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Rexizor

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A member registered Sep 24, 2022 · View creator page →

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thanks! I was looking there but I didn't see it at first because I guess I'm just blind.

Is there a way to delete all my saves? I'm just coming back to the game after a while and I'd like to start over from a fresh start, but I don't want a bunch of saves cluttering my saves menu. I would just go into the game files, but I don't see a file directly in the folder that Ren'py saves are usually stored in, so just saying where the saves are stored would be nice to know.

If anyone else has suggestions on a possible better way to manage this, feel free to comment them here too. I don't care if its my idea or someone else's, I just want to have a gallery.

So, one thing I really liked about the first edition of Con-Quest is that all the characters had all of their strip stages visible in the gallery, even their Echo versions, which I thought was really nice. In previous versions, this edition didn't have a gallery, but it does now, which is great. However, it is incomplete in a lot of ways. For one, some of characters only have their fully-clothed sprites and their nude ones, but none of the in-betweens, like the Tifa cosplayer and the Peach cosplayer. Also, a couple characters have different cursed and uncursed clothing, (like the Peach cosplayer and Lilly) which, while not necessary, would be nice to see since you included Echoes in the first game's gallery. And for two,  there are some who are missing entirely, although the missing ones are mostly just the unsavable Echo-type enemies, like the Echoes of the girls from the first game, and the Camo echo, but this also includes the boss Cursed Phoebe and the sprites for the later fight with Scarlett. But, I understand why you wouldn't want to put the cosplayers from the first game into the main gallery, and some images, like those for the Scarlett refight and the Cursed Phoebe boss, overlap with existing characters. It would obfuscate the gallery's purpose as a sort of scene viewer, and it would clutter it a lot, while also possibly even causing copyright risk from adding entries for the old game's girls.

So, my proposed solution is: Implement a Bestiary, or some other name like a Cosplay-pedia, and make it similar but separate to the proper gallery. Essentially, my idea is that the Gallery would have the character bios, the unlocked scenes, and the main uncursed clothed/nude sprites of the savable characters/those you can have scenes with, where the bestiary would have sprites for each damage level of all of the enemies, like all the Echoes of the Poke-Con girls, cursed versions of the main gallery girls, and their refights. You could even put images in the bestiary of the non-cosplayer enemies like the Cosplay Blob, or the TV rat or the various Froglins. I imagine the bestiary could be less detailed than the Gallery, maybe just the enemy name and their sprites, but if you wanted to put in the effort, you could write little descriptions of the various enemies, although I personally would have trouble coming up with unique things to say about 3 different colors of Lantern Froglins, or 3 different sizes of Joyce Echoes.

(TL;DR) In summary, I loved how complete the old version's gallery was, but while this one is getting better, it's not quite there yet. Due to this version having a distinction between "minor", unrescuable enemies and more "major" rescuable girls, I would propose a more distinct "bestiary"-type menu for the "minor" enemies, as well as alternate versions of rescuable girls like the boss Phoebe, so as not to clutter the main gallery, while still allowing all enemies, and variations like refights, (such as Scarlett's) Cursed versions, and Echoes, to be viewable like in the old version. Although most of my problems could be solved through other methods, so feel free to take my input into account in whatever way would be easiest for you and you feel would be the best for the user experience.

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This reminds me a lot of Pink Slurp Engineer, with the whole three pipes, three lights thing, but the gameplay on this is different, and it's inflation instead of hypnosis and HG expansion. Could this be inspired by it in some way?

On a side note, I will be eagerly awaiting more updates to this. At the moment, it feels pretty grindy, what with the fact that it takes so many plays to get any amount of upgrades, and you essentially need to have upgrades to win. But, in the future when there are more girls to pick from, I'm sure it'll be less so, since you can just alternate between them and it'll feel more fresh.

Some things I could recommend in the next update, besides what you've already listed, is a mode or option for the inflation to just enlarge some of the body parts but not others, like you could pick just belly or just boobs. Or maybe that could be a thing for different characters, like some characters just do boobs instead of the full deal. And also maybe a gallery, which would allow you to see all the levels of inflation you've reached so far, since in this sort of game I often feel unable to appreciate the growth since I'm too focused on actually playing the minigame.

I don't know if this is a possibility with the engine, but it'd be nice if the catalogue saved between closing the game and reopening it. Also, having the catalogue display the combination used to make the item would be nice, since then it wouldn't just be a completion thing, it'd actually help with the gameplay.

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I really like the gameplay concept. I presume it's meant to play off the fact that Animal Crossing characters just... don't wear pants and nobody sees it as weird. I also like the character designs a lot, especially the black bunny with the fishnets.

