Yeah, I figured a lot of the flaws I spotted were due to the time crunch of making a jam project. Of course, considering that limitation, the game is great. I always try to make my critiques without taking that sort of thing into account, so that if the dev wants to expand upon the game later, they can. Which, btw, I hope you do, in one way or another.
The undress order thing was a pretty minor complaint, so it's perfectly fine if there's an actual reason to it. It just seemed to me like, given the way the armor visually looked, it could be taken off differently.
And it's very possible that the attack animation thing is entirely a me-problem. It probably wouldn't have been so much of a sticking point for me if there were in-game tutorials for the rest of the stuff, since it was mostly confusing for me before I looked at the hint section.