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DAAAAMN, Satan’s got SHMOVES

The combat is cheesable, which is the main challenge in boss battles

Should’ve expanded on the weapon “loop”, the grenade puzzle was a surprise (I didn’t the sign the first time). Maybe you could also have a loop of utilities: a grappling hook, a shield and stuff like that

(+1)

I had an endless number of ideas for player skills, weapons, and enemy attacks. Unfortunately, I didn't have an endless amount of time to implement them. 

At first, the player was supposed to get new skills after defeating a boss, such as double jump or wall jump. These skills would then be needed in subsequent battles.

I had to limit myself greatly because writing all the scripts, finding sounds and models (which I then had to texture) for the weapons took a lot of time to complete.

I tried my best, and I hope it was enjoyable enough to play.