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Rexizor

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A member registered Sep 24, 2022 · View creator page →

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This game really needs to come with a tutorial, or hints,  or something, even just in the game description. I don't really know what I'm even supposed to be doing.

Having the main focus of the boob-expanding jack-o-lady have a black body on a black background makes it really hard to see. I don't imagine you'd want to make an update for something so minor, but if so, that'd be great to have fixed.

Awesome! I look forward to it!

Interesting concept, although I think it's very lacking in tutorial-ness, I don't exactly know how to put it. Essentially, the first thing you see in this game is: You lick, and you don't exactly know what you're supposed to be doing. Then, maybe you accidentally hit a piece of clothing, and think: Ah, that's what I'm supposed to be doing, since it vibrates and has a progress bar increase. Due to the fact that there isn't anything pushing you towards the two other things that matter more (plus, the game descriptions saying "click (and hold)" dissuading you a bit from discovering that un-clicking leaves a wet spot), you'll be likely to just keep trying that, and get frustrated. And even when you discover that you have a wetness bar, and that it can be replenished from licking up her juices, you're likely to think that the wetness "badges" you get at the end of level are somehow tied to the one thing you know exists: making her clothes wet. But, in order to get the time needed to actually get rid of all the clothes, you need to lick her body to get the badges.

Thanks for the reply. I didn't even notice the trash was always the same. What other stuff were you considering doing if you were to make an update?

I love this game! Very creative premise. 

In future updates, would it be possible to have the Emerald multipliers from the various equipped items apply when purchased and not equipped? The pumpkin head is funny, but I'd prefer not to have it on, but I'd also prefer not to lose out on emeralds just because of that.

I love how the image changes as the gal gets more "daring", although having the image cover up the screen when you're trying to dodge the trash is pretty difficult.

To confirm, is the image where her ass is spread the farthest it can go? I had that one repeat like 5 times, so I assume that's the best you can get.

I'd love to see this expanded in some way in the future. More flashing stages is the obvious go-to, but maybe adding a gallery would be nice! It's a bit hard to appreciate the images when you're trying to dodge.

You do run into them, you must be doing it wrong, somehow

It's free, you don't have to buy it.

you don't have to ask permission to download an image.

I love the idea of more choice going into how you pick the things you put into the soup! Seems like it'll add a fun layer of complexity.

You can get stuck between the two Supplies boxes in level 2, and be unable to move.

What is the point of the "decrease body mass" option? It also seems to just... increase body mass instead.

I look forward to it if/when it happens

The description of this mentions this being released on steam if it gets enough support. Has that happened yet? If not, is the upgraded version going to be released here too, for people who already bought it to get? (because it'd be a shame to buy this version, then have to spend even more on an upgraded version too, when other people can just buy the steam version.)

Love this game! Noticed a couple bugs though. If you click on a CG in the game over screen, you can keep playing with 0 lives. Also, if you have the game paused, click on a CG, then exit the CG, it unpauses, but you probably already knew that one. 

I am a bit confused on how the three "goals" work though. Like, there's a tiny Aethra and a large Aethra, and hitting the tiny Aethra enough makes her take her clothes off/get more tentacled. But I can't tell whether that also influences the big Aethra or whether she's influenced by the points. And do the stars do anything besides giving points?

It'd be great to see this expanded some more! I don't exactly know how, but something with multiple different pinboard attributes that affect Aethra in different ways. For example, you could have one attribute add more tentacles to Aethra, and have one remove her clothes. It'd add a lot more interactivity, since in this you're kinda just playing pinball while an image goes through a predetermined set of stages to the side, y'know?

Great update, can't wait to check it out, especially the "troll surprises". One question though: how does clicking enemies with the spacebar work? Do you just not have to aim?

You should really clarify as to which version of the game the free version is. Is it two updates behind? is it the current update but a limited-day demo version?

Lucky you, their most recent game is hypno-themed

The in-browser version still says 0.1 on it. Is it actually v0.1, or is that just a visual bug?

I've already overwritten the save file that had that, but you should be able to replicate it pretty easily. But if you can't, I could try to replicate it.

How do you complete the Armor Check from 4/5 to 5/5?

I found another bug. If you try to look for Galadriel in her office on Thursday if you stole her clothes the previous day, there's an error. If I ignore it, she'll be in her underwear on her standing sprite when i enter the room. probably has something to do with the fact that she was wearing her default pants/shirt at the time.

