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inopagames

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A member registered Nov 17, 2024 · View creator page →

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Oh wow this looks phenomenal. Love the graphics and seems like a pretty ambitious project. Can’t wait to try it out!

Thanks! Yeah hopefully I can finish it, been a very slow dev week. But I usually get things rolling pretty fast once I get the motivation.

It’s a hat hehe

Thanks!

Thank youu!

Hehee thanks so much!

Don’t think so. Didn’t even remember there was an animation ahah. You mean the bar under the attack? I honestly don’t remember what it’s supposed to represent, something about the attack, but it doesn’t effect the ending in any way.

Well time well spent, the mockup looks stunning! Yeah was intressed how the coding part was going since I gave up on one after looking into it. But with your experience you absolutely got this!

Thanks so much! Don’t think this will be as good as Hypnothick but I’ve been meaning to make this sequel for so long. The first one was pretty popular though, hopefully people like more of the same stuff.

Can’t wait to test your project! It looks really promising!

Ooh that looks amazing. Love the characters! Tried to make a dungeon crawler myself at one point but it seemed such a massive undertaking I got discouraged. How’s the coding been? Is the first picture a mockup or do you have this much running already?

Making a sequel to one of my games this year. Started a couple of days early and the character art is old. The jam page said old prototypes were fine so figured starting a bit early was alright. But I’ll inform about my headstart in the submission page and probably releasing a couple days early. Don’t really care about my ranking that much, just hoping I get this project finally done. Haven’t gotten much done the last couple of days, got sick and not that sure about the stats system so I’ve been procrastinating.

None I guess ahah. The plan in the beginning was to make a proper clicker game but spamming the nail seemed like a fun twist. Never bothered to change it so that you’d only get the two.

Still looking into the finance side of things. Busy this month with a jam anyways so at the soonest next month. Glad to know there’s interest! Will notify on this blog when/if I open up shop.

Hehee glad it was hot, as short as it is. Yeah the naughty goat is gonna learn how to cum trough his cage, mostly trough the backdoor >:3

Hehee, the next scene will show whose basement you woke up in with some shenanigans I’m not sure of yet, but got some art done of the character. This will unfortunately be on hiatus for a month or so as I work on the Voodoo2 for the strawberry jam but I really want to continue this so I’ll get back to this once I’m done with the jam.

I’m glad you like em <3 Yeah Hypnothick is definitely my best and most popular project so far, even if it’s really janky. Strawberry jam 10 is starting soon, hopefully I get a bigger project out again.

Thanks for playing them! Love to create stuff when people actually see and enjoy it!

Oh gotcha, thanks for elaborating, helps a lot when I try to reproduce the bug. Will try to remember and fix it if/when I come back to this.

Oh damn! Thanks so much for reporting. Didn’t think of that. I take it you touched the ship while their shield was down? The shield should protect from the bomb but didn’t remember touching triggers the bomb too.

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Hehe yeah, one of the jam themes was lesbians so left the player ambiguous. And one was comedy, thought the ending is kinda funny this way.

Aaw thanks so much. Yeah I love making games, especially for jams. A deadline really helps with analysis paralysis and over planning.

Hehee <3

Thank you!

Aaw hell yeah this is badass. Really feels like I’m in a action flick, the speed of the train had me goin “fuck yeah!”. Couldn’t manage very far on a first playtrough, but definitely giving this another spin before I rate. The thick witches are awesome and I really like the gameplay.

Aah thanks so much!

Yeah thought I’d would fit in a porn game, you probably want to see the the characters more close and interact with them. Though swapping batteries to a vibe aint that saucy ahah, but made an adequate puzzle.

Thanks for trying it out and commenting!

Aaw yeah absolutely, won’t promise anything but love to hear suggestions.

Yup, buttplugs be awesome, and maybe beads. Don’t have a specific idea in what context, maybe a buttplug item you can freely insert and it would have some implications in the gameplay. Maybe different kinds of magical buttplugs.

Yeah I’m kinda proud of the idea the cum boosts/possesses stuff. The batteris are magical. Thought of stats too, like hornyness and yeah capacity, but didn’t implement any for this release, had my hands full with the current mechanics.

Had an idea the nun would be the final boss but yeah maybe she could be a recurring characer, like the rival in pokemon games. And ruined orgasms and sounding are great too.

Dang, sorry it’s not working. That sounds pretty legit, though I didn’t do anything too weird with the mouse in this one if I remember correctly, so definitely weird. The plan was for a sequel where I’d fix the problems but it has turned into a forever project at this point.

Thanks for giving it a spin and reporting the bug!

Thanks! Glad you like the art!

