They are in the game downloads
inopagames
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Aah you mean shade the head you made to match the shading of the body? I think it looks pretty good now too but I can give it a shot. I put out a zip file in the downloads for the parts.
Hehe I hear you, glad to know there’s audience for my human stuff. I did make one human face a while back which looked alright. Not sure about a whole game but I might make some art at least.
EDIT: here’s the human face I’m pretty proud of

Ooh that’s really cool <3
I won’t put it in the game, sorry, but I can release the raw art files. But I wont release the the source code so modifying the game might be a bit hard, but I’ve heard decompiling Godot stuff might be pretty doable.
So happy to see someone be this into one of my games that they actually do art for it!
Ooh wow thanks so much! Glad you like the style. Yeah I’ve been doing jams for a year now, bound learn the ropes ahah. Though usually I end up with something too hard and convoluted, this game I think I nailed the difficulty. The 9 day minijams are so much fun! Wanted this to to play well on mobile so tried to make it left click only, still don’t know how to make multitouch working on web Godot. But the one hand operation thing is something I drive for too ahah. And happy to the ending feels balanced.
And what you talking about ahah! Your games are fucking amazing! I hope some day I could end up with something so clean and polished!
Hehee thanks! Yeah I just hope it’s not against the itch’s rules or anything. Pretty excited! Maybe they’ll add a blog section some day, all the tools are there but you either have to choose other or comic as the gengre, thought that comic is pretty close.
edit: changed to other as art packs seem to go there
Love your art! Goblin glade is so awesome. This one is great too.
Lot’s of mechanics going on, had to read the description. Maybe some snow particles or such when you rub the snowman to hammer in you’re doing something, the ball shrinking and metter slowly building flew past me on first playtrough. Also not sure if I like the ball shrinking when you change faces, the first reaction was that I’m doing something wrong, but I take there’s no downside. Absolutely love how the ball rolls and appreciate the arrow showing what to do next.
Absolutely beautiful, polished art. And the gameplay while a tad cryptic was very enjoyable. Great stuff!
Aaw yeah this is awesome! I really like the memory game aspect. The models are cute and animations hot. Though I wished we could see the player model better, realized only on the second playtrough you wear the panties. I think this would work very well as a from behind 3rd person with full camera control. Also great use of the themes, wondered what people could come up with this months themes. I enjoyed this a lot, great stuff!
Aah so glad to hear about the gameplay! I’m pretty happy with it too, apart from the stutter when uphill and occasional clipping trough the ground. Hmm the the progress saving seems to work for me, maybe a bug or maybe I’m displaying the progress weirdly. Yeah I wanted the ending to be click to thrust, but I couldn’t get the animations to blend properly so ended up with this. Could have made some kind of minigame but couldn’t think of anything. But glad to hear it was fun!
Thanks for trying it out and commenting!
Yeah I REALLY wanted to make it just thrust with each click, but couldn’t get the animations to blend properly so now it just changes the pace to the interval of your clicking. So a quick double click goes fast and slow double click slower. But thank you! Glad the controls didn’t completely ruin it.
Aaw thanks so much, glad you enjoyed it!
Yeah didn’t want anything too challenging this time with the last game kinda flopping because it was so hard. Maybe could have jazzed it up a bit more but couldn’t really think of anything else to add, can’t even speed up the game without it breaking ahah. But glad the rest was worth it <3
Aaw yeah thought of a fruit too. Gotta think about it, gonna start with te voodoo doll though so I have time.
I’m happy to hear and discuss about ideas. I bet a lot of people would probably prefer the stripping mechanism, but gonna start with the hypnosis.
Aah I don’t think too many people will read this. The personal items and requests are anonymous in the shop. You’ll see the shopkeep often during the game. She wears an amulet, was thinking in one point of the game it’s gone from her neck and appears in the items you can choose from.
Hehe yeah, I tend to slap dicks all around ahah. But I’ll start with a regular chick, since I kinda feel that was also a part why the game was so popular. Made a concept early on of a guy at a club and a hand pinching a stressball or such, representing a prostate. Thinking the voodoo items will be everyday items which are enchanted by the shopkeep. Just having some trouble thinking what could represent a pussy or feet, other than just straight up sextoy or mannequin feet. Maybe just like anatomical cross section drawing which you can rub or pin, would make the hentai trope of stimulating ovaries possible.
Yeah stripping and skimpier clothing is hot, but I kinda wanna keep the game similar to the old one, focusing on the see-trough wet clothing, though with guys it’s more about the faces and bulges.
And yeah pretty much had all of those personal items in mind, but there’s one idea I want to implement with the shopkeep which kinda opens up all kinds of items.
Ooh yeah the item actually burning is a great opportunity to practice shaders.
Yeah boobs and cocks mainly. But do not underestimate the small details like the the little squishing around the edges of clothes, can elevate an illustration to another level. I’d like to make the clothed characters as sexy as possible even without the nudity. You’d mainly play with the clothed characters and the nudity would be a very expensive upgrade, and/or high intensity if I go the hypnosis route. I also really dislike the current Godot masking system, it makes sprites have some ugly edges in web builds. I think I could avoid them altogether if the voodoo session strictly starts either clothed or nude and no switching mid session. Underwear could work well there though as a first step with the exhibitionism. The current character is going commando though.
Oh I didn’t even think about sweat drops, was mainly thinking that with lots of fluids they would stream along the body and go over the edges of the character sprite. If I make the clothing removable I would be needing masking which I’d really want to avoid.
Glad you think that releasing the hypnosis sounds good, I really think it’d be a banger mechanism. Honestly I think I’d maybe rather make the alt costumes than hotswapping/stripping clothes. But I’ll start with the hypnosis and see what’s next.
