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vanny96

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A member registered Jan 31, 2022 · View creator page →

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Spent quite some time on it, as many as said the amount of content is indeed insane! 

I think perhaps focusing a bit more on improving the UI (as you already noted) would have gone a long way in improving the feel of the game! Stuff like price of the buildings is hidden, and it's not clear why wood gives you money but wheat doesn't. Better in-game description would have helped a lot!

Regardless, amazing effort and amazing game. Could easily be expanded in a small city builder, as there are never enough of those!

Very good job delivering an incremental game in 48 hours! The game was addictive, as it should be! 

Unfortunately playing on the web version was very frustrating as the canvas didn't stretch well. Since you're using godot, I'd recommend you to set the Stretch mode setting to "canvas_item"

Besides that, the game would have benefitted from some polish, especially when it comes to sound design!

Good job though, this is one of the games I spent the most time on! And I mean it as a compliment!

Very good game! Felt somewhat like a reverse incremental game, where the more power ups you gain the more stuff you need to do! 

It was extremely polished and the balance was top notch. It never felt underwhelming, although there seemed to be no failure state of sorts!

Oh I didn't know Construct relied on visual scripting! I wouldn't have been able to tell, color me impressed! Anyway good luck with the jam and your other project!

Oh wow, it's cool to have an insight into how you're doing it!! 

The idea I had to simplify a bit the "pixel hunting" a bit was to have the area be quite a bit bigger (4x maybe? Must be play tested! Shouldn't be too easy after all!) and when "F" is pressed the camera can smoothly move to a better predefined angle! I don't know if this is an idea you already considered and discarded, just felt like sharing anyway!

I love when people work in these sort of cryptic systems ahaha makes it way more unique by itself already! Thanks for taking the time to reply!

Thanks for playing!! And indeed the cost is huge lol those civilians will need to bait the aliens for a bit longer!

Very very cool game!! I was following you on X, nice to see the final result! 

Pros:

  • Visuals and soundtrack are amazing. I felt immersed by the moment I clicked play to the end.
  • Concept is very nice and very well implemented
  • Platforming design is very good (besides that one coin that's super hard to reach!)

Cons:

  • The platforming controls needed a bit more polish! Movement and jump feel frustrating 
  • The pixel hunting isn't really something I enjoy in games, and I'm not sure if it was intentional design. Even when you found the general location of the puzzle it was too tricky to trigger it!
  • The theme felt a bit tackled on, and I'm not sure the "No text" challange applies (nitpicks!)

Overall amazing job, the atmosphere is amazing! Insane that you were able to complete it in 48 hours!

Congrats on finishing a game in 48 hours! 

The core idea is sound, playing on the exponential meaning of "power" is very clever but I feel like the design didn't fully accomodate for it. Why to use anything higher than "2 shots"? It would have been nice if we had to do some math to find the best possible combination of shots, perhaps the castle may attack the outside units as well!

Besides that, nice job on the animations and sound effects! 

Clever idea, simple and intuitive controls and lots of polish. Perfect recipe for a jam game!! 

As others have already mentioned, this would have been very popular in the mobile space around 2015 (not sure about now, I'm not keeping up with the scene)

Can't give any tip as the game is perfectly realized!

Just finished playing around a bit, so what follows is my opinion:

  • Sound design is excellent. You said you loved it, but I think you also excel at it. Very well done,
  • The lighting also helped set the vibe very well. I'd say in the first few platforms it was annoying that it was lagging behind, but that was less of an issue on the floating platforms,
  • Platforming mechanincs are a bit too floaty, if you decide to proceed with this project I'd say focus on improving them as they felt floaty. Floaty can be good, but here the acceleration was very unsatisfying,
  • There are not many mechanics, so not much to judge besides what I covered,

I think that you have very great skills in setting up nice environments with both sound and visuals. This skill could translate well in other games as well, but I could see it working on this project as well. If I were you, I'd lean even more on the horror/creepy aspects. Maybe some laughs in the background, eyes glaring at you in the darkness and so on.

Extremely fun idea and realization! The build up is perfect and the pay off hits super well!

Good use of sound effects to add character to the game, I'm curious to try it on mobile

While I like the game concept, I feel like its implementation is lacking in a few important way:

  • The text is too verbose. Perhaps stronger limitations should have been put on the LLM to avoid walls of text
  • Missing audio makes reading the wall of text even more tiring
  • I feel like the theme isn't fully utilized

I'm impressed you managed to set this up in 9 hours only though! And technically speaking it has lots of potential, I just wish it was more polished and perhaps more fitting of the theme!

Main menu looks super cute, good touch with the rotating town!

The mechanics of the game work very well, placing the tiles is very tactile and adding cards and the grid moves well. 

I feel like it was too easy to avoid most negative effects though, as one could just develop the housing in one direction and the factories in another. A good way to improve it could have been to have cards that depended on both being close to each other.

I also felt some lack in options to gain new tiles, maybe I missed something there. 

Game itself felt very good, mechanically sound and polished. Just might have needed more interesting tiles, but of course it's not easy to find these things and address them in 48 hours! 

Very much impressed with the result!

Much better!!!

The levels and car movement work very well, but the game lacks a bit of polish and personality! Adding a soundtrack and some more style to the levels' presentation would go a long way to make it better!

Man! Just finished playing this game and it was much better than the cover gave away! 

The game accomplished everything it set itself to do, very very nice! I have no other feedback, good job!

Nice game, I'm impressed by the loading time lol It reminded me a bit of runner games like temple run and the sort! 

