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Sweater Weather

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A member registered Jan 03, 2023 · View creator page →

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If I were to purchase this pack would I be allowed to use them in potentially commercial products? I am part of an upcoming studio and we'd like a library of lewd sounds for our games and animations.


Do you have a License Agreement I can look over beforehand? Thanks

Great and fun game! It's surprisingly challenging even after you get a few upgrades and are able to oneshot enemies. I occasionally upgraded something by accident while fending off a few enemies, so maybe having it select the upgrade then click a "confirm" button would help there, but it's fine if you keep an eye on your xp bar.

Great and fun game! It's surprisingly challenging even after you get a few upgrades and are able to oneshot enemies. I occasionally upgraded something by accident while fending off a few enemies, so maybe having it select the upgrade then click a "confirm" button would help there, but it's fine if you keep an eye on your xp bar.

Pretty fun, and though I would have liked some sort of ending parameter, I must say it was strangely satisfying trying to get all the food off the screen with an armada of forks to the point I was just moving back and forth between the jet of food and the mouth once it had loaded up. Not sure if there's an upper limit to the chubby boys size but I damn near got his body to show as just one massive single pixel haha.

Fun game and cute pixel art. The music is good too, and I can sometimes get into a pretty good rhythm with my fork stabbing.

Overall I think it's a bit simple, and probably could have done with 1 or 2 gameplay touchups, like randomly choosing what side a bug might spawn on to change up the back and forth motion, or add a bigger slower bug that takes additional hits.

Good stuff though and great submission!

Fun game and concept, though the baby sounds can be a bit distressing at times haha

I really liked the music, and the pixel art and background are very cute and fit well together.

Unfortunately it seems like the build is bugged and no forks spawn, and the game window is too large to fit in a standard monitor window. The vertical orientation of the game could work but the resolution would need to be scaled down in the build (This can be done in Unity with File>Build Settings>Player>WebGL Tab>Resolution and Presentation). You may also want to double check your game output resolution in the game window of the Unity Editor, which you can base your build output resolution on for WebGL.

Good effort though! I get the sense there was some difficulty setting up the WebGL build (I see that 1 minute 40 second before deadline submission haha), and I've definitely been there! Keep at it, and I look forward to seeing more from you in the future!

Awesome, thanks for the speedy reply! The towers do display the map on a reload :D

One last question though, is there a final tutorial after the equipment one? I see it as ??? In the tutorial book. Is that a placeholder?

Also think it's super cool how a lot of the future updates have places in the game already. Found the hive, and spotted a few campsites and random boxes lying around in weird locations. Gets me curious for what they'll do >.>

Loving the concept and the game so far, but just curious at the moment (V021) are there any animated sex scenes besides the ones with the lust balls like in the first 2 promo gifs? Do I need 100% for a species for it? (max I was able to get was %65)

Also there seems to be a bug with the radio towers at the moment. The 3rd one I get doesn't reveal the map but marks itself as acquired (icon turns white instead of being grey), and the 4th one I get reveals the map but doesn't mark as acquired on the map. I get the feeling this is blocking off the final tutorial for me as well ^^;;;

Cool game though can't wait to see more!

Thanks for playing!

We have a fix for the quest log bugs ready and I would like to implement a proper in-game tutorial, but for the spirit of the jam we won't update the game until the voting phase is done.
Your question did make my brain explode with some potential ways we could put an actual ending into the game, so we might be able to add that as well, but I think we plan to keep this about the same size as it is right now (no pun intended >.>)

Thanks for playing and for the praise! Our artists Yume and Fractal worked their butts off, and we're glad you enjoy the gameplay! Once the voting is over we'll likely polish this up a bit to remove bugs and improve general gameplay feel.

Glad you had fun and thanks again! ^_^

Hey thanks for playing! Once you've unlocked all the cows and seen all the CGs there isn't much else to do besides watch your cows walk around the ranch, which I think is kind of cute haha.

Thanks for playing and for the review! Our artists Yume and Fractal worked their fingers off, and it definitely shows!

Thanks again!

Pretty interesting take and execution. Callback to a classic with a twist. The weak spots are a nice touch, and pretty rewarding to get. I think this could have done with maybe on fail you could see one of the aliens doing it's animation on the player sprite.

Was fun though, and I got up to about 14k points before they got too fast for me.

Hey thanks for playing and for reviewing! Yeah questing's a bit buggy but we made sure that at least the rewards are available since they're important for the progression.

For sure descriptions were in our initial idea but we ran out of time.

The Earth line in this build is a bit busted haha, maybe you can spot why. Metal cows should also shoot, but wood cows are basically just walls  (might be why they pout so much)

Thanks again for playing! ^_^

Thanks for playing! The wood cows act as walls, though they aren't very effective at it in this build. If we update this we'll likely give them a more distinct purpose.

Great work here!  The sprites are good and the gameplay is easy enough to grasp. Looking forward to the other heroines being implemented!