Yeah the pathing seems to bug out pretty frequently making the clicks on items not register, first time using it and no idea what all the settings do. The door hitbox is the whole door so I think it’s the pathing.

Thanks so much for playing and leaving a comment!

Very nice. Great sprites as always and love the limited color palette.

Absolutely adorable graphics. And great job making a full adventure in this short time. Love the idea of potion brewing and helping people transform. Got the 1/2 ending and tried again, but on the second playtrough I lose the key after the first door, either I found another and don’t remember or the key didn’t disappear the first time.

Altogether very enjoyable little adventure, great job!

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Been looking into that and commssions, but the nsfw funding scene seems to in such a sorry state I’m getting kinda disheartened. Subscribestar seems like the only reasonable platform honestly. But I’ll put up a link on my profile and probably make devlog on the art blog if I get something set up.

So happy to hear people would support me to that extent!

Edit: But I’ll try to flesh this out regardless of financial support!

That sounds, not easy ahah. Haven’t dipped my toe into scratch built engines yet, but I know just enough to be impressed by one. Best of luck with the engine and any future projects!

Thanks!

Yeah wanted the game to have an old school feel but with higher resolution illustrations. Not a great pixel artist so just slapped on a dithering shader on a low resolution background to make it “pixely”. I don’t really enjoy making backgrounds, this way I can focus more on the character illustrations rather than the in game graphics.

Yeah kinda went overboard with the viber since wanted to showcase the system I built. I think the click and brr cause too much back and forth clicking and you should be able to remove the cover while the vibe is on, but got lazy and didn’t end up changing it. UI isn’t my strongest suit, learning as I go.

Thanks for checking it out and commenting!

Graaah! She’s so cute! Amazing art and animation as always. Very horny <3

Really cool bite-sized tranformation. Love the art and a custom engine is really impressive.

Hmm I think I might be doing something pretty similiar to that but in a very degenerate way ahah. Definitely need to rethink my approach and look more into the future. But it’s my first adventure game, bound to make some mistakes. The next one will be better, once I learn my lessons the hard way.

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Aaw yeah, people mentioned earlier the animations are too subtle and timings too strict. Tried to push the animations but the model is pretty rigid, couldn’t do very extreme poses unfortunately. Glad you got the hang of it.

Edit: Hehee congratz!

Oh crap ahah, what am I getting myself into haha. It should be pretty modular, haven’t tried to add a new scene yet. I’m trying to make every clickable thing on the game area work trough the same system. Was going pretty well with the two items and just needed the door, how hard can it be? It ended up a complete hackjob, calling the textbox from the wrong place trough globals and shit. Really need to improve the system before trying to expand the game, or developing will be a complete nightmare.

But glad it seems alright so far! Thanks so much for trying it out and dropping a comment!

Hehee this was great! Love the art, the hexies are so cute. Assigning the hexies to break and lunch to make them work was too funny ahah. I’d maybe boost the obedience gain a tad, unlocked all the cg and meetings before getting to see the bj meeting first. Or maybe I just recruited too many hexies. Also I think the sound levels could be a bit higher, had to crank up the volume to hear the bg music.

But awesome job! Really liked this one.

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Yeah probably doing that in the next room, so I won’t surprise people in the last scene or something. The knight game I did already has that kind of content and that’s doing fine. But in a more story heavy game I think I need to be careful it wont end up being too much.

Edit: Thinking I probably won’t do this specific idea actually, might be too much. But maybe tentacle stuff and traps and stuff.

Yeah. The next one will probably be the building they get into from room they wake in. The next is probably some kind of town so which might be a bigger undertaking. Yeah I think many will, includin me hehe, but variety is great to have.

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Hehee yeah I’m so glad the jam theme was point and click. C-Grade suggested one and I have been thinking about it, this gave the perfect opportunity. And I actually get something released when it’s a jam, even if it’s just a first room demo thing.

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Aaw yeah getting the boot is just that she kicks you back without dealing damage. She does it if you try to crouch without her being in an attack animation.

The knight attacks from left or right and your supposed to dodge to the other side. Stealing their sword and shield and hand armor reduces their damage so you won’t get instakilled.

But there is a bug, as soon as you see her move, crouch and left click her, then after stealing, dodge to one side, this way you probably have better time to decide which side it is they attacked.

If these don’t help and death is completely random, it might be bugged and I have no clue what it might be since it works on my end.

Yeah most of my time went building the item system, didn’t have much time to build the actual game. But I think this might work pretty well like an episodic thing, add room by room and expand. Got some ideas but no clear vision how the story goes. Maybe there would be a couple of ways to finish the game, you end up as a slut, maybe transforming too, or you just get your powers back and incinerate or fuck the priest who caged you.