I think that the dev has confirmed that he doesn't plan on adding pregnancy. Might be wrong, though
Rexizor
Recent community posts
That hypno-beam weapon looks really cool! It really feels like a different weapon, from the looks of it, which is something that a lot of weapon variants struggle with in this sort of game, since there's not a lot you can do with just "shoot forward". I'm definitely looking forward to seeing the transformations once this gets updated.
I believe the next step is to, while Faylen is possessed, go to the Asayuh castle at a certain time of day. An event will play where the ghost ship's newest "crew member" wanders into the cave. I believe it's hinted at via the Fortune Teller, so if that isn't working, then I'd recommend doing whatever the fortune teller says will help with Ceres/a mystery person.
One strategy that I've seen that works pretty reliably is: have the Climax MP Drain and/or Climax Heal skill equipped from the Succubus outfit set. Then, you can drain the demon's MP to stop it from healing, and you can heal when you get low just by letting yourself get fucked (and/or using Charm)
Alternatively, if you're strong enough, have enough Cooldown, Speed, and Arcane stats, and enter the fight with fully-recharged Celestian Form and timestop meters, you might be able to simply whittle her health down to 0 through raw power. If you lower her health enough in normal or Celestian Form, then use the timestop when she's about to heal, you can get her down to 0 before she gets a chance to heal up.
If by lust you mean the pink stat next to your tiredness, then yes. If it hits max, Celica will orgasm, and be stunned for some number of her next turns.
If you mean the stat that goes up each time you orgasm, then no, not really. As far as I know, at least. All it does is make Celica not cover up as much anymore when stripped nude. And later in the game, there's a way to lower it back down, so even if there is a downside in a later section, it can be reversed.
While yeah, I do agree that the Frostguard set is very unique, and I get that it needs to take up all your clothing slots in order for the unique battle animation to work, that doesn't help with the "you should have more customizability with your outfits" point I made. The Frostguard armor is good, I agree, and it has very distinct use cases. But, other clothing items let you mix-and-match, letting you make more choices when it comes to strategy and aesthetics. I'm saying that the clothing would feel a lot more customizable if there were more clothing options that were compatible with the outerwear+underwear system, instead of taking up both "slots". Like, if you want to wear the Demonic underwear set, you literally only have 2 options on what to wear on top of it. (or 2.5 if you count the Corsair shorts, but those also invalidate the basic skirt in terms of stats, so it's still 2, really.) It just makes the few items that are compatible with this system feel really useless compared to the two-slot items which are generally better, and sometimes strictly better (the relationship-based clothing items).
I'm really glad that future planned outfits are going to have more unique abilities, though. If all the later outfits just increased or decreased the basic stats, that would be a bit disappointing, especially after how unique the Steampunk and Succubus set are. I personally hope there aren't too many more outfits that take up the whole body without good reason, though.
Not to sound overly-critical, but I do wish there were more clothing items that didn't take up the entire upper/lower body slot, and were either purely underwear, or outerwear.
Like, the first clothing items we got in the game were all like this, and while the default and Witch outfits were pretty basic in terms of design, and the Demonic underwear was literally a palette-swap of the plain underwear, even the more-complex Elven set was like this. (to clarify, I'm not against having simpler sorts of outfit variation. It was early in the game's life span, and you couldn't devote as much time, effort, or energy into making complex clothing. And, starting off slow makes sense for a game.)
The next outfit is the PJs set, and that one still made sense. Most outfits at the time (and to this day) had a tradeoff attached. More Arcane for less max HP, more Allure for less Willpower (or vice versa). But the PJs were pure upside, at least seemingly. But, the downside was secretly that it took up multiple slots, restricting your other clothing items and more importantly, making yourself easier for enemies to strip down. So that seems fair, and a cool idea, if it was the only item like that. And the PJ set hat and shoes didn't really make sense given that logic, but hey, it's an item set. You can't just have different items in a set have different effects.
But, from that point onwards, I believe that every single clothing item was exclusive, just like the Jammies. Which takes away a bit of the fun, for me at least. Cutting away about half of the customization options kinda feels like it's skirting the implicit "promise" made by making that a feature in the beginning of the game. Now, I do think that the new clothing items look a lot better than the old ones. Plus, having them take up both slots does make it easier to make them skimpier and have more intricate designs. And I'm fine with that. But, I think it would be great to get some more outfits like the Elven set that allowed for wearing panties.
