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Turnbased City Builder's itch.io pageHow does your game incorporate the theme?
Build power plants to generate electricity for your city
What bonus challenges did you complete?
Mouse only
Did you use any sort of AI during the development of your submission?
No
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Comments
Really surprised by the amount of content, you worked really hard! I would recommend adding the descriptions (like info about the buildings, pollution, etc.) directly in the game. I found myself having to leave the game and check your itch.io page quite often to read them. Great work~
Congrats on the accomplishment. Seems a lot for only 48h. As other comments mentioned, it seems UI can be improved to be more clean and easy to find the information you need while choosing what to build next.
Another point that made me struggle a bit is how to zoom in and out. I believe it would be nice to use the scrolling wheel instead of some specific movement while holding the right button since it's more intuitive.
Scroll wheel zooming was one of the many simple 2-minute-tasks on my todo list :') thanks for playing!
Spent quite some time on it, as many as said the amount of content is indeed insane!
I think perhaps focusing a bit more on improving the UI (as you already noted) would have gone a long way in improving the feel of the game! Stuff like price of the buildings is hidden, and it's not clear why wood gives you money but wheat doesn't. Better in-game description would have helped a lot!
Regardless, amazing effort and amazing game. Could easily be expanded in a small city builder, as there are never enough of those!
I arbitrarily decided which resources would be sellable for money and which wouldn't be. I wanted the early game stuff to be unsellable to force you into tiering up production, but after playtesting it a bit I realized it was too difficult to explore the game without softlocking. So wood was one of the lucky chosen ones that gave money.
It would be fine if there was some sort of in-game encyclopedia showing you this stuff and all the recipes etc :') but I didn't get to that at all. So as a compromise I put a quickstart guide in the description to at least prevent softlocking and giving a solid foundation to continue with some income. But I agree that it's not ideal haha
Thanks for playing!
Wow! So cool game, really impressive amount of content it has!
Excellent game made in just 48 hours, congrats!
This was a ton of fun to play around with and it's really impressive how much you were able to get done! I think a bit more feedback in the UI about why power requirements and worker counts are changing would be nice but it's still really good!
Thank you! And I agree, the UI currently shows the absolute minimum information necessary so it needs a little more love :D