I can't remember if this is a new thing or it's always been like that, but I like the icon for this game a lot! Although, it is a bit of a spoiler, but I'm sure it'll be less spoilery when there's more than one transformable enemy boss in the game.
Haven't gotten around to playing the new version yet, but I'll tell you what I think about it when I do. I like the theory of a lot of the changes, though! One thing I'd like to say based on what I've heard, though: Making the bosses be unique characters, and have multiple different transformations they can go through might be a bad choice. It depends on the game style you want to go with. If this game is meant to be more arcade-y, and by that I specifically mean "Multiple fresh runs is expected", it should be fine, as you'd naturally have the chance to see both transformations throughout your playthrough. But, if this game is going to be more of a skill-progression-based game, where you accrue pilots and resources to challenge more difficult levels, without anything resetting, you'd have to reset some aspect of the game in order to see both transformations. And you'd have to make the game VERY replayable to make that not feel like a slog or an annoyance compared to continuing to progress in the game and keeping whatever upgrades you'd have. Maybe you have something planned for all that, or maybe I just don't know what I'm talking about. But it's just something to consider/keep in mind given the situation.