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misterjacobo97

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A member registered Nov 03, 2022 · View creator page →

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ofcourse :) I am sure you could find a way better way to do it, but the way i went about it was creating WaypointManager, Waypoint and WaypointMarker classes.

The Manager would be called by any Waypoint on their Start method, and given a reference to it to hold in a list. From my playerController script I also gave the manager the Marker parent Transform  (which was just an empty gameobject in my player). The the manager would then instantiate a Marker prefab everytime a new Waypoint was added. 

The markers where basically just prefabs of every variation i wanted to have, and just chose a radius for each one so they wouldnt overlap. 

cool concept, would play more of it

i love the concept!

Really cool concept!

fun idea! 

Really liked that take on the genre! made it kinda hard 

thank you! Glad you liked it overall :) yeah more stuff to destroy is a good idea

We plan on giving more hints and expanding the game scope as soon as the GMTK game jam is over! also, if youre stuck it's probably not your own fault, that particular question might be buggy in this build of the game :(

thats the best compliment 🥺 thank you!