And yes, I do love the Corsair set for being, at least partially, exactly what I've asked for! Especially with its unique panties. And I hope we see more like it in the future. Although, I do think that it could use a bit of tweaking. I seem to notice a bit of bias towards making affection-related outfits much more powerful than any other outfits, specifically by giving them all 0 downsides. If the Corsair shorts and panties got a downside, got their stats nerfed to +5, and/or, like I would probably prefer, the shirt got a buff (perhaps a new Skill, like the Succubus outfit has; maybe to let you Steal money from hit enemies?), I think they would be more balanced.
I don't know what to call it, personally. It feels adjacent to "power creep", but not quite. Basically, when you have all these super-cool new all-upsides event clothing pieces, and they're not unique in the multi-clothing-slot aspect since most shop clothing pieces have that too, it kinda removes any motivation to actually get the shop clothing, besides plain completionism. This is solved by the Succubus outfit having a skill to learn, which is enough intrinsic motivation.
I'm mostly looking at the New Witch outfit here. It's kinda useful? Or, at least isn't entirely outclassed, like the basic panties/skirt are upon gaining the Corsair equivalents. But, why sacrifice 10% max health, when you could get a better Arcane boost, plus a lot of Speed, from the Mystical set (that is what it's called, right?)? I mean, maybe there's a situation where squeezing that last little bit of Cooldown out matters. But if Cooldown is all you care about, then the Dancer set is right there! Personally, I think the new Witch set is better than the Dancer set, since Arcane is a useful stat to boost, especially alongside Cooldown. But the point is, that they aren't as unique anymore.
In conclusion, I think that if future added outfits were of that more modular type we used to see, it would add more of a reason to consider using them over the decidedly-stronger clothing items you get from relationship events, even if the use-case is rather niche. It'd also add more opportunity for strategizing. That outclassing by event clothes very well might be intentional on your part, giving out definitively stronger items via events to encourage the player to engage with that aspect of the game. That's a good game design decision. I don't even need you to not do that. I think making shop outfits not be multi-slot would make them a lot more interesting, gameplay-wise, even if not more powerful necessarily. And event clothing possibly being more modular would just be the icing on the cake. Yes, even if that means that they'll be less complicated, and even if that means they'll be less skimpy.
Jeez, I did not think I had this much to say about this. TL;DR- I think that, the more outfits we get, the less that the multi-slot aspect of clothing becomes an interesting and unique downside for more powerful and sometimes purely-beneficial clothing pieces, and the more it serves to limit player choice when it comes to equipment, and (in my opinion) limit the fun that one can have with the game's clothing mechanics. Thus, I think that the game experience would be improved by adding more clothing items that only take up one body slot: overwear or underwear.
So, you have Mithril, but it's just not selectable in the fuse menu? That's bizarre. Well, you might've just missed it, but otherwise that's definitely a bug. No clue you'd go about fixing that, sorry.
If you just got the Mithril, my best suggestion is to load a save before you got the mithril, if possible, and see if getting it again fixes the issue. If not, you might try getting another mithril, and seeing if having a second one "updates" it somehow and lets you see it?
I believe having higher Allure increases the chance that Nel will let enemies have their way with her (or Charm them, if you've unlocked it). She mentions something about it in one of her Talk dialogues: something along the lines of "When you're dressed so alluringly, the enemies can't keep their hands off me! Especially when I'm travelling alone."
I don't know about the lust demon, since I haven't gotten there either. But, one thing to note about the mushrooms: They can't run away if they're frozen in time. If you don't know what that means, I'd suggest taking a relaxing trip to the hot springs. Meditate on the issue for a couple days, and don't try to resist any temptations that you might see when you do. You'll know you've done it when you see it. Or, if you've already meditated satisfactorily... make use of what you've found by doing so.
And if you need a less-vague answer, feel free to ask, lol. I just think it's fun to figure things out yourself, and I'd hate to spoil you on it.
It's a matter of wearing him down. He'll run out of MP eventually. Although, if you want to speed up the process, there's a specific skill tied to a piece of clothing that allows you to drain MP from opponents. Or, if you have enough raw damage, you can stop time right as he's about to heal, and kill him like that.
Level 90 is the cap, but I've been on the cap for a while, and I'm not close to ending the game by (I assume) at least a bit. I think I'm pretty close, though. But, that could be because I did a lot more grinding and side quests instead of the main story. I can't say how close you are to the end of the game (or to where I am), since I don't know your main story progress.