One thing I notice is that, when your camera is centered, you can actually see where the log drops because it appears slightly above where it rests. So you  might want to fix that when you revisit this. Another suggestion that I think would be nice is if both arousal and "productivity" (whatever the blue bar would be called) went down over time, since if you just go stare off into the distance, you'll get less horny, but also they'll notice you aren't doing any work. Would give more incentive to go fast, while also allowing yourself to recover in cases where you've obviously stared too much.

I'd love to see these mechanics expanded into a fuller game, and I look forward to your eventual return to this, whether it's soon or later.

I vaguely remember this game being on PC in the past, but the only downloads I see are android, so I must be wrong. Do you plan on releasing a PC version?

Haven't played the game yet, and I plan to since I liked MWA, but first I have to give you kudos on telling people where their save data is located. When I was transferring saves of games from my old computer when I upgraded, it took me a lot of trial-and-error to figure out where game files were.

Yeah I figured it out like 10 minutes later. Very good looking costume btw. 

Also, might be a good idea to add some sort of dialogue when talking to the researcher guy referencing the priests, or maybe make the quest or item name make some reference to the fact that the store lady called it the "Priest  Armor" since that could steer people in the right direction.

I can't figure out who to talk to for the Rags side quest. I would assume I'd talk to the Ancients researcher guy, or his daughter, but they don't have anything to say about it. Am I missing something, or is it just not available to me yet? I'm currently at the main quest Patience of a Dryad, if that matters.

What's the purpose of the Milk Bottle?

Some sort of hints for this would be nice. Like, all the secrets I've found so far had something to do with the time in the animation and/or the cum meter, but I don't know whether all of them overall are like that. Are there any that involve clicking the portraits? Because I'm still missing two, presumably Sounding and the cum animation for Sounding. I would assume it has something to do with the Stop action, since Tentacled, being next to Tentacle, was unlocked through the Tentacle animation. But I can't figure it out.

Hints could be something like what animation it's obtained through, or what it is related to (like clicking or the cum meter being full/empty or spending a lot of time in the animation.)

Found a bug: When walking in on Zelda in the bathroom (in her underwear if that matters) it displays [zelda_name] instead of her actual name.

I think it would be a good idea if you had a hint somewhere on how to unlock Rudolph, maybe in the missions menu? Also, great touch in terms of character design by making a red bubblegum bubble represent Rudolph's red nose

When is that update potentially coming out?

You really need to make it so that tutorials only play once per game file, since every time I re-enter the game because the page reloaded or something, all the tutorials play again. or at least have an option to disable them/rewatch them in case you need a refresher.

what does the "get afflicted" uncurse requirement mean? Does it mean get any debuff? or just specifically the debuff mentioned on the item, like the Stun given by the Dildo Pants?

I noticed a bit of an error, on the Unburdened positive trait, it says it triggers when durability is less than 100, when it should really say it triggers when durability is less than or equal to 100, since it shows as triggering when I have 100 durability equipped on the person with the trait.

Good to know. Also, thanks for the extremely prompt response.

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I don't know whether this was intentional, but this game gives me a lot of Paquerette vibes. It's definitely not the same, but it feels oddly similar. I'm a big fan of this kind of AI-movement-type puzzle game, and the pixel art style really adds charm. But, having more detail on how the stars actually work in-game would be good. Like, it took me until I read the description to figure out the two extra stars are "no damage" and "limited moves". And I still don't know whether the stars do anything besides completion. Like, does having stars factor into unlocking character cards? Also, having the move counter in the menu is a bit of an issue for me personally. For one, I didn't discover it existed until later on than I feel I should have, and also, being able to track your moves via the counter more easily while playing the game would probably be good. And I feel like having damage carry over between levels is a bit odd design-wise, since you can literally just go back to one of the stages that introduces the Whore and just heal off her between each stage.

Noticed another "bug", The order of Luna's costumes isn't accurate to the order in which her scenes are unlocked in, specifically the leotard is unlocked where the normal dress is unlocked and vise versa.

I'm a big fan of the old PervSight, so I look forward to this game being worked on. Keep up the good work!

Amazing game, Easy to learn, hard to master. Also a bit upset that the Easter basket bunny was in 2 of the girls' stages and the rocket carrot bunny was in 4, since it's clearly the harder one to deal with.

Also, the option in the menu of "easter grass" changing body hair took a while to figure out, and I probably wouldn't have realized it was an option if not for the fact that I almost always need to turn down the music volume on games I play. Maybe in the future, when you start up the game, it would give you a prompt like "how much body hair do you like?" and then below it would have the slider labeled "easter grass" or whatever you decide to call it.

This music is absolutely boppin. What is it? Specifically the higher-energy one that plays during normal gameplay?