I feel like the gameplay loop really needed something you were chasing for, with a fail state being you falling too far behind (a-la temple run indeed). Hitboxes were also a bit annoying!

Otherwise nice job and cool environments! Poor robot was exhausted by the end!

I liked the lore for the game and the mechanics were quite fun!! It was quite funny having to run away, the inclusion of a dash mechanic was key to make this click as much as it did! 

I felt like the enemies were perhaps a bit too tanky, maybe I misunderstood some mechanic but it felt like it was easier to leave the pirates kill each other instead of getting involved as I didn't deal as much damage as I'd have liked. Perhaps that is due to lack of visual/audio feedback when hits are connected and when you kill enemies, so that could be some nice improvement!

Otherwise really had some fun! At times the AI was made me believe I was playing an online game lol Good job on that front!

As you already mentioned, there are indeed a few bugs that make it hard to complete the game! 

For what I was able to play though, here's some thoughts:

  • Audio would add lots of character to your game, a cool soundtrack and some punches SFX would really increase the enjoyment of your game
  • The punch animation is perhaps a bit too long
  • It would have been nice to see the power increase at a faster rate, it would conveyed the idea for your game better!

Besides this, nice job on completing a game in 48 hours! The visuals and core mechanic were nice!

I liked the handling of the car and the basic idea, especially cool how the town would slowly lit up as you power up each block!

Some QOL of life would have been appreciated, as playing the web version is hard right now as the default size is tiny and there's no option to make it bigger. Could you enable the fullscreen option in the itch.io page?

Besides that good job with the theme! It'd be nice to see some more character into your games going forward as the mechanics are already solid!

I liked playing this game, made it all the way to the end! It was nice to see how many mechanics you were able to fit into the game!

Some complained about the floaty jumps, but those felt intentional to me and were made "manageable" thanks to the slow down mechanic, so nice job there! I only wish that the slow down mechanic was mapped to a button, as playing from a laptop made it a bit too finnicky!

Otherwise, cool game and cool little story! It used the concept of "power ups" very well! I wonder what will happen to Zero 42...

Who's this fella??

I liked the game, the soundtrack is nice and the gameplay is very smooth. 

I feel like not much was done with the "Power" theme, and enemies kept getting stuck around the map! Perhaps a system where enemies despawn if outside of the map for 30 seconds could have helped solve this issue!

The path finding was otherwise quite good! 

Hey Braska! Some users may experience this as I have turned the experimental SharedArrayBuffer option on itch.io

I believe this error shows up when the browser doesn't support this option!

Would you mind letting me know if using a different browser solves the issue?? Also, could you let me know which browser did you use? I'd like to confirm the issue! 

Otherwise, if you're still interested in playing you can download one of the native versions!

We can have our own internal winner ahah 

Here's Power Nap, the game about a silly heroine in a silly town: https://vanny96.itch.io/power-nap

THIS WAS INTENSE!! Years of Dance Dance Revolution trained me for this! 

The soundtrack and game idea were very nice! I found it quite hard to hit the arrows with the beat while also controlling the ship, ended up staring at the right side of the screen to at least get part of it right lol

Perhaps having a "learning section" where they first show you a sequence of "beats" and then having you play that for the next ~1 minute would have been a good compromise, as it would allow the player to memorize the current sequence and focus more on the ship!

I had so much fun recording them its' crazy ahah happy you enjoyed!!

Man nice job! The mechanics are very polished and the tutorial explained everything so well!!

I also like the visual effect when I died, I could really feel the impact!

The game works very nicely! The van controls very well and the town is a pleasure to explore!

I with the we started with less batteries for the lights, as it is quite easy to drive with the minimap so there was no I basically never ran out!

Lol! Classic Game jam experience!

Oof, this is working for most people but as expected for some it didn't :( 

Sorry that you had to experience this, it is probably related to your browser as I had to enabled an experimental Itch.io feature to get the game running smooth!

If you feel like it, you could try downloading one of the native builds or try with a different browser!

(1 edit)

Nice racing game! Simple mechanic and well executed, fits very well with the theme too! 

I had some issues stopping at the pitstop, it would be nice if it was clearer where to stop in order to refill!

Side note, background noise was top notch!

Very impressed with this entry! I have a bit of a soft spot for 3D games!

The web version misbehaved a bit in the beginning, but once it got going it was very fun! Especially liked the power ups!

Once piece of feedback would be that maybe the power of the robot should be lower at the beginning, to feel its constraint a bit more, otherwise cool stuff!

Cute little game, the core mechanic is very nice and the puzzles are well though out!

A few things I think could have improved:

  • The game defaulted to full screen but the game didn't scale to match. Either disable fullscreen as the default or enable "stretch_mode" -> "canvas_item" in Godot project settings
  • The controls are very finnicky having to use both Mouse controls and WASD at the same time. It would be nice if the player could be carried by the boxes.
  • I'm not sure the game theme fits super well, but still fun!

Very very cute game!! I love the soundtrack and the jump mechanic feels super well done!

It would be amazing if the jump bar timed itself with the soundtrack somehow, no idea how that would work though ahah

That makes sense, thanks and good job organizing the jam!

Hello Kenney's Community! As the Jam starts in a week, I was wondering how much I was allowed to prepare before-hand!

Ideally I would like to have this ready by the time the Jam starts:

  • Github repository
  • Itch.io page
  • Project setup with export templates
  • Some debugging template code
  • (Optional) Some plugins pre-installed

Is there any of these that I'm not allowed to setup before-hand?