5000 coins is the max wallet size (as far as I'm aware), so good job on that. Was I right about those "accessory stones"?
Solarite is decidedly not useless. And you are correct that it is a Metal. I'm sure you can figure out what to use it on. Although if you're really stumped, just ask.
There usually isn't a lot of stuff that happens after a filled bond meter. Some exceptions apply, obviously, like the fan favorite, Nel. She shows up in like 90% of the storylines of all the other characters, and even in the main story.
Well, the game is obviously still a work-in-progress. It's still getting updates, as I'm sure you know. So, the latter half of the game isn't as fleshed out, since as you get to the current-version-end of storylines, and there aren't new areas to explore, stuff obviously gets less novel, since you have less choices on what characters to interact with.
I wouldn't say so. There's no real reason to fight the befriendable characters again and again, unless it's to lose to them. As I said, you only ever really need to beat a character once to get what you need from them. And beating a character doesn't give you more relationship with them (IIRC). You get relationship with Nel via letting her take over, with Violet by wearing her, Domenea by serving her, and Capt. Ceres/Galiene by asking her to come fight monsters with you (You'll level up the affection of both if Ceres is possessing Galiene). Just... try not to carry revival potions when fighting with Ceres, as she will most likely waste them.
No clue who you mean by the "male demon from the Dwarven area". If you mean Dirn Kibhar, I don't recall there ever being a male demon. If you mean that temple in the Furnace Fields, then that guy isn't even a befriendable character. He's just a boss that you have to beat twice specifically to get Inferno Orbs for various stuff. Been a while since I beat him, so I don't remember. He's distinctly not the demon king, though.
And... yes. You can and always could upgrade all your silver stuff to Gold. I can't believe you never thought to try that with all your random Fusing.
Yes, 100 is max alchemy. And no, there isn't a recipe for Greatest Alchemite. You only ever really need 4 of the stuff, and you'll find another spot to grind for it later, so don't worry about it. None of the bosses are really hard enough to need Greatest Alchemite potions. Especially if you actually have proper, non-silver-tier skills, LOL. It's pretty damn impressive that you managed to get this far without 'em.
Mimics spawn randomly, and they can show up anywhere. But, I've heard they have a higher spawn chance if you've gone a while since seeing one. They always give the same base amount of gold, XP, and SP regardless of where you fight them, but their strength scales with the level of the area you find them in, so that's something. There's a total of 6 pieces of cursed equipment in all, and the Enemy Level Up one is the only actually useful one. But, learning the cursed skills does progress you towards more Skill Points, so there's that!
And yeah, Nel does just get to cheat when playing as you. That's the upside for you not being able to control your character and make smart tactical decisions, I guess. That's why she always talks about how your body is "more compatible" with her. She's not just making shit up, I guess. It gets less impactful if you (surprise surprise) have good skills equipped, since you'll have a higher speed and Arcane stat with your skills taken into account.
All in all, you should be having a lot more of a fun time with upgraded skill items. Just, make sure you have the skill for that item learned before you upgrade it, because there's NO WAY to downgrade your items once Fused, and not only will that make you miss out on skills, it'll also make you miss out on Skill Points from learning aforementioned skills.
And feel free to keep asking questions if and when you get 'em. I'll reply, even if I'm not the most punctual about it.
Yeah, same, but there's no telling when a save like that might become non-functional because of updates. Also, a monster gallery would be great, because then you could have a lot more flexibility. Like, you might be able to decide exactly what body part a monster was attached to, and specify what animation it should do, too. But you're right, it's definitely not that much of a necessity.
I'm not entirely sure how long I've been playing, but I've been playing since some of the earlier updates, I think since before the swamp was added? It was, as you might expect, a while ago. I've hit the max level, though. As with a lot of porn games, it does fall off a bit in the later parts, in that the intermixing of the gameplay elements of relationship building and exploration/combat sorta gives way to "just focus on one thing" when you're wrapping up most of the characters' stories, and you've collected most/all of the unique treasures. So, generally less of the "multitasking" sort of aspect where you have lots of different options of things to do.
I believe the shop restocking isn't tied to level, but to what things you've purchased. Once you purchase something, a new thing will take up the spot after a day. Something like that. Again, I'm not sure. It's been a while since I've had anything much to buy. The outfits do keep restocking until pretty late, though. You'll have the other shops bought out far before the outfit shop, simply due to the material components being tough to get. Although, a lot of the shop outfits are entirely outclassed by some of the outfits tied to upping affection with the other characters (eg. the PJs set), so don't stress it too much.