Thank you for playing and for the feedback! I agree that it's a bit tricky to enjoy the sexy art while playing, and we might have benefited from a gallery mode after completing a level. If we ever decide to polish this up we'll definitely implement something like that or a "freeplay" mode so you can really en-JOI yourself :D

Thanks again!

Hey thanks for playing! I'm working on a game jam this month so not much time to update this one, however for a point building strategy I'd recommend building up Agility and Atk a few times, then buying Fire Punch. Clothing gives you the most points outside of doing damage, so if you can break her clothes consistently you'll get more points each round.

The game is designed for you to lose a few times at first until you get enough points, so keep at it until you achieve horny victory! >:V

Thanks for playing! Her hat is, at the moment, invulnerable BUT it does not count as clothing. Clothing layers do play a part in damage reduction. Hitting the head-zone does normal damage as if it were nude/no armor, but doesn't grant bonus points since you don't break any clothing.

Hunter becoming the hunted? Now there's an idea ;)

I am planning on updating with a few more poses and features, but they will be slow coming due to life unfortunately.

Happy to see people looking out for updates though! Means i must have done something right with this one haha.

Thanks for playing!

All good and thanks for playing! Hope you enjoyed it. I do plan on adding a few more things to this in the future, but it's looking a bit like that might be next year

Hey thanks for playing! Maybe you are getting them without realizing, but if not then here's a hint!

"Teddy's been very naughty~"
(Press spacebar to interact with things ;) )

Once you get the secret item, you should get an option to use them. Then just let her run around (maybe forgoing the prize for a round or two, not all spots have one) and the Easter Egg should be right in your face! Good luck!

Hey yeah it's not very clear since this was made for a jam, and is based on an old style of flash game which had no real tutorial. You should be able to right click to exit a menu, but I do think that a small "back" button would not go amiss!

'll probably build on this a bit more, and if I go real crazy I have some ideas for a full game.

Thanks for playing!

Hey sorry for the delay. That's a bit strange. Your character should be able to move after the dialogue and timer ends. WASD  and Arrow Keys for movement.

The download file is old and not completed. The web version is recommended when playing. I'll see if I can get an updated downloadable version when I come back to this game

Thanks for playing and the feedback! I wasn't aware of the Firepunch negative PP bug, I'll fix that up and have a QoL update done tonight.

The other specials aren't active so they can't be purchased and their options don't do anything. I did have it so the colors were grayed out when you didn't own the skills but for some reason my project reset a bunch of settings on me like 30 minutes before the deadline so i missed a few things. I'll get that sorted too!

And yeah Hilda is supposed to be strong, and you need to play a few times in order to get enough stats to stand a chance. In a future releases and in the spirit of the JSK games these are based on there will be additional phases, and she'll get even stronger in each. I'll tweak her stats a bit though. I'll add some audio as well in the near future to give a bit more life to the project.

Thanks again for playing!

Thanks for playing! I'm working on a fix for the UI and images asap. Might have it up tonight for just QoL updates, but i do plan to add more positions, story paths, and endings.


Thanks again!

Thanks for the review!

For the  costs/rewards what about them should be tweaked? Did it feel like point gain was too slow or fast? Or that there maybe should be something else you can buy?

Heck yeah, those were definitely the inspiration. I wanted to use this jam to flesh out a few things like a dialogue and event system, and that's really all those games were .

The initial plan was different endings depending on your choices, so after the QoL changes I'll definitely be trying that.

Thanks for playing!

Thanks! I'll be pushing some bug fixes and quality of life changes soon. I also hope to add a bit of animation and facial expression changes to give it a bit more life.

Thanks for playing!

Yeah  there's no game over inplemented yet, so you can't lose any clothing. I'll look to get that in soon to fully complete this game.

Hey hope you enjoyed the game despite some of the bugs haha.

I'll be trying to get the one character fully figured out, and if I can create a simple way to manage her character I'll look to implement maybe 1 or 2 more.

Immediate future updates will focus on multiple endings depending on your choices in the game.

Any character in particular you had in mind? :3

Oh yeah and the guy doesn't strip yet if you wait 30 seconds....I should add that... :*S

That's unfortunate! I had a bug where sometimes the girl would run totally right or left off the map and never get to her hiding place, but I put in a feature where after she goes passed a certain limit she'll teleport to her spot so you might have to go through some rooms again :(
(She will gasp when you enter her room, and giggle if you leave it

And you found the handcuffs on Teddy! If you get the girl down to her underwear, you can start the Easter Egg ;)

Thanks for playing and I hope you give it another shot! I'll be releasing a new game within a few months for another jam so stay tuned! (^_^)

Glad to hear you like it, and thanks for the bug spotting! I've squashed a few of them already and will be uploading a version 3 soon with those fixes, along with some more little additions~

I've also got an idea of how to make the ending locations a bit more obvious, in a fun way ;P

Stay tuned and thanks again!

Very strange, it should just reload the scene entirely 🤔 

I'll double check that in the next update. Thanks for playing!