new boxes in giving them some randomization as to how far they start was smart and kept me on my toes!  I could see this getting faster and having star rankings ala overcooked.  Nicely done!

Submitted(+1)

I liked how satisfying it was. I wish the game got more challenging slightly faster, maybe the conveyer could start moving quicker.

(2 edits) (+1)

This is a cool and wholesome take on the jam's loop theme, and pretty well executed as well. There's plenty of appeal and it's fun to play, at least for a little bit.

I got up to 120 bows, at which point there really were an enjoyably overwhelming number of boxes on my conveyer. I enjoyed the boxes tumbling about and sometimes adding a suden peril by bouncing forward. The fail condition's timer made this feel fair. I wasn't quite sure sometimes why my gesture wasn't accepted, particularly with circles. I think either the circle gesture analyser needs to be a little more generous or perhaps some feedback could be given on near circles as to why it's not counted as a match (I imagine that this would be much harder to implement however).

I generally need a final goal to keep me engaged with a game, so I would have preferred a fixed number of boxes and a race against the clock to beat pre-determined medal times, but I still think this worked. The early game was good, introducing the concept in a stress free way and gradually introducing more shapes to draw. I also enjoyed the end of my run which was frantic and a lot of fun. The end game was slightly diminished however by the early-middle and middle, which lost my interest a fair bit. I spent too much time just waiting for a box to land with no peril and nothing new being added. Perhaps another game-loop layer would solve this for me - waves of rising difficulty, followed by little audio-visual celebrations and a moment of calm rather than one long, continuous and gradual build in difficulty as is currently used.

The art style is simple and a little rough around the edges, but it's pleasant to look at with a nice colour palette and fits the feel of the game well - really nice. I'm not capable of critiquing music but I thought the music fit the feel of the game well too.

This is a great jam game, nice work!

Developer(+1)

Thanks for the feedback. I am glad you had fun. Circles are sometimes counted as hearts, but I agree that the recognition needs to be better. I like your idea of adding waves. 

Submitted(+1)

Cute game!

Submitted(+1)

This was such a cute and unique take on the theme! The artwork, concept and atmosphere are so wholesome and pretty, congrats on a great game!! :)

Submitted(+1)

Cool creative concept, I like how hectic it gets when you have all three bow types you need to draw and there's a big stack of them. Surprisingly the circle was the hardest to draw consistently.

Submitted(+1)

Simple and fun

Submitted(+1)

i love the concept!

Submitted(+1)

Reminds me of Windows 7 cake game (no idea how it’s called), flash game vibes, needs slightly more content, maybe you have to put the presents in the boxes before making bows on them, fun submission!

Developer(+1)

Thanks for the suggestion! 

Developer

my best score

Submitted(+1)

Absolute bullshit. Just the worst. Frustrating, unfun, mean-spirited, petty, and demeaning.

It's perfect. <3

Submitted(+1)

In all seriousness, I think this is pretty much the perfect jam game. You introduce the premise, ease the player into it, then ramp it up to the point of absurdity. You take what is in reality an extremely merciful shape assessment system and make it feel like a parent who's "not mad, just disappointed." The music is a bit grating, but I feel like that almost adds to it. Trying to finish wrapping gifts before the in-laws come over, and the dog is barking in the background.

Submitted(+1)

Adorably satisfying! I did also learn I am terrible at drawing hearts 10/10

Submitted(+1)

Cute artwork, I really enjoyed drawing on moving objects 

Submitted (1 edit) (+1)

i have learnt that i am terrible at drawing hearts and infinite symbols, cute cozy game 

Submitted(+1)

Total banger. Frantically drawing on moving boxes is super fun! I think the circle ones are a bit too strict, but great overall.

Submitted(+1)

Nice game! Made it to 53 bows. Now I have the very valuable skill of being able to draw bad hearts on moving boxes.

Developer

I am glad, you will need that skill in life! 

Submitted(+1)

Very Creative, and Polished. My only critique would be that especially with the blue bows, it can be pretty tough to get it to recognize the shape.

Developer

We will see what we can do to improve gesture recognition, thanks!