I agree, the bars aren't very useful for determining relationship status. Although, if there's still bars left to fill, that's a sure note that there's more to do.
Most of the battleable characters have a reward from beating them once, and I'm 99.9% sure that none of them lock you out permanently if you defeat them. That Dark Bomb spell is quite useful, and once you defeat the Demoness, she'll come back a day or two later like nothing happened. And I think you can always defeat her later to get it. Same goes for other characters. Defeat 'em once when you have the power for it, then don't worry about it. (I think there might be one exception way later on for a certain unique snake lady in some ruins. But I haven't gotten there yet, so I don't know) In regards to the male characters, none of them have any romantic/sex scenes, so no worries there. But, you may have to interact with them a bit to progress in the main quest (and Evie's, I think? Again, it's been a while).
In terms of the wallet... Basically, all the "X stone" items (Ruby Stone, Jade Stone, Topaz Stone, etc. I think that's what the items are called, at least?) can be fused with the wallet in a certain order to upgrade it. I think you only get them in the order they're Fused in, so don't worry about doing it in the "wrong order". I don't recall where they're found specifically, but I'd recommend regularly checking the fortune-teller and asking about Treasure each day, and possibly taking notes about where stuff is. That way, you can use porcess-of-elimination to see where the wallet stones are. The elemental stones are all key items; once you have all 6, they're used to unlock a door, I believe in the desert? Not at all related to the wallet, and they're not Fuse items. I'm not sure what you mean by "accessory gems", since I definitely don't recall any gems used for accessory upgrades (besides those for the wallet), so you might try fusing those to the wallet. Another Fusing tip for you: I'm pretty sure that Accessories are the only thing you can fuse "metals" (silver, gold, mithril) to, and nothing but "metals" can get fused to accessories. And the bulk of Fusion recipes are Accessories.
I think I've confused Skill Points and Ability Points before, so here's something to note: Ability points, what you use to level up your spells, are what I called skill points before. How you get more actual Skill Points is via learning more Skills, and there's at least one Skill Point Book somewhere. I don't think it correlates one-to-one, but the more Skills you learn, the more points you get. However, as you progress, you'll get further and further from being able to equip every single skill you get, and you'll just have to live with that.
Generally, you shouldn't sell stuff, except for ingredients. The accessories may have more upgrades in future updates with additional tiers of material (there's 4 material tiers at the moment). And even without that, you might want to equip already-learned accessories to get their buffs without spending Skill Points. Although, I suppose you can sell them, if you really need to. You'll probably need to buy them back later, though.
Same goes for "weird" or other quest-related items, like the Dildo. Later events may make use of it in this version or later updates of the game. The dildo in particular is useful in gaining the affections of a certain elf later on.
I can't figure out how to get Galiene's 3rd relationship bar. The fortune teller says "talk to Ceres while she's sunbathing" or something like that, but when I get up to the deck where's she's sunbathing, nothing special happens when I talk to her. Is there something that I'm missing?
Edit: Nevermind, seems like I just had to pass the day/let one of the crewmates possess Faylen. Still weird that that happened, though.
[SPOILER ALERT for newer players]
When I'm traveling with Ceres-Possessed Galiene, I keep having her waste my revive potions on her ghost swords. I get why you'd want your allies to be able to use your revive potions, so they can revive you if you go down. But, would it be possible to make an exception for the swords specifically? I don't want to have to have to never carry around revive potions just because she'll waste them all.
I might be misremembering, but you don't really need to defeat Elith? She's just one of those characters who you're expected to lose to, like Nel and Violet. But it's been a while since I've played, so I might be wrong.
If you do actually need to defeat her, I'd consider: rethinking your Skill and Accessory/Equipment layout. I seem to recall that she puts you to sleep, so, maybe pack anti-sleep potion(s)? And if all else fails, level up some more, perhaps with Nel's help. She sure does make grinding a lot more convenient. Each level up gets you more health, Mana, and damage, so it can't hurt.
I've played a lot of the game, so I can probably answer some of your questions. But I'm not the dev (obviously), so I might be off on some things.
