This game really needs to come with a tutorial, or hints, or something, even just in the game description. I don't really know what I'm even supposed to be doing.
Rexizor
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Interesting concept, although I think it's very lacking in tutorial-ness, I don't exactly know how to put it. Essentially, the first thing you see in this game is: You lick, and you don't exactly know what you're supposed to be doing. Then, maybe you accidentally hit a piece of clothing, and think: Ah, that's what I'm supposed to be doing, since it vibrates and has a progress bar increase. Due to the fact that there isn't anything pushing you towards the two other things that matter more (plus, the game descriptions saying "click (and hold)" dissuading you a bit from discovering that un-clicking leaves a wet spot), you'll be likely to just keep trying that, and get frustrated. And even when you discover that you have a wetness bar, and that it can be replenished from licking up her juices, you're likely to think that the wetness "badges" you get at the end of level are somehow tied to the one thing you know exists: making her clothes wet. But, in order to get the time needed to actually get rid of all the clothes, you need to lick her body to get the badges.
I love this game! Very creative premise.
In future updates, would it be possible to have the Emerald multipliers from the various equipped items apply when purchased and not equipped? The pumpkin head is funny, but I'd prefer not to have it on, but I'd also prefer not to lose out on emeralds just because of that.
I love how the image changes as the gal gets more "daring", although having the image cover up the screen when you're trying to dodge the trash is pretty difficult.
To confirm, is the image where her ass is spread the farthest it can go? I had that one repeat like 5 times, so I assume that's the best you can get.
I'd love to see this expanded in some way in the future. More flashing stages is the obvious go-to, but maybe adding a gallery would be nice! It's a bit hard to appreciate the images when you're trying to dodge.
The description of this mentions this being released on steam if it gets enough support. Has that happened yet? If not, is the upgraded version going to be released here too, for people who already bought it to get? (because it'd be a shame to buy this version, then have to spend even more on an upgraded version too, when other people can just buy the steam version.)
Love this game! Noticed a couple bugs though. If you click on a CG in the game over screen, you can keep playing with 0 lives. Also, if you have the game paused, click on a CG, then exit the CG, it unpauses, but you probably already knew that one.
I am a bit confused on how the three "goals" work though. Like, there's a tiny Aethra and a large Aethra, and hitting the tiny Aethra enough makes her take her clothes off/get more tentacled. But I can't tell whether that also influences the big Aethra or whether she's influenced by the points. And do the stars do anything besides giving points?
It'd be great to see this expanded some more! I don't exactly know how, but something with multiple different pinboard attributes that affect Aethra in different ways. For example, you could have one attribute add more tentacles to Aethra, and have one remove her clothes. It'd add a lot more interactivity, since in this you're kinda just playing pinball while an image goes through a predetermined set of stages to the side, y'know?
I found another bug. If you try to look for Galadriel in her office on Thursday if you stole her clothes the previous day, there's an error. If I ignore it, she'll be in her underwear on her standing sprite when i enter the room. probably has something to do with the fact that she was wearing her default pants/shirt at the time.
Also, I don't know if this is intentional, but when stealing her clothes with anything but her default outfit, it doesn't do what you'd assume. Like, stealing her chainmail with her 2nd top on has her wear the "elven archer" outfit, and stealing her pants with her 2nd skirt on makes her wear the leggings instead. And the third set isn't affected at all, but that makes sense since that outfit doesn't have chainmail or pants involved.
No, I like the difficulty. A lot of clicker games are boringly easy, which makes this one very refreshing. Plus, the game has lots of upgrades, so I imagine that, if you're really struggling, you can just grind and buy more upgrades. Although, if you're really worried about it, you should add multiple different difficulty modes.
I always get really excited when I see a new update to this game drop! Definitely going to play this right away.
Honestly, I wouldn't mind if this was the final update, even without seeing what you put into it. 10 versions seems like a pretty good amount, and this game is big enough that making a new game feels like the right thing to do at this time, which would allow you to start from the ground up, perhaps with a different theme, or something, kinda like what you did with Butterfly Therapy.
I saw your devpost, and I didn't realize that there was a boss in the demo. I figured everything would be done with once you buy all the upgrades. And I've gotta say, things get very legitimately difficult and hectic near the end there. Not what I usually expect from a clicker game, honestly, but unlike a lot of clicker games, it didn't make me want to pull out an auto-clicker. Can't wait for the next update to see some of the stuff you teased in the end-of-demo screen, because I especially love the teases for the new upgrades to the lollipop minigame.
Love the game so far! The upgrade scenes are all great, the lollipop animation is AMAZING (and props to whoever did the voicework for that, it's really hot), hell, even the feminine bug enemies are great! Although, I'm a bit unclear at what the twerking fly does. I feel like it should do something more than just sit there, if it doesn't already. Maybe, like, increase other bug spawn rates?
Also, I think you should add a way to replay unlocked scenes. I know that it's not that hard at the moment, since you can just replay the game to see them again, but once the game gets to having more upgrades, and more scenes to go with them, it'll be harder to see them again. Also, it would be a good idea to make a way to save your progress, for the same reasons, since you might not have time to do an entire run in one sitting.
Gotta say, when I saw "Inventory Update", I expected more inventory slots, not less. Making it so that stacking potions/sponges doesn't take up just one slot makes the inventory feel much worse. Also, it makes money matter even less once you get past the first phases (although that doesn't necessarily matter that much) since you can't stock up on a bunch of items.
Honestly, I generally think that adding an inventory limit just isn't the best call, since it gets in the way of a lot of things. I get why it seems like a good choice, since this is supposedly an RPG or something, which would have inventory limits."
I do really like the new scene though.
Yeah, that's a great idea! Although I'd only worry that you might accidentally miss a scene if the "most recently added one" said that it's the highest you can reach and you just stopped playing at that and missed a scene, and it'd probably be a bit time-consuming to program in a tracker to track whether or not you've seen each different scene.