Pff ahah yeah that’s a good way to put it. The original jam release was just the hard mode and even harder, people did not like it ahah. I’ve gotten a bit better adjusting the difficulty nowadays but my games tend to be on the harder side. I just want a bit more playtime for a thing I used so much time to build, but it tends to shoot me in the foot usually ahah.
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Hehee I’m glad it sounds fun. Exactly! The mommies would be very effective in the sports game and the femboys would be on a somewhat support role, or I had also kind of RPS system in mind that mommies beat basic players easily but femboys can oneshot mommies but they both go out of action since they be fucking for the rest of the game.
Yeah but if I end up making those I’d probably be making all the art at the same time to keep it coherent, so kinda have to decide if I’d go for it from the start. And adding those in kinda breaks the rps I had in mind, maybe the dommy femboys could be runners, but don’t know about the sub mommies. And yeah some kind of random stat block could be cool, or maybe you mix a steroid coctail from ingredients and ingredients that give a dom femboy or sub mommy would be rarer and/or a specific mix.
Hmm if I made art for those I’d probably have them presented properly in the game, so the gameplay idea would have to be tweaked a bit. Maybe each character has a stat block assigned when you’re recruiting, one could be sub/dom stat, so you could make a subby mommy or a dommy femboy. Though I’d like it be more optimal to make sub femboys and dom mommies just because of personal preference. Or maybe it would be harder to make a hung femboy, like the steroids/magic/training to make a femboy also shrinks their cock but you could get it back after the transformation or something. But either way would require some more art and I haven’t completed even the base ones. But thanks for the idea and showing interest, might reconsider making this one some day.
Yeah going to the cabin changes the scene in the background, noticed that too but didn’t think fixing it would be worth the effort. So yeah intentional because I’m lazy ahah. Or do you mean by leaving, shutting the game down and returning? Don’t even know how to do save files in web Godot, so if you mean that, yeah it’s intentional.
Aah no, I think I used the fantasy team wrong there. It would be a sports game kinda like Blood Bowl, though not sure if I would have made the game part at all but just the management part and simulate the the game results.
Edit: rough concepts, the players would mutate to perform better in the sports game. But mutating would make them increasingly horny, so you’d need to balance the roster to have both:

Aah not that keen on making fan games, but had an idea of a fantasy team manager with original characters. You’d recruit basic players and “train” them to femboys and muscle mommies.
But generally I’ll post stuff here that I won’t be making games of, want my games to be a surprise. But I may use some of the ideas I explore here, and some characters might pop in a game, but not with the same art.
Ahah sorry it’s so messy. Basically you drop down, go right, go up, jump all the way to the left, drop down, go right and wait for the ghost to pass over you, then go to upper right via the middle, drop down and finish the run going left into the tunnel.
Edit: Just noticed thats not optimal, there’s a better route, that’s just how I usually run
Edit 2: Updated the route and image to be more readable
I hear you. I’ll think about it, but like you said I do mainly furrry stuff. Maybe if it fits a jam theme some day. And it sounds quite a large project, more like a visual novel thing and I don’t really do those, so if I end up making something like it, it’ll be just one or couple elements from the idea.
Aah you mean shade the head you made to match the shading of the body? I think it looks pretty good now too but I can give it a shot. I put out a zip file in the downloads for the parts.
Hehe I hear you, glad to know there’s audience for my human stuff. I did make one human face a while back which looked alright. Not sure about a whole game but I might make some art at least.
EDIT: here’s the human face I’m pretty proud of

Ooh that’s really cool <3
I won’t put it in the game, sorry, but I can release the raw art files. But I wont release the the source code so modifying the game might be a bit hard, but I’ve heard decompiling Godot stuff might be pretty doable.
So happy to see someone be this into one of my games that they actually do art for it!
Ooh wow thanks so much! Glad you like the style. Yeah I’ve been doing jams for a year now, bound learn the ropes ahah. Though usually I end up with something too hard and convoluted, this game I think I nailed the difficulty. The 9 day minijams are so much fun! Wanted this to to play well on mobile so tried to make it left click only, still don’t know how to make multitouch working on web Godot. But the one hand operation thing is something I drive for too ahah. And happy to the ending feels balanced.
And what you talking about ahah! Your games are fucking amazing! I hope some day I could end up with something so clean and polished!
Hehee thanks! Yeah I just hope it’s not against the itch’s rules or anything. Pretty excited! Maybe they’ll add a blog section some day, all the tools are there but you either have to choose other or comic as the gengre, thought that comic is pretty close.
edit: changed to other as art packs seem to go there


















Thanks for trying it out!