I like how you called the easy mode "Game Journo Mode"

A bit of animation for when you take damage or something like that would be nice, so it doesn't feel as abrupt when you die. Also, I presume there's some sort of logic behind how often you encounter upgrades, so some sort of "map" that tells you when the next upgrade is coming up. Also a shop would be a priority, maybe it would sell consumables for cheap as well as more expensive permanent, with some sort of limited backpack space mechanic? Either way, this is pretty cool so far.

zoom in your page, that worked for me, assuming your problem is the same as the problem I had.

I don't know if you'll be adding anything more to this game since you're working on the sequel, but I found a couple minor bugs.

1. Leanne says you have 5/5 outfits unlocked regardless of how many you actually have unlocked for her

2. Katelyn says that you have 4/5 outfits unlocked before you actually unlock the 4th outfit, and once you do unlock the 4th outfit, it then says you have 5/5 unlocked even though you only have 4.

3. I don't know if this counts as a bug, but a lot of the later girls have their scenes that show off their 4th and 5th outfits happen before you actually unlock the outfits. Like, if I remember correctly, they play the 4th outfit's scene at lvl 75 when it unlocks to wear at lvl 100. 

4. Some of Erika's first scenes display her original outfit instead of the appropriate one for the scene, if I remember correctly.

Also, I really feel like, at some point, it would definitely be worth coming back to this and just cleaning up some of the loose ends, like some girls (main & summoned) not having the personality section of their bios, and some of the summoned girls not having their dialogues. Doesn't need to be soon, especially if your time is taken up by work on Spiral Clicker 2, but it would really improve the experience if there weren't so many obvious signs of "incompleteness"

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There isn't anywhere in the tutorial that tells you how cards-per-deck limits work in this game, you should probably add that. Adding the ability to sell your cards that go over the limits would also be a good feature. Additionally, the deck-building interface needs a lot of work, but if I had to guess, that's probably because engine limitations makes it harder to change that particular aspect.

Edit: By the way, I like the game a lot so far. I find myself saying this a lot, but it does have great potential. The armor system and multi-phased battles seem quite unique, honestly. And the way things are organized makes room for a lot of unique combos and synergies that could really allow you to create a great variety of cards.

The design is more unique than a lot of idle games, although it has some major issues. For one, the game doesn't run when you're tabbed out of the page or the window, which is very crucial in an idle game. For two, there really isn't much to do, even in the early stages, like a typical clicker game, so something like being able to tap to speed up the spaceship would be a good idea. For three, the actual sexual content is very limited. There is only one stage of breakage to the clothing, and it takes a long time to destroy. It would be better if there were , for example, 4 stages between fully-clothed to naked, each with increasing health amounts. It would make playing the game feel more rewarding, by giving sense of accomplishment.

This probably isn't exactly what you're looking for, but when you reset, the dialogues all come back, so you can reread them then.

yeah, I know. I didn't want to just explain the joke though, so I didn't say that directly.

I think it might be a good idea to make a "skip intro" button, since the intro plays whenever you start the game.

Game doesn't accept any inputs after you close the reward screen of the typing minigame. Also, that last zombie was quite funny, in that it was scary because it was a long word.

Roxanne's Minior swept my whole team the first time I fought her, was not prepared for a Rock-Flying with my team of mostly bugs, grass, and normal types. Very refreshing change in difficulty from your average official Pokemon game nowadays.

So, are you going to be able to fuck any caught Pokemon or is it going to be reserved to the uncatchable ones that you train? I assumed you would be able to seeing as you get given a female Riolu and female Torchic as "starters", two very humanoid Pokemon (although not really torchic in its base form), but is that just a coincidence or something? If you can't fuck your captured Pokemon, then I think that's a  massive missed opportunity in terms of gameplay and content, since that would make it a lot more distinct than just a Pokemon game with a generic trainer-type gameplay stapled onto it, which is exactly what the game would be without your Hybrid Pokemon mechanic. Plus an odd choice to give you some pretty obvious fuckable Pokemon at the beginning of the game.

Which Pokemon are currently able to be bred and make hybrids? And how many Pokemon do you plan on making breedable? All of them? just the more humanoid/animalistic ones? only a specific selection?

Just downloaded the game, barely played any of it yet, and I have to say, thank you so much for giving us False Swipe to start with. Amazing quality-of-life upgrade that I'm honestly surprised the Pokemon company never thought of.

Also, if you use the Love At First Sight spell on Rhianna, then do the "Discuss Richter" dialogue option, her sprite and generic talk dialogue changes from the "in love" one to the respectful one, when I feel like the in love dialogue and sprite should probably supersede.