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jnkyo

118
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1
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A member registered Apr 21, 2025 · View creator page →

Creator of

Recent community posts

Thanks so much for trying it out!! I will improve the tutorial part!

Thanks for your comments! I have found it quite hard to balance the overall art style while keeping the UI clear. For certain, the indicators are still not as clear as they should be. I’ll work on making them more obvious. Thanks again!

I agree it can feel overwhelming at first. Just like many board games, the large amount of rules and text might make some people step back. I’m actively thinking about how I can use the strengths of a video game to simplify the tutorial and make it easier to learn. Thanks for taking the time to understand and play!

Nice game and I have a lot of reflections from that. This game is very hard for me with the basic speed. Perhaps you can set a few more speed levels or fix the start/end position. I don't often find the need to use mechanics of looping to the other side, but I was impressed when it helps. Would be a bit easier if we can replace the placed pieces for a few times. In the future, you may add more collections / goals in the board. Good jobbb!

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You did a great job in level design with perfect difficulty curve, but I want more challenging levels :3 The game needs an undo button especially for the later stages. I like how you combine functions in a few buttons (WASD, R, and Shift) but sometimes I pressed the wrong one and need to restart the level (and I forgot my path!) XD. Nice game!

Thanks so much!!! I really appreciate how digital board games can make things easier, like removing the need to roll dice or move pieces by hand, and also allow for a more dynamic and helpful UI. I did plan to make the interface clearer, but sadly just ran out of time. Same with playtesting, I couldn’t fine-tune the pacing as much as I had hoped, given that there are lots of tiny adjustable stuff. 

I would love to explore the idea of making it a multiplayer game in the future. Really appreciate your thoughts. They mean a lot!

Thank you both so much for playing! 

I actually spent a lot of time thinking about how to guide players clearly. I knew the rules might be a bit complicated, and I tried to address that through the UI and in-game rules. That said, time was tight (as always with jams!), and there’s definitely a lot of room for improvement. I did manage to add a destination preview, but perhaps an 'outcome action preview' would be even more useful. I hadn’t thought of an undo button, I’d love to explore how to achieve it.

Really appreciate your thoughtful comments T^T, and I’m glad you both found something fun in the loop :D

Never knew that quickly drawing a complete loop is that hard XD. The game is very interesting with lots of potentials. I would love to see more upgrades and the moments that I can circle the entire screen and catch all the naughty fishes. Well done!

The game is a bit hard especially with those challenges but its really fun to find out the solution. I wished we don't automatically be rolled into the next stage when I carelessly touch the exit xd. Good work!

Thank you so much! Perhaps I should add more levels XD

Thank youuuu! I have to admit that the game takes time to understand given the amount of options and mechanics. Thanks for taking time to get used to them. I am glad that you like it!

Thanks a lot! I am actually planning to increase the difficulty to pressure the players in each loop -more play tests needed!

The game is still rough and requires additional play tests. I will definitely improve it after the jam. Thanks so much!

Thanks for playing! It means a lot to me!

I am glad that you like the gameplay and the difficulty curve. Perhaps I should have added a few more levels XD Thanks for playing!

Thanks for playing!

Very fun mini-game. The animation is really smooth. You have a great sense of humor~

I am glad that you like it! Thanks for pointing out the audio issue! I just tested it again on Firefox, but I didn't notice the clipping, though it's possible the SFX at the end of the round are a bit too loud to create such an impression. I will look into the issue more deeply later. Thanks!

I had so much fun playing this game. I like the idea of switching between robots. The game becomes really challenging when three kinds of events occur simultaneously. The music is a bit monotonic.  Btw the dust looks like blood clots at first glance LOL

Simple card game with a lot of potentials. I would like to have a more challenging enemy and a faster pace. A tutorial / description even in pure text would be a bonus to make player adapt quicker. Nice work!

Thanks so much for playing and for the kind words! Indeed the game gets harder with more rules introduced. I’m really glad it became fun once it clicked!

Thanks so much for playing my game! And yeah, I totally agree that the rules aren’t super intuitive. Thanks for taking time to adapt to it!

Really surprised by the amount of content, you worked really hard! I would recommend adding the descriptions (like info about the buildings, pollution, etc.) directly in the game. I found myself having to leave the game and check your itch.io page quite often to read them. Great work~

This is a really satisfying and relaxing game! The art is very appealing! I especially enjoy the moments when I'm taking out tons of fish (sounds a bit evil, haha). I think the pacing could be slightly faster—especially later in the game—maybe by lowering the upgrade costs or making the upgrades feel more impactful. While I can see the upgrades working, they don't seem to make a big difference to my income. Perhaps one thing that might be missing is an upgrade that increases the value of each fish hunted. 

OMG this game is really hard and make me recall the games like Jump King. This game has a lot of potential, but I think you can lower down the difficulty a bit for the earlier stag of the game. You may also consider making the text glowing, they are really hard to read with the double jump setup. Good work!

Thanks a lot! There are just a few non-symmetrical icons so those animals are really easy to be spotted as the imposter, poor them XD

Very satisfying! You have really timed every level really well, especially for the level 3!

Incredible work! I can see a great deal of potential in this game design, and you have already established a solid foundation, despite some issues with the controls. Looking forward to seeing you further improve and extend the game!

Thanks for playing! It will be too easy if the rule is to spot the unique traits of an icon, so I designed the another way around. But I agreed that it is hard to be understood at first, and thus I spent a lot of time making the tutorial. Glad that you like it!

Recall my Physics class XD It is really hard to make the judgement in such a short time frame but its really fulfilling when you stop a sliding. Nice workk

Wow the combination of aiming, shooting, and bullet choice! This is really hard when there are multiple platforms and I often miss the target XD Great work

Incredible art piece. The animations and movements are very smooth and give a sense of speed. Hitting the wall feels really painful tho lmao

Thank you very much! I have spent quite a lot of time to identify and group those features. Glad that you like it!

The puzzles are creative and challenging. I like the little details like the shaking track and that the wheel button controls the up side down function. Great work!

The game is satisfying. I really like the sound smashing the enemy. I was a bit lost about the ultimate object tho. Nice work!

Interesting idea and amazing audio. The cost of missing a punch is huge xd

Great simulator! It will be great if you would add a brief description of the panel control when the player hovers over it~

Addictive game! Love the visual. You may add more sound effects into the game.

Made this quick game—play as a guard in animal kingdom catching sneaky disguised aliens !

Play here 👉Imposter Among Tails. Would love your feedback!

Thanks for your support! Glad that you like it!