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Rexizor

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A member registered Sep 24, 2022 · View creator page →

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Yeah. Sometimes you take it for granted, but it's an important thing to remember to be grateful to the devs.

What exactly are the differences between the 3 versions of the game? I assume the "normal" version is a demo of some sort. But what's the difference between Full and Exclusive?  Also, is the exclusive the same as the Patreon version?

It's not necessarily catching the exact same girl 10 times in a row, just re-catching a girl that you've already caught a total of 10 times.

If you wait until a girl is on her own, away from other girls, you can catch her without alerting anyone. She will alert some if she's let out of the locker when girls are nearby, but you can probably manage to catch some of them before they get away.

But, if you're still struggling, you can speed up the release by looking into the locker and progressing the scene with the right arrow/d-key, or you can delay the release by entering and exiting the locker, so you can time those to when there's nobody nearby too.

Although, maybe the demo version is just harder? I never had too many issues with reports, since they'd usually tick down faster than I could get them a lot of the time, but I'm playing on the full version.

I've encountered a lot of bugs with the male teachers with the Double locker, specifically when I try to catch another teacher into the locker just as the guy is coming out. Like, I've had a guy teacher come out of the locker still in the "tentacles grabbing him" pose, I've had a bug where I re-captured a boy, and put him alone into a locker, but the sex scene was a male teacher fucking another male teacher, with the boobs being really glitchy.

Also, when a male teacher is stripped nude, they always have a female nude body after exiting the locker.

I think it would be cool to have some way to increase the number of the heart-eyed "Horny" girls that spawn. Maybe the Whispers locker could have an upgrade that made it spawn more Horny girls, or make something similar to the Gas locker, that output more often, but turned normal girls horny instead. Although what I think would be the coolest idea, would be if the more you played in one area, the more likely Horny girls would be to show up there, like you built up a reputation there that attracted them. Also, Horny girls should DEFINITELY have a different face in the sex scenes, even if it's just making their eyes stay hearts.

He's in the fap mode as of the current version, luckily.

Looks like your idea actually got put into the game, at least in part. Congrats!

While I think the crafting and barter system is good in the long run, over the pure-emerald system, I do miss the feeling of progression it gave. Plus, it makes basically every purchase just a cosmetic thing. Maybe making some girls give more valuable items, or more emeralds outright for the human characters would help this. Or, make it so that you can have multiple girls "running" at the same time, so each newly-purchased girl would increase your earnings, maybe only a fraction of what the main one would produce? And, if you made it so that the girls would cum faster or produce more if you equipped them with items they liked (like the nose ring for the cow) that would add more of a sense of progression to the accessories too.

Does the girl's preferences only extend to piston speed and anal vs. vaginal or do they like/dislike certain accessories/pistons/boats? If so, how can you tell what they like? (and if not, that'd be a cool feature to add.)

I'm sure the dev would like to update more frequently, but coding and making the art for this takes time.

I had the same issue. A scroll bar would definitely be good.

The dev isn't gone, just not working on this game specifically at the moment.

My man's just pumpin' out the QoL updates. Good work!

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I got a bug in the third girl's date where her bra became visible over her shirt. A lot of different things were happening at the time: I'd just broken the hoodie, just leveled up Love, and I'd also just died while having the spreadshot powerup active, in case any of that helps.

A nice feature to add in a future update would be a "quick-restart" to skip the panning cutscene, or a "deathless mode", where the level will auto-reset if you die, instead of you having to open the pause menu. That'd make trying for the "no deaths" badges more convenient.

You have to make the Creeper cum, I assume.

I like hearing about why the bug was happening, it's fun. And it's usually this sort of ridiculous thing, too.

Any idea when a new demo will be playable?

I'm glad that you made an announcement about it. A lot of devs will just quietly abandon a project without saying anything, and leave people wondering if it'll eventually get picked back up.

Found a bug: In the tuesday morning breakfast dialogue, Yuri calls us "Kyle" twice, despite picking a different name to start.

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I'm curious, what's the "intended" relationship for the characters? It should really be listed somewhere.

Thanks a lot for the info!

I didn't mention it in my other comment, but I definitely do find the placeholder art pretty charming. It has a lot of style to it, although that's not to say you should just stick with the placeholders forever.