Also, I don't know if this is intentional, but when stealing her clothes with anything but her default outfit, it doesn't do what you'd assume. Like, stealing her chainmail with her 2nd top on has her wear the "elven archer" outfit, and stealing her pants with her 2nd skirt on makes her wear the leggings instead. And the third set isn't affected at all, but that makes sense since that outfit doesn't have chainmail or pants involved.

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Found a typo: In Clover's backroom outfit design dialogue, she says "Fefinitely" instead of definitely. Also, in the Ocean City recruitment dialogue, it says "gere" instead of "here"

No, I like the difficulty. A lot of clicker games are boringly easy, which makes this one very refreshing. Plus, the game has lots of upgrades, so I imagine that, if you're really struggling, you can just grind and buy more upgrades. Although, if you're really worried about it, you should add multiple different difficulty modes.

I always get really excited when I see a new update to this game drop! Definitely going to play this right away.

Honestly, I wouldn't mind if this was the final update, even without seeing what you put into it. 10 versions seems like a pretty good amount, and this game is big enough that making a new game feels like the right thing to do at this time, which would allow you to start from the ground up, perhaps with a different theme, or something, kinda like what you did with Butterfly Therapy.

Is there gonna be a Halloween update to the demo or something? Or is this just promotional art

Either way, it looks good!

I saw your devpost, and I didn't realize that there was a boss in the demo. I figured everything would be done with once you buy all the upgrades. And I've gotta say, things get very legitimately difficult and hectic near the end there. Not what I usually expect from a clicker game, honestly, but unlike a lot of clicker games, it didn't make me want to pull out an auto-clicker. Can't wait for the next update to see some of the stuff you teased in the end-of-demo screen, because I especially love the teases for the new upgrades to the lollipop minigame.

I found a bug in the 0.5.0 version, might already be fixed in 0.6.0 though. Talking to the guy in the outside shop who says something about selling scrolls causes an Exception. 

Almost forgot about this game! Thanks for the reminder, I'll check it out when it comes out

Are those pink ribbon tops able to be seen in game? and if so, how?

Love the game so far! The upgrade scenes are all great, the lollipop animation is AMAZING (and props to whoever did the voicework for that, it's really hot), hell, even the feminine bug enemies are great! Although, I'm a bit unclear at what the twerking fly does. I feel like it should do something more than just sit there, if it doesn't already. Maybe, like, increase other bug spawn rates?

Also, I think you should add a way to replay unlocked scenes. I know that it's not that hard at the moment, since you can just replay the game to see them again, but once the game gets to having more upgrades, and more scenes to go with them, it'll be harder to see them again. Also, it would be a good idea to make a way to save your progress, for the same reasons, since you might not have time to do an entire run in one sitting.

Gotta say, when I saw "Inventory Update", I expected more inventory slots, not less. Making it so that stacking potions/sponges doesn't take up just one slot makes the inventory feel much worse. Also, it makes money matter even less once you get past the first phases (although that doesn't necessarily matter that much) since you can't stock up on a bunch of items. 

Honestly, I generally think that adding an inventory limit just isn't the best call, since it gets in the way of a lot of things. I get why it seems like a good choice, since this is supposedly an RPG or something, which would have inventory limits."

I do really like the new scene though.

It's a random chance that she shows up any time you fuck the shopkeeper (maybe only in the "behind the counter" mode, but don't quote me on that). You have to get her to show up multiple times in one day to actually fight her.

Yeah, that's a great idea! Although I'd only worry that you might accidentally miss a scene if the "most recently added one" said that it's the highest you can reach and you just stopped playing at that and missed a scene, and it'd probably be a bit time-consuming to program in a tracker to track whether or not you've seen each different scene.

As of version 0.50, I think the highest-heart scene to do is the buttfuck in her "showing butt" pose. You don't need to get the reds to get enough for it, but getting them on the earlier easier ones certainly helps you not need to get gold on the longer, more difficult ones.

In the intro it says "stralling" when I assume it's supposed to say "strolling", right

When I said recycled assets, I meant that you used the assets from the abandoned version of the game to make this version of the game, not that they were used from a previous game. Bad phrasing on my part.

This already looks great! I love the BE sequence after Anise fucks Marin, although I only wish we could keep them that big and have it reflect in her sprites.

Can't wait for the next update

When playing on the web version on mobile, everything is black except the cauldron, Marin and Anise, and the The 7 potion.