Thanks for playing! Yeah I messed up the animation exports. I've updated so it should be better now.
Sweater Weather
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Thanks for the suggestion and review! We initially did plan on having a tradeoff where the more inflated she was (with Spiritual Energy) the slower but strong she would be. Since we only have 1 boss implemented i had to inflate her fully after the first, but the idea was to incrementally inflate with each new boss defeated.
I do like the idea of trying to get somewhere safe to like 'purify' the spiritual enerfy that's inflating you, and that getting you some sort of permanent buff. I might see about implementing that sort of mechanic in an update.
Thanks for playing! ^_^
Thanks for playingnd for the review! Yeah one thing we noticed in testing was that firing down was a bit unintuitive, but didn't have much time to fix that. We'll R&D it to see if we can get it working a bif better.
I'll also tone down the first room because yeah as an intro it's a bit much to start with. I'll make it a bit if a better ramp up in a future update.
Thanks again for playing! We have 3 additional bosses concepted out, and a full story between the main character and Vrila for each section so look forward to it.
Thanks again! ^_^
Hey thanks for playing and for the review! We actually do have 3 more bosses conceptualized that we just couldn't fit in for the deadline (mainly me struggling with code haha)
The original plan was also to give the player new abilities after each boss too. I'm still working on this, and I love doing extra updates after the rating period is done, and adding extra mechanics based on those abilities is a good idea i hadn't initially thought of. I'll see what I can do!
As for the boss HP, I think that's a great idea. I suck at UI design though so a bar on the screen for them might be a bit much. I'm thinking either showing the boss getting covered in sealing talismans over time (the things you throw), or maybe having his shirt tear apart based on damage might work?
Thanks again for playing! ^_^
Thanks! And yeah I had a buddy help with shaders and such but didn't really take into consideration how much it was taking up resources in the build. I think Unity might have limiters in engine or something, and I only did a quick test at 2AM before deadline :*D
I might make a less computer-melting version after the rating period with a few other lewd updates.
Thanks again for playing!
Thanks for playing! Glad I could nail that factory immersion though sorry if I almost blew up your computer haha. I have a relatively strong rig so the post-processing stuff sort of just flew over my head. Definitely something I need to work on next time or in an update.
I'm not sure what the secondary monitor thing could be. I'll do some digging on that, or at least make the build windowed so you can move it over.
Thanks again for the review, for playing, and for the jam itself! ^_^
Eyy no worries there! Even if the critique is 'negative' it's still a learning process. I have gotten a few notes/complaints about the effects and post processing eating up a lot of processing power (I have a decent gaming rig so I didn't really notice while playing) so that's definitely a point I need to work on. There are quite a few filters and and effects going on for lighting that are probably to blame. Sorry about that ^^;;;
I'll see if I can make the controls a little better. They are done with unity physics/forces so I can see where the floaty-ness comes in. I could benefit from either a skidding/sliding animation, or tighter controls overall more in line with a Mario game.
Thanks for playing! If you're ever in need of a heater in the winter feel free to boot my game up again haha.
I think this game exemplifies the theme of lost signals very well, and is very unique!
I must say i had to read the comments to figure out what kind of game this was, though I do now see that there was a question mark in the corner for the rules. Once I knew the rules though it became a bit easier.
I think maybe having a "Rules" button on the main page would have been more visible for people coming into this, but overall this is a great game! My first round certainly made me feel like I was trying to ask out someone who is just way too shy and down on themselves so you nailed that haha
For hornyness it's alright, but the guy not having a penis makes the sex scene a bit awkward so I think that should have been included somehow, but the story was really cute in it's own way even if it's a bit odd for two shy people to start going at it after their first real date haha.
I think this game exemplifies the theme of lost signals very well, and is very unique!
I must say i had to read the comments to figure out what kind of game this was, though I do now see that there was a question mark in the corner for the rules. Once I knew the rules though it became a bit easier.
I think maybe having a "Rules" button on the main page would have been more visible for people coming into this, but overall this is a great game! My first round certainly made me feel like I was trying to ask out someone who is just way too shy and down on themselves so you nailed that haha
For hornyness it's alright, but the guy not having a penis makes the sex scene a bit awkward so I think that should have been included somehow, but the story was really cute in it's own way even if it's a bit odd for two shy people to start going at it after their first real date haha.
Very nice retro game, with super cute art and great controls. I'll admit after finishing off my Morning Wood I didn't know how to get back to town, and didn't know about the equip section at first after buying my vibrator so I thought it didn't work, and when I did get it I tried using it on the last boss and nearly killed myself XD
That was a stressful last boss at 10% hp haha
Excellent stuff! Only thing I wish you could do, or that happened, was after saving the people you got them in town and could redo their sex scenes as like a gallery option.
(also I got double jump at the end and I think I dropped off the map in town on the right side haha)
Very nice, and super cute model! Would have loved more levels, and perhaps have the items having their own models as well just to show what they would be (though you can certainly guess :D )
I would have also liked to see 'more' of the model. Maybe, like a little animation of her on the bed touching herself as she gets to the goon cave, but overall really nice!
Very cute models and a good introduction to a bigger story.
However there isn't really much here at the moment, and it would have been nice to have a bit more control over the story even for how little there was.