The Black Market doesn't really get new items in stock very often. It's mostly a place to act as a safeguard in case you sell one-of-a-kind items, as far as I understand it (if you do, they'll show up there.) And I think that shops in general don't restock too much? I'm not too sure about whether they do around your point in the game, but they don't really restock at all when you're as late into the game as I am (I've hit the level cap for the current update.)
A lot of your complaints seem to stem from you possibly lacking story progression. As you progress in the main story, new things get unlocked. If I don't know what to do next, there's two places I always go: The Fortune Teller, and the Bar. The barkeep will give you hints on ways to make the main story progress, and the Fortune Teller will give hints about specific characters' storylines. In this case, the Bar is probably the place for you, since I don't think anything like that gets unlocked from the side stories (besides maybe Nel?). If you're confused about what to do next even after asking the barkeep a couple times (he sometimes has multiple tips), let me know what he says to do, and I'll try to help you out.
I play on computer, so the lag you're getting might be a mobile-specific thing. Not sure if the game is super well-optimized for mobile? That's something Deimus would have to say.
I know that there's a way to increase your wallet cap a lot higher than what you currently have (via Fusion), so perhaps look into that? Again, lack of purchasables for you is probably due to lacking story progression.
IDK about the experience thing. I know that grinding underleveled enemies gives less XP, SP, and Gold, so you might just not have unlocked a sufficiently-difficult area yet. Also, there are Skill Point Books in various spots around the world, so you might try to look for some of those. I know that skill points don't directly correlate to levels one-to-one, so you might just be in one of the levels that doesn't give skill points.
I am certain that every gold nugget you get has a use. If you have so many that you don't need... I think you just might not have all the Accessories yet. Anything Silver can be upgraded to Gold, keep that in mind. Not sure about the Fusion book, I've never really put it to much use myself. I think it shows fusion recipes that you can currently make, but haven't yet, with just the first ingredient as a "known" and the other one as "???".
Arcane increases Spell Damage (although I think it also erroneously increases all attacks, including physical ones. I won't spoil what specifically said attacks are, in case you haven't gotten to that point yet. But it should be pretty obvious that it's physical when you see it.), Allure increases the chance that enemies will attempt to strip/molest Celica rather than attacking, and Willpower increases the success rate of attempting to remove an enemy that's currently grappling you. So, the longer you're in a grapple, the less chance you have to escape it.
Hope all this helps!
Yeah, that drone and transport idea is probably overcomplicating things. A blend of simple mechanics and new ideas is good for a game, adding that sort of complication would probably distract from the main focus: the hypno and TF, and the management aspect.
One thing I hope you can implement in the game is a gallery of some sort. One issue with a lot of these real-time TF games is that you don't really get to appreciate the TFs when you're actually doing the fighting, or you risk getting distracted.
I love that idea of the normal vs hypno gun! Probably the hypno gun would be worse in some way, either less accurate, or takes more hits to defeat a ship.
I'm definitely looking forward to seeing the upgrades, although I feel like you might want to start the ship off with a lower fire rate/projectile number per shot, so it can get upgraded more later.
Also, I had an interesting idea: What if, when you captured people, each area you assigned a person to had a sort of "representative" who would slowly TF as you added more prisoners to that section of the ship. That way you wouldn't have to make art for each prisoner, but could still get the experience of TFing them.
Oh, wow! I didn't expect that we were going to get a whole week in one update, hell yeah!
Although, if I might make a suggestion: Splitting up your version numbers so it's easier to tell what's a major update and what's a minor update. So, the initial version would be 0.1.0, and all those big fixes and accessibility features would change that third number, where this update would be 0.2.0. Just a suggestion, if you think it'd make things more clear.
I'm always impressed with the kinds of minigames people can make in Twine, this is really cool! And the Dragoness scenes were great, I especially liked how you had multiple shots of your view traveling up her body, really gave her that sense of scale.
I'd love to see more of this, maybe with some art for the Harpy and Mermaid, or maybe some storylines with the Fairy, Bunny Girl and/or Cow Girl that you can see in town.
And in case you were worried, given that you're not a native English speaker, I'd say the writing in the game came out just fine.
Fun little game, despite the simplicity, the minigame was fun and intense. Having to swap between modes like that was cool. I think that with some more fishing modes (like and up-and-down tug on the line, or one where it could swap between all 4) could only make it better. Also, it'd be neat to see the three fishgirls having more distinct designs rather than just color swaps, but I do get that it's a jam game. All in all, it's a fun little minigame! Not too challenging, not too easy. And that final scene is well worth the effort.