Ahah yeah sorry about that, been a really slow with ideas lately, really appreciate the help.
Yeah this will get pretty complex but I’m getting really excited for it now so I think I can pull it off. So I was thinking that after a mission:
You choose the recommended sector or choose all the assignments. People get added to the untransformed pool of each sector.
You get to the main screen of the mothership. You can choose one of the sectors. In the sector screen you can gather the products and see the specifics on the number of transformed/untransformed.
You’d either get a meter/numbers on how much juice is assigned to the sector and how much would be dangerous to start a mission with. You get to change the assigned juice too. You could top the meter over some level, it would use the extra to boost the transformation/production during the level.
OR you could use juice to transform people to next level directly, maybe by pressing on the number of that transform stage. If you upgrade the stage where the current boss is, the boss would visually transform right there.
Hmm the straight upgrade starts to sound more and more appealing. So maybe the juice would only be used as the fuel for the other ship and to transform people directly. But they would also transform by themselves if on a mission long enough, since you have to get the ball running somehow with the milking. And an assigned support would increase the transform speed and product speed. Sounds way easier to implement and not so convoluted to learn. Just got excited for getting the fact the juice is used as sustenance in gameplay-form. And wanted the supports to only buff produce, as I’m not sure how they’d speed up the transformation lore-wise.
Sorry for not asking earlier about crediting. This amount of support really needs a credit page.