Yeah. Sometimes you take it for granted, but it's an important thing to remember to be grateful to the devs.
Rexizor
Recent community posts
If you wait until a girl is on her own, away from other girls, you can catch her without alerting anyone. She will alert some if she's let out of the locker when girls are nearby, but you can probably manage to catch some of them before they get away.
But, if you're still struggling, you can speed up the release by looking into the locker and progressing the scene with the right arrow/d-key, or you can delay the release by entering and exiting the locker, so you can time those to when there's nobody nearby too.
Although, maybe the demo version is just harder? I never had too many issues with reports, since they'd usually tick down faster than I could get them a lot of the time, but I'm playing on the full version.
I've encountered a lot of bugs with the male teachers with the Double locker, specifically when I try to catch another teacher into the locker just as the guy is coming out. Like, I've had a guy teacher come out of the locker still in the "tentacles grabbing him" pose, I've had a bug where I re-captured a boy, and put him alone into a locker, but the sex scene was a male teacher fucking another male teacher, with the boobs being really glitchy.
Also, when a male teacher is stripped nude, they always have a female nude body after exiting the locker.
I think it would be cool to have some way to increase the number of the heart-eyed "Horny" girls that spawn. Maybe the Whispers locker could have an upgrade that made it spawn more Horny girls, or make something similar to the Gas locker, that output more often, but turned normal girls horny instead. Although what I think would be the coolest idea, would be if the more you played in one area, the more likely Horny girls would be to show up there, like you built up a reputation there that attracted them. Also, Horny girls should DEFINITELY have a different face in the sex scenes, even if it's just making their eyes stay hearts.
While I think the crafting and barter system is good in the long run, over the pure-emerald system, I do miss the feeling of progression it gave. Plus, it makes basically every purchase just a cosmetic thing. Maybe making some girls give more valuable items, or more emeralds outright for the human characters would help this. Or, make it so that you can have multiple girls "running" at the same time, so each newly-purchased girl would increase your earnings, maybe only a fraction of what the main one would produce? And, if you made it so that the girls would cum faster or produce more if you equipped them with items they liked (like the nose ring for the cow) that would add more of a sense of progression to the accessories too.
By the way, I found a bug on day... 4 or 5, I think, where the silent warrior with the huge hammer with the blue gemstone (I think this might be a recurring character) was given a breast expansion potion, but her boobs didn't grow. At that point, Bras of Holding hadn't been introduced, so I'm pretty sure it's a bug.
Love it so far! The art that you've made so far is great, and feels very polished, and the transformations are all really hot! I also like the way that you slowly introduce more and more rules to the game, although one complaint I have is that it's not entirely clear what the game considers as a gemstone for mages. For a while, I thought that the gem on a mage's belt also counts towards what potions she should get. Also, the game wasn't the most clear on the fact that a whip counts as both a climbing tool and a melee weapon. Also, the game could probably stand to call out the existence of enchanted weapons and Green gems as things you can't solve yet, so people don't get confused and think a yellow-glowing mace is a weird type of yellow gem.
Regardless, I love this style of game, and the humor in this is top-notch, as well as the cross-day storylines and recurring adventurers being very entertaining. I'm legitimately curious about what sort of "flexible material" that stone-statued girl is going to get turned into. Latex/rubber is my first guess, but it could very well be slime! I'm definitely going to be keeping my eye on this project, and hope you can make it as big of a game as you aim to!
I wonder whether you'll have different "paths" in the final game, like similar games such as "Papers, Please" do. That would be really cool. Like, if some sort of Slime Queen asks you to make all the adventurers in a day lactate, so the milk can feed her slimes.
Side note: I wish that when you made one of the (non-warrior) Bra of Holding girls lactate, it would actually burst the bra, like it says it should. I know that'd be more work for the art, but I think it'd be a very nice touch.
I could see Muscle being a disadvantage for mages, like, you get so strong that you snap your wand in half accidentally? That could be the counter to Green Gems, with the "don't use" case being for Warriors.
I think what the dev meant by "uncursing" was what you do with the cursed cow bra. Either that, or it's just something the NPCs say for worldbuilding, since if the character wasn't so adventurer-defeatingly-inclined, they might actually want to do that.
Yeah, I figured a lot of the flaws I spotted were due to the time crunch of making a jam project. Of course, considering that limitation, the game is great. I always try to make my critiques without taking that sort of thing into account, so that if the dev wants to expand upon the game later, they can. Which, btw, I hope you do, in one way or another.
The undress order thing was a pretty minor complaint, so it's perfectly fine if there's an actual reason to it. It just seemed to me like, given the way the armor visually looked, it could be taken off differently.
And it's very possible that the attack animation thing is entirely a me-problem. It probably wouldn't have been so much of a sticking point for me if there were in-game tutorials for the rest of the stuff, since it was mostly confusing for me before I looked at the hint section.