Yeah, that's totally fair. I feel like just having these little stories with pass/fail conditions adds enough replay value on its own to be enjoyable.

Those fail message tweaks will definitely be helpful.

Well, if you recall, there was somebody who entered your shop who was... dripping quite a bit. 

You may need to help out the Mimic first in order to do it, though. So if you didn't, then you might need to go back and do that.

Right, I did notice that, but I'm pretty sure that she wasn't wearing a bra of holding at the time, I would've remembered if she looked flat.

An item encyclopedia is a great idea! Looking forward to seeing it.

By the way, I found a bug on day... 4 or 5, I think, where the silent warrior with the huge hammer with the blue gemstone (I think this might be a recurring character) was given a breast expansion potion, but her boobs didn't grow. At that point, Bras of Holding hadn't been introduced, so I'm pretty sure it's a bug.

Love it so far! The art that you've made so far is great, and feels very polished, and the transformations are all really hot! I also like the way that you slowly introduce more and more rules to the game, although one complaint I have is that it's not entirely clear what the game considers as a gemstone for mages. For a while, I thought that the gem on a mage's belt also counts towards what potions she should get. Also, the game wasn't the most clear on the fact that a whip counts as both a climbing tool and a melee weapon. Also, the game could probably stand to call out the existence of enchanted weapons and Green gems as things you can't solve yet, so people don't get confused and think a yellow-glowing mace is a weird type of yellow gem.

Regardless, I love this style of game, and the humor in this is top-notch, as well as the cross-day storylines and recurring adventurers being very entertaining. I'm legitimately curious about what sort of "flexible material" that stone-statued girl is going to get turned into. Latex/rubber is my first guess, but it could very well be slime! I'm definitely going to be keeping my eye on this project, and hope you can make it as big of a game as you aim to! 

I wonder whether you'll have different "paths" in the final game, like similar games such as "Papers, Please" do. That would be really cool. Like, if some sort of Slime Queen asks you to make all the adventurers in a day lactate, so the milk can feed her slimes. 

Side note: I wish that when you made one of the (non-warrior) Bra of Holding girls lactate, it would actually burst the bra, like it says it should. I know that'd be more work for the art, but I think it'd be a very nice touch.

I could see Muscle being a disadvantage for mages, like, you get so strong that you snap your wand in half accidentally? That could be the counter to Green Gems, with the "don't use" case being for Warriors.

I think what the dev meant by "uncursing" was what you do with the cursed cow bra. Either that, or it's just something the NPCs say for worldbuilding, since if the character wasn't so adventurer-defeatingly-inclined, they might actually want to do that.

I notice that you didn't include an endless/sandbox mode or anything similar in the "completed game" section. Is that sort of thing planned at all?

Ah, that makes sense. I look forward to seeing what you add in the next few days!

Alright, good to know! By the way, can I ask how the lose condition is triggered? Is it a purely time-based thing, or related to, like, staying at low arousal/without people fucking you for too long?

Fun little minigame. Although it doesn't have a tutorial, it doesn't really need one, since the mechanic of "shoot with your gun" is pretty self-explanatory. Although, I didn't realize I  could move at first, so some sort of tutorial might be good for that, but it might just be a me problem.

What does the description mean by "a perfect performance"? Is there a different ending besides the loss and "filling the pleasure bar" win ending?

Yeah, that's very fair. I'll definitely look forward to a Hypnothick update in the future, that game is great.

Yeah, I figured a lot of the flaws I spotted were due to the time crunch of making a jam project. Of course, considering that limitation, the game is great. I always try to make my critiques without taking that sort of thing into account, so that if the dev wants to expand upon the game later, they can. Which, btw, I hope you do, in one way or another.

The undress order thing was a pretty minor complaint, so it's perfectly fine if there's an actual reason to it. It just seemed to me like, given the way the armor visually looked, it could be taken off differently.

And it's very possible that the attack animation thing is entirely a me-problem. It probably wouldn't have been so much of a sticking point for me if there were in-game tutorials for the rest of the stuff, since it was mostly confusing for me before I looked at the hint section.

Very impressive! Have you 100%ed the new character too now?

Galleries in this sort of game are always appreciated!