Absolutely hehe, the slut division needs a fitting uniform.
AAAAW shiit that’s brilliant! That would absolutely make it more interesting and the flavor is spot on. Definitely going that route. I’m glad now I didn’t polish the resource system further yet ahah.
With this system I definitely need to scrap the random assign, or at least make the recommend system. Maybe the juice would assigned by the player to each sector. All sectors would need a basic amount or they start to perish, but maybe only if you start a mission with dangerous amount of juice. You could top it off with an extra dose which would buff the production/transformation speed. So the next mothership would be:
Pilots - Basically just lives for the second ship, they also don’t transform further, just get a weird armor. Need only a small amount of juice. (A bit on the edge if I scrap the second ship altogether, but it pretty much ties together my plan I had for the longer level and the endings.)
Milking - Produces the juice. They maybe just transform at an even pace or the transform speed could be buffed with juice. If there is nobody to transform, they use only the basic amount of juice.
Nursery - Produces cores. Need a lot of juice and extra juice buffs both transform speed and production speed.
Support - Would be assigned directly to each sector(only milking and nursery). Buffs production speed/yield of the chosen sector. Uses only a bit more juice than pilots.
The tiers sound good too. Then the juice could possibly be just a straight up currency to upgrade people right away, and not a maintenance fee. Which also works mechanically and flavor-wise. Upgrading with juice would also fix the missing a transformation stage and would probably feel better than keeping up with the maintenance costs. Need to think about it some more but maybe leaning towards the maintenance juice atm.
Fuck yeah! Thanks so much. I’d love to credit you in the next version if that’s ok, you helped a lot!