I've found that the game gets really laggy when you pull up or put down the map. Is that a known issue?
Rexizor
Recent community posts
This game is great! The art-style is very charming, and I love the money-managing gameplay loop of deciding on whether to buy consumables, trapping items, or save for skill upgrades, when you're in the shop. And when you're in a floor, you have to consider whether you can afford to go without healing or whether you can even catch another ghost this level, to get more money and conserve resources.
I felt like the Dodge skill wasn't very useful. Giving the opponent an extra turn, in exchange for two turns of them getting a (at max 30%) chance to miss isn't ever really a good thing, since it's an on-average 40% chance to still get hit, despite wasting a turn. It's only kinda useful if you're stalling for item uses, but even then, it's not that useful.
I was a bit disappointed that you could only encounter the three Warrior ghosts once, rather than them becoming recurring (although hopefully rare) enemies, since their higher strength and more expensive catch items made the game more entertainingly difficult. Although, I think the Green Warrior is more difficult than the Yellow Warrior, so should probably be put first.
With allowing the Warriors to respawn (maybe just the Yellow?), or just adding some more difficult-to-beat common enemies with more expensive catch items, plus some more consumables/permanent upgrades (eg an item to do increased damage, or allow an extra move, or a permanent upgrade to increase max health or upgrade your radar (like showing the types of ghosts on radar, or items on the ground)), I'd love to play an endless mode or longer, non-endless mode of this game!
I like the game so far, although there's a couple suggestion I'd make: Add some sort of statistic that shows how many spies you missed, and perhaps what criteria you missed them on, although that's by no means necessary. Also, I found it inconvenient to press the "search" button on the laptop, so it'd be great if you could make the search also activate with the enter button.
Upon playing this more polished version, I have to say that I don't have that many complaints. It does feel a bit RNG-y that you can just get screwed and not get any Candle cards at the beginning, but there's definitely some interesting strategy if you realize that there's only one copy of each card in the deck, so you can prioritize keeping the cards based on what you've already discarded, and how the different weak-spots are organized on the cards.
Only complaint is that there isn't any sort of "you win" sort of message, but it is an arcade-style game, so I get that. Also, unless I'm missing something, there isn't a way to play with that gray succubus girl? Although, I assume that's probably planned for a future update. If so, I definitely look forward to it!
Pretty good game! The lack of info made it a bit tough at the beginning, but once you got the handle of things, it became pretty easy to know how to counteract Valta's actions.
I really like the idea you have here, of indirectly picking your actions with this pyramid-like action structure. It's a very unique take on a turn-based game.
Great game! I like how there's a bit of emergent strategy going on with how some of the locations to bind are easier due to being closer to the center of the screen, where the hair is higher priority to bind, but is harder due to being closer to the edge of the screen. And the detail that little things change at each sleep stage is also very cool, although the eyes opening probably isn't going to get noticed, if people blindfold right away.
Yeah, you can get screwed by RNG from time to time, especially when a sub you've been holding next to a bind point the whole time gets swept away the moment you release it. But, there's enough room for error that it doesn't matter that much.
And that ending graphic is just really well done. Both of them, really.
I'd love to see another version of this, with like a Kraken girl or something like that!
Interesting concept, I like the modularity of the bondage, but yeah, it is literally just random guessing.
It would be a good feature in future versions to display how many weak points and wards each round has, for better strategizing.
Also, it seems a bit random what happens when you bind both a ward and the last weak point in the same round.
Interesting concept, although I think it's very lacking in tutorial-ness, I don't exactly know how to put it. Essentially, the first thing you see in this game is: You lick, and you don't exactly know what you're supposed to be doing. Then, maybe you accidentally hit a piece of clothing, and think: Ah, that's what I'm supposed to be doing, since it vibrates and has a progress bar increase. Due to the fact that there isn't anything pushing you towards the two other things that matter more (plus, the game descriptions saying "click (and hold)" dissuading you a bit from discovering that un-clicking leaves a wet spot), you'll be likely to just keep trying that, and get frustrated. And even when you discover that you have a wetness bar, and that it can be replenished from licking up her juices, you're likely to think that the wetness "badges" you get at the end of level are somehow tied to the one thing you know exists: making her clothes wet. But, in order to get the time needed to actually get rid of all the clothes, you need to lick her body to get the badges.
I love this game! Very creative premise.
In future updates, would it be possible to have the Emerald multipliers from the various equipped items apply when purchased and not equipped? The pumpkin head is funny, but I'd prefer not to have it on, but I'd also prefer not to lose out on emeralds just because of that.
I love how the image changes as the gal gets more "daring", although having the image cover up the screen when you're trying to dodge the trash is pretty difficult.
To confirm, is the image where her ass is spread the farthest it can go? I had that one repeat like 5 times, so I assume that's the best you can get.
I'd love to see this expanded in some way in the future. More flashing stages is the obvious go-to, but maybe adding a gallery would be nice! It's a bit hard to appreciate the images when you're trying to dodge.
The description of this mentions this being released on steam if it gets enough support. Has that happened yet? If not, is the upgraded version going to be released here too, for people who already bought it to get? (because it'd be a shame to buy this version, then have to spend even more on an upgraded version too, when other people can just buy the steam version.)
Love this game! Noticed a couple bugs though. If you click on a CG in the game over screen, you can keep playing with 0 lives. Also, if you have the game paused, click on a CG, then exit the CG, it unpauses, but you probably already knew that one.
I am a bit confused on how the three "goals" work though. Like, there's a tiny Aethra and a large Aethra, and hitting the tiny Aethra enough makes her take her clothes off/get more tentacled. But I can't tell whether that also influences the big Aethra or whether she's influenced by the points. And do the stars do anything besides giving points?
It'd be great to see this expanded some more! I don't exactly know how, but something with multiple different pinboard attributes that affect Aethra in different ways. For example, you could have one attribute add more tentacles to Aethra, and have one remove her clothes. It'd add a lot more interactivity, since in this you're kinda just playing pinball while an image goes through a predetermined set of stages to the side, y'know?
I found another bug. If you try to look for Galadriel in her office on Thursday if you stole her clothes the previous day, there's an error. If I ignore it, she'll be in her underwear on her standing sprite when i enter the room. probably has something to do with the fact that she was wearing her default pants/shirt at the time.
Also, I don't know if this is intentional, but when stealing her clothes with anything but her default outfit, it doesn't do what you'd assume. Like, stealing her chainmail with her 2nd top on has her wear the "elven archer" outfit, and stealing her pants with her 2nd skirt on makes her wear the leggings instead. And the third set isn't affected at all, but that makes sense since that outfit doesn't have chainmail or pants involved.