Good start though! Very excellent use of lighting, atmosphere, simple music, and the quality of the models and scenes are top notch for sure!
Very cool and interesting game mechanics! I really enjoyed this one even if I didn't manage to get all the way through yet. That might be my fault though since in my first run I lost/transformed the warrior, and in my second run I tried not to transform anyone, which I guess left me underpowered later on. I do like the strategy involved of trying to choose between getting stronger dice sides vs more base HP and rerolls. I might have liked to see maybe a shop or something to add to this, since near the end I did have one or two characters who still had the base due to the options I was given.
I'll definitely try a run where I transform one or two units, but I also hope to get through it with a 'pure' party haha. I did get the dice stuck once or twice, but found the unstuck button in the menu.
Excellent stuff!
Thanks so much for playing! Maybe I'll work on adding the story stuff that was left out after the rating period is over.
And good observation on the game duration, i was thinking as i was testing that showing what doors or passages were being unlocked would have been a benefit. It's good you liked the 'hack' animation for how many times you have to see it haha xD
Also I really liked your game! I'll make a proper review on your page when i get home but it was super clever and unique!
This feels like an excellent start to something really lewd and fun! The art style is super cute, and the overall movement feel of the game is snappy and easy to get into. Watching the pixel butt shake as she operated the panels was cute and sexy.
I think the only things really holding this game back is the lack of overall lewdness. There doesn't need to be sex necessarily, but having either a Game Over screen if you got hit by tentacles too many times with the girl being overwhelmed by tentacles or something, or giving the player a sexy CG reward for collecting all the samples would have added a lot to the overall experience.
The music was serviceable, though I think it would have benefited to have some sort of volume slider.
Have a bigger downside to being hit by things, or a bonus objective to protect your ship would have made the tentacles a much bigger threat. At the moment they can basically just be ignored as you sit on a console.
Still a fun little retro style game that honestly makes me want more, which I think is a great feeling to come away with. A few tweaks to risk/reward would boost this to a top notch entry!
Hey thanks for playing! Font does seem to be a pain point so we'll update it to one that won't have characters that look super similar. We plan to submit an update with more lewdness we wanted to get in but couldn't due to the jam deadline. We'll update shortly after the jam rating period is over.
Thanks again!
Thanks for playing! I don't want to spoil the mechanic for the perfect ending CG but it has 2 main requirements, and you need to get a 'good' ending by filling the pleasure gauge once those requirements are met. There is a visual indicator on the character model once the perfect ending is achievable.
I'm looking to do an update with more UI and stuff that helps indicate when game over occurs and other things once the rating period is over. Those ideas for different targets could be fun and if I implement an actual progression system I'll keep them in mind. Stay tuned for that lewdness update! ;)
Thanks again for playing and for the review!
There's a (unfortunately hidden due to time constraints) total number of peasants. Each time you insult 1 (every 5 insults) you get an additional 2 peasants.
The fail condition is triggered when all peasants have been spawned, and there are no more peasants on screen. In the next update there will be a clear "Remaining Peasants" UI element, and I'll likely update the logic so if she's actively serving anyone then it won't game over if there are no peasant.
I have a couple other lewd ideas I wanted to squeeze in before the deadline but couldn't. I think I'll try using the 5 days of rating to see how much further i can get this project >.>
Heyo, sorry about the confusion. The font does seem to be a major pain point and we will update it after the rating period. As well the webgl build also seems to have the peasants moving faster than in the windows download version, which is something we'll also look to fix.
If i had to guess the letter might be a 'T' if the unsult was like 'Joithead' or something.
Hope you were still able to get some of the good stuff, and thanks for giving our game a shot! ^_^
Thanks for playing! The font definitely seems to be a main issue, and I think some of the letters look the same or at least similar to others which can trip you up.
I usually like to polish a game up after the jam rating period is over, and we really wanted to get some SFX and other little QoL changes in so the font's definitely on the list!
Thanks again for the play and the review! ^^
Great pixel art and animations, but i had a really hard time finding some of the items. I couldn't find what I guess would have been the last coin, and I'm not sure if the second white flower was a bug option because i could swear i looked under everything.
A clearer way to identify what can and can't be moved would have been nice for the barrels, boxes, and rocks since i don't think there's a distinction unless you mouse over the right spot on each.
Animations were good, and the sound design is really good with how if you zoom in it gets quiet for the lewd scenes.
All in all great, but maybe some sort of item compass or something wouldn't go amiss along with some QoL changes for picking things up.
It's a nice model show-off, but would have liked to see a bit more gameplay. This looks like the beginnings of a really promising, but big, project so for a jam this small the scope might have been a bit large.
The models are super great though, and I'm not just saying that because I'm a sucker for big boob nuns (though that definitely helps =w= ). Would love to see them more in action!
Nice little stripping game! Took a minute to realize I had transitioned from cinematic to gameplay so I died twice in a row by not doing anything lol
I found it a bit tough to know what counted as out of the way so some way to make that clearer would be good. Maybe have an option to crouch and jump, and she telegraphs her attacks a bit so you dodge correctly, then you can lvl 99 pickpocketting her armor off after she misses.
I found a bit of a cheat in that you can crouch+click to pickpocket before she gets knocked back, so I was never at risk of being hit :3
















