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Manonox

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A member registered Aug 04, 2019 · View creator page →

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Infinite, in-infinite power https://www.youtube.com/watch?v=3aLyiI2odhU

Awesome atmosphere, dodging (“looping”) doesn’t feel responsive though, quite fun overall!

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Quite fun, although losing all the loot on death is/feels too punishing, because it takes waaay longer to gather it

There’s a lot of variety already, but I’d like more game feel/juice for weapons

A metric ton of content though, most time spent in a jam game so far. Stunning environments too!

Also, I discovered slam movement tech (and, movement-wise, rolls/slides aren’t very responsive so there’s no reason to use them):

Slam -> Tap Space right before landing (buffer the jump) [-> Repeat]

Reminds me of some very old game with bears and shit

I don’t like how the car stops dead in it’s tracks when you collide with the wall even slightly Fun loop, but mostly just racing over and over with different stats, sick “one hand car” idea execution though!

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It’s made in Godot, There’s a “FIN” screen though (with a surprise song in the bg), not sure if some enemy launched into the stratosphere and it didn’t register you killing them, it’s one of the most elusive bugs we have

I enjoyed my time with it, although, it would’ve been more interesting if you could reverse and the tracks were in a more complex loop, even with obstacles, maybe.

Very expandable idea, great stuff!

Fun for a bit, but them eating away at the tail for good doesn’t let you make cool huge combos. Either way, cute submission, this idea could be expanded a lot! Stuff like ranged attacks, bigger enemies that need you to make bigger loops, etc.

The beat detection is slightly off (at least it felt like it), but when you actually get a working groove this game sounds absolutely incredible, loveeeeeeeeee it

Interesting concept by itself, but the theme is quite weak here

Unfortunately, I didn’t get past the padlock, because it wasn’t clear enough to me where to look for the code. I really enjoyed the setting and the vibes in general, great work!

PEAK, my only criticism is to make the buttons that do something more prominent. (although, that would make it too easy even)

This needs to be a full VR game, more cryptic stuff, mystery, aaaahh…

Spawn killing enemies is too efficient, would like some more variation too, cool submission!

My goal was to make Ouroboros trains, but that will take too long :’)

(spam wagon upgrades as much as possible, which isn’t optimal, had to spread out upgrades)

Cute artwork, the dodging is not the hardest, but enough to keep you going

DAAAAMN, Satan’s got SHMOVES

The combat is cheesable, which is the main challenge in boss battles

Should’ve expanded on the weapon “loop”, the grenade puzzle was a surprise (I didn’t the sign the first time). Maybe you could also have a loop of utilities: a grappling hook, a shield and stuff like that

The gameplay is simple, but it’s very relaxing.

A very unique and rare vibe for sure - bright pixelated dreams or something. I would really enjoy a vast exploration game, kind of like Yume Nikki, with this vibe, could even keep the fetch quest!

This would be fire with teammates, to pass stuff to each other, could also have more items that have weird ways of handling them, something that blocks your vision with a black rectangle if you look at it (like censor, Voices of the Void reference), hot potatoes, bouncy things that have to be chucked around a corner etc…

Also, cool “The Loopers_BackUpThisFolder_ButDontShipItWithYourGame” folder with the shipped game, lmao

I love this interpretation! There aren’t many games with customizable looping systems in this jam somehow

Damn, I wish this had better game flow and more cartridge types. There also should be a music track to accompany the shots, so the brain has something to latch onto. F.e. “Metronomes & Magic” by HarFrog had the idea, but was also more of a puzzle game, you have to play it too!

Makes me want a full-fledged 3D “Celeste cassette room” game

The music gets repetitive though, but I really like that the “action” beats aren’t just one/two/one/two (probably the reason for such a dinky track), movement could be more interesting, but this has potential

Played for 10 minutes straight, sick!

Captivating game loop, could be even cooler if you HAD to beat your previous time. The theme fit would be much stronger in that case

The setting is awesome too, I love finnish jank+junk lmao

Combining sushi ingredients is fun, but is quite easy on it’s own (because it’s just colors), I’d imagine something like being able to buff your sushi deck with modifiers which will need to be quickly recognized when cards flip over. Could also have “bad” sushi (debuffs), but not sure about that though

Fun game loop, but quite cheesable in my opinion, I kinda just stand on high ground and snipe my clones, because the more I’ll move the more chances there are to run into past you/get shot; I can see this being kick-ass with deeper movement and a style meter or something like that for more variety

Sick submission, congrats for being featured on the livestream!

Kinda just clicking on stuff that needs to be clicked on

Still, immaculate vibes, fruit ninja ts

🍣🏄‍♂️🥢⭕

Can’t fall into the sun (Mercury’s gravity is too stronk) :(

Funny short game, cool

Best arcade style game so far. Although, gets boring when there are no enemies near you, I’d love an enemy that hunts you, same as pacman. Nice stuff!

Reminds me of Windows 7 cake game (no idea how it’s called), flash game vibes, needs slightly more content, maybe you have to put the presents in the boxes before making bows on them, fun submission!

Graphics are awesome, but gameplay gets quite repetitive, still enjoyable for a bit, cool

Most thrill I felt from games on this jam, making rules for yourself to follow and then suddenly breaking them because you had to swerve and then paying the price later is very fun

Want more levels and less randomness, preset levels would be more stable in the end

The frantic search for the correct piece you need is awesome, sick submission!

Goofy, this would cooler if he, like, went to scratch his head and similar stuff to juke you

One big issue is that you can just spam left click on the nose and you don’t lose points for it, also, weird that him just lifting his arm counts as picking the nose already

The game is.. evil .. and quite brave for game jam, but it’s goofy, better without any spoilers for sure lmao

I LOVE IT, FULL GAME PLEASE

This is so creative, I want more abilities, you can look at Eldritch on Steam for inspiration, has some cool spells (I think)

Absolute cinema, sincerely, Manonox

This is very fun, + has a lot of various graphics AND A CUTSCENE? Unfortunately, the theme is quite weak here, I didn’t notice any loop stuff on my own, some things only make sense from reading the submission description. But the idea is cool, I’d enjoy a full version with deeper stuff like Balatro

Best “connect houses with electricity” type game so far (and probably will be)

The hitboxes of stars/holes are kinda small, reminds me of playing something like AimLabs/Aim400Kg, which makes it annoyingly difficult to execute on a solution. (it’s bearable)

Cool submission!

It’s very complex coding-wise, you have to construct and update a graph from salt particles and find loops in it, which is a very hard problem to optimize (https://en.wikipedia.org/wiki/Longest_path_problem). People don’t usually go that deep into complex systems. т-т

Thanks for playing! I’m gonna review your game tomorrow, a lot of sleeping to catch up on

Thanks, although it’s mostly just the glow around them, added it because demons would blend with the trees :’)

Nn-n-nooo..? There’s a bug that can launch an enemy up at mach 50, but, fortunately, they land in the level

Also, there’s a second secret (out of bounds), but it’s less interesting than a Voices of the Void reference

Siick, we had a similar idea for a game, just 3D

Very enjoyable, cute artwork, almost like an NES game

The style is immaculate, random code in the background, bit counter tiles, AWESOMMEeE

Unique interpretation, nice job

The movement is floaty, but it’s fine, awesome submission!

This is much more unique than just doing 2D looping, SICK

Imagine more weird shapes, although a torus would be just like 2D loopin…