Yeah thought first you’d pin stuff to the dolls, but I’m not sure what kind of items I will be adding and they would require some additional art. And I’m thinking they’ll give out personal items like panties and stuff which would be kinda big to pin. Burning em seemed like a good compromise, not much additional art to do and it could give different kinds of lighting to the voodoo table. Maybe the flame could change color and stuff. Also toying around with an idea that the voodoo table or the item would be 3D, but haven’t thought it trough honestly and Godot 3D is such a pain. Oh crap yeah, found out when porting Hypnothick to mobile that for some reason 3D subviewports don’t work on 2D scenes on mobile, so would have to ditch the mobile version probably. Haven’t thought out the system that well yet, but I think I can make the burning work.
Aaw yeah was thinking a movable lens. But even if not, if it’s an x-ray, wouldn’t the body underneath look different when clothes press their compress their body and fluids gather differently around their breasts? Like you said, I could just ignore it and make it look like they are just naked, but if they’d actually be naked, it would fix that inconsistency. And if the patrons really cared about hiding it, they would be wearing baggy clothes and layers, and I don’t people want to see that. I think deep down they want to get caught, thinking maybe the hypnosis could be a request at one point. They’d want the final stage of exhibitionism but are too squeamish to do it on their own. You could maybe cut the hypnosis mid the voodoo session to get their reaction. There’s the problem that you’d kinda have to decide on the hypnosis before you get to the voodoo part, but you’d still have the interaction of removing it. And is public nudity a crime in this universe? They’d get caught way before they even get to the scene where they’d be voodoed. But it’s porn, maybe I don’t have to think about stuff like that, you can make some logic/consistency sacrifices in the name of lewdness. You could use the same reasoning with the x-ray though, but to me visual inconsistencies catch my eye more. I do get your point though, and I think people would like the individual clothing x-ray, but I really believe the hypnosis could be pretty hot not to mention easier to implement.
Yeah the timer is a bit of a gamble, but I’d like to make this one more “gamey”. And the game would be multiple days. Like you said, they could give you an infinite item if you “beat” them. Maybe you could upgrade the vessel you burn things in, increase the duration and/or intensity in addition to the item burned. It would kinda remove the “full throttle” from the start, but you could do that with another patron if you upgrade the vessel.
Hehee yeah her being the last character was the plan. Her working as a tutorial sounds good too but I think it’d water down the surprise. Tutorial character does sound good but I think I’ll focus first on just the one initial character to keep the project manageable.
The thing with TF is that you need so much more art, both nude and clothed. Doable, but probably leaving that much much later. The x-ray is a bit hard to implement too with the clothes getting wet and clothes and shoes compressing body parts so I was leaning into the full nude thing to keep it again a bit simpler. Had in mind that the nude thing would be kind of hypnosis that makes the patron think they are clothed but they never put any clothes on. It would be like the max intensity thing to do, you maybe could do it earlier but it would piss the patron off and make them leave. I’ll think about the stripping mechanism, but I think I’ll go with the full nude.
Yeah I had in mind that the maybe would be a picture in picture of the bits, would fix the dragon’s non revealing pose. Was thinking I’d add one item each time I release a new character, maybe the first version would be just the normal voodoo doll. They would be usable on everyone, except like the cock and pussy one only works on guys and gals respectively. The picture in picture would make it harder though.
Yeah not sure how it’d work gameplaywise, but the idea is that the voodoo gets more powerful the more personal the item is you use. Thinking maybe there is a timer, you burn the item and better items burn longer. But unlocking things and visibility sounds good too, gotta think about it.
Oh yeah Dollmaker’s Apprentice sounds awesome. But I like the joke a lot ahah.
Well I really dread touching the 3D model and I’m not even sure I can modify it at all without breaking everything, seems so much work. Got 2 transformations in mind, but they would be illustrations only. One might be a bit grotesque and not sure if it can be counted as TF, but it sounds pretty hot in my head, need to see how the art turns out. They both would be “bad ends”
Aww yeah I think a lot of why the game was a hit was because of her, but I kinda feel their story is done, they have their partner doing the voodoo stuff for her. And I like coming up with new characters.
First I had a long dragon lady clerk stretching up for an item from a top shelf which I kinda liked but I think people wouldn’t be satisfied by a backshot with just ass and some sideboob, may use her later though. The current one is a thick giraffe mommy with big boobs mid shopping at the cash register.
Don’t think I’ll go for any transformations, but thinking you can buy an item from the shop that makes them nude, emperors new clothes style or maybe an xray vision. I think that would be a cool upgrade to the first game. Also toying with an idea that you wouldn’t mess with just a voodoo doll, but you could purchase different items. Stuff that represents boobs, a dick, feet etc. Wouldn’t need that much more character art but I think it’d make a big difference to the player that they are focusing directly on some body part.
The patrons would leave a personal item with a note what they are into at the shop. You choose from those and return home to toy with it. You could go overboard right away with them like in the first game but they wouldn’t return to the shop, you’d have to ease them in and fulfill their requests. Their requests would get more intense and maybe they give more personal items which would power up the voodoo.
Thinking I’ll call it Voodoo shop assistant, or Poppet shop assistant or Witches assistant. There was that one comment that called out poppets not being voodoo and it got a upvote or two so I’m not sure if I’m insulting someone calling it voodoo. But I think the voodoo name is catchier and most people associate the dolls with it.
Hehe Hypnothick has a steady playerbase and people have been asking for an update. I feel it’s in a really good spot too, so I’m thinking an alternative route to finish the game, escape room style.

















Thanks for trying it out!