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Spent quite some time on it, as many as said the amount of content is indeed insane! 

I think perhaps focusing a bit more on improving the UI (as you already noted) would have gone a long way in improving the feel of the game! Stuff like price of the buildings is hidden, and it's not clear why wood gives you money but wheat doesn't. Better in-game description would have helped a lot!

Regardless, amazing effort and amazing game. Could easily be expanded in a small city builder, as there are never enough of those!

(+1)

I arbitrarily decided which resources would be sellable for money and which wouldn't be. I wanted the early game stuff to be unsellable to force you into tiering up production, but after playtesting it a bit I realized it was too difficult to explore the game without softlocking. So wood was one of the lucky chosen ones that gave money.

It would be fine if there was some sort of in-game encyclopedia showing you this stuff and all the recipes etc :') but I didn't get to that at all. So as a compromise I put a quickstart guide in the description to at least prevent softlocking and giving a solid foundation to continue with some income. But I agree that it's not ideal haha

Thanks for playing!