loved the idea of the game, I think of you, but a list would be clearer because I looked for the letter everywhere, otherwise, nice game.
And I would appreciate it if you rate my game!
| Criteria | Rank | Score* | Raw Score |
| Narrative | #424 | 3.710 | 3.710 |
| Enjoyment | #3273 | 3.065 | 3.065 |
| Artwork | #3759 | 3.065 | 3.065 |
| Creativity | #3802 | 3.290 | 3.290 |
| Audio | #5134 | 2.484 | 2.484 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has been trapped in a time loop.
(Optional) Please credit all assets you've used
All assets by myself. See description for full credits
loved the idea of the game, I think of you, but a list would be clearer because I looked for the letter everywhere, otherwise, nice game.
And I would appreciate it if you rate my game!
Thank you for playing! Are you confused in terms of story or gameplay? If it's the latter, then you can't go wrong by simply interacting with everything in sight using the "space" or "enter" key. Mark Brown streamed the entire game on the GMTK Live Channel on August 4th, and it's available as a VOD with the title clearly timestamped. If you don't care about spoilers, you could refer to that for a nudge or just to see the story--although his playthrough doesn't show all the Easter eggs.
Yipee, another top-down game like mine! The humor is great, the art is good, and the movement feels right for how large the rooms are. In all, awesome job! Poor Bawb...
The narrative is cute! I think further developing this into like, a quirky Mother-esque comedy-narrative game would be a good direction. My biggest criticism is that the time loop doesn't factor into the gameplay at all. It doesn't affect the puzzle solving or even the narrative/flavor text except for the very beginning and end.
Wow, I'm flattered that you would compare this game to Mother! And yeah, that's a fair critique. Earlier in development, I was thinking of doing a more ambitious Majora's Mask-lite, but as the game developed, it became clear that this would be difficult for me to implement as a solo-developer, plus adding a timer might get annoying for a simple game like this--so, I decided to go the narrative route. I think my previous two games implemented the jam themes better, even if they didn't feel very finished to me.
That was a fun experience, some dialogues made me laugh
The game is easy to understand, the story is funny and cute.
Love the sense of humour, and it doesn't overstay its welcome. A couple times, I had a bug where dialogue would get stuck, and then repeat itself once after I clicked the window and pressed enter again (accidentally apt for the theme haha). Other than that, this was a great refresher in my long day of rating games. Nice job! Best of luck in the jam :)
"Cute redhead down the street" is totally meeee. Jk. The grumpy tomato was fantastic! Love the simplicity here, it was super straightforward and fun to explore
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