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Alright, good to know! By the way, can I ask how the lose condition is triggered? Is it a purely time-based thing, or related to, like, staying at low arousal/without people fucking you for too long?

There's a (unfortunately hidden due to time constraints) total number of peasants. Each time you insult 1 (every 5 insults) you get an additional 2 peasants.

The fail condition is triggered when all peasants have been spawned, and there are no more peasants on screen. In the next update there will be a clear "Remaining Peasants" UI element, and I'll likely update the logic so if she's actively serving anyone then it won't game over if there are no peasant.

I have a couple other lewd ideas I wanted to squeeze in before the deadline but couldn't. I think I'll try using the 5 days of rating to see how much further i can get this project >.>

Ah, that makes sense. I look forward to seeing what you add in the next few days!