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Ahah yeah sorry about that, been a really slow with ideas lately, really appreciate the help.

Yeah this will get pretty complex but I’m getting really excited for it now so I think I can pull it off. So I was thinking that after a mission:

You choose the recommended sector or choose all the assignments. People get added to the untransformed pool of each sector.

You get to the main screen of the mothership. You can choose one of the sectors. In the sector screen you can gather the products and see the specifics on the number of transformed/untransformed.

You’d either get a meter/numbers on how much juice is assigned to the sector and how much would be dangerous to start a mission with. You get to change the assigned juice too. You could top the meter over some level, it would use the extra to boost the transformation/production during the level.

OR you could use juice to transform people to next level directly, maybe by pressing on the number of that transform stage. If you upgrade the stage where the current boss is, the boss would visually transform right there.

Hmm the straight upgrade starts to sound more and more appealing. So maybe the juice would only be used as the fuel for the other ship and to transform people directly. But they would also transform by themselves if on a mission long enough, since you have to get the ball running somehow with the milking. And an assigned support would increase the transform speed and product speed. Sounds way easier to implement and not so convoluted to learn. Just got excited for getting the fact the juice is used as sustenance in gameplay-form. And wanted the supports to only buff produce, as I’m not sure how they’d speed up the transformation lore-wise.

Sorry for not asking earlier about crediting. This amount of support really needs a credit page.

No worries about forgetting to ask about crediting, honestly. I just love seeing the game-making process, and I'm glad to help you out with this.

Yeah, I think that a flat "X juice per person transformed or tiered up" would be good, rather than it draining off a sector-based juice reserve. However, making the incubators produce cores by slowly consuming juice would also be good. Perhaps there could be a stat somewhere in each sector like "X juice consumed per minute", and that would drain out of your main juice reserve, or maybe just subtract from your overall juice generation rate via reducing the amount collectible after a mission, since that seems more seamless.

Lore-wise, I was assuming the supports would be monitoring transformation progress and adjusting juice flow to where it's needed for the transformation to progress, or helping the transformees relax and focus on the hypnosis, if the transformation process works similarly to how it works in Hypnothicc, or something along those lines to make the transformation progress faster.

If you wanted to keep the "spends juice to TF faster" idea, I think it'd be good to have the sector-based juice meter be for TF only, and you could input juice into it so that TFs in that sector could use it to speed up.

Thanks, I’m glad.

Hmm the “juice per minute” I think I’d put it for all sectors. Kind of a mix of the both systems, but automated and not so tedious. The milking sector would have a meter or numbers which shows the total in and out, and goin on negative would eat the reserves if you have some. And if there is no reserves… Aah it’s getting too complicated again. I think I’ll just stick with the direct upgrade.

If I go with the direct upgrade I wouldn’t do the speed up, so I think the support will have both the TF speed up and produce speed up. The support lore sounds good, was thinking myself that they have a more “hands on” duty with the milking sector at least, but the nursery I didn’t figure how they’d help around, them being like nurses/assistants works. I can imagine a incubator being pampered by a swarm of supports. Kinda want to make the transform make them a lot larger now, just basically scaling the current art up. And in milking they basically just fuck.

If there's no reserves, I assume the Incubator sector (or whatever sector is consuming the most juice) would just stall out and stop producing anything, and/or enter a "battery-saver" mode where it, like, consumes half juice in exchange for half core production. I can't imagine it'd be too hard to keep your juice production and consumption balanced, so the negative side would be more of a fail-safe, and wouldn't have to be that smooth, gameplay-wise.

Either that, or it'd stop you from buying any upgrades unless you had enough juice production to sustain them. A warning popup would probably be good either way, assuming you do go with juice-per-minute. Having the total in and out in the milking sector makes a lot of sense, yeah. Although each transformation should probably say how much it increases consumption by.

Yeah, if you didn't have the support team literally milking the milkers, that'd be a massive missed opportunity.

Yeah that sounds good, it just started to sound pretty hard to code in my head. Need to test if that’s the case when I get to updating.

Yeah hehe. Also thinking that when you assign the supports from the support sector screen, when you assign the last one, the representative disappears and appears standing behind the last selected sectors representative, or in front if I make the TF larger.

Oh, so you are going to go with that representative idea? Glad you liked that, then. That sounds like a good idea, I agree.

Aah I think misread that comment you suggested that the untransformed would first be a “milker”, or forgot (if it was from there?). But yeah basically that, but the assigned support personel would be the designated “milkers”, the new guys would need to focus on the transformation full time.

Sorry, our ideas are starting to meld together and I’m starting to forget, but yes I liked it. Not trying to steal the idea. I believe it didn’t resonate right when you said it but it stayed in my mind, and when it came back I thought it was an original idea. I haven’t spitballed ideas this much like ever, apparently I have a tendency to do stuff like this.

No worries. I was referring to those who had been transformed to provide juice as "milkers", seeing as it is the milking room. I was assuming the untransformed people would kinda just be... standing around. And that's very fair, this conversation has been going on for quite a while. Again, as long as I get some form of credit, being able to help you make this game into the best game it can be is reward enough for me. I don't necessarily need to know which ideas were "mine" and which were "yours" in the end.

Yeah will absolutely credit that the resource system was mainly you. Let’s just see if I ever get to make it with the shit going down with itch. If I get taken down, it’s been a joy making games and reading your thoughts on them. Thanks so much for the support!

Alrighty. If you ever want to move over to some different platform just in case, be it Discord, Newgrounds, Twitter, or something else, I'll be there.