Hmm yeah good point that the juice doesn’t really work as an unlock resource. Maybe you craft a new kind of core combining juice and a core, and that would define the ship. Shmups tend to have 3 or so ships: slow, medium and fast with different weapon patterns. The complexity starts to pile up though, would probably be the last thing I’d add in like a 1.1 version.
Yeah the timer implementation is super lazy and the numbers would be easy to show. Just felt that it would need some more info than just the numbers to explain the system, so left them out. Also this way hid my laziness haha. Each captured doesn’t have their own timer, they just all move to a next phase when the accumulated mission time hits the required time and resets. Hmm yeah maybe just “transformed” and “untransformed”, but that wouldn’t show the core cycle. Maybe I’ll add that info, or ditch the cycle completely, which would fix a lot of problems. But I like the flavor that incubating a core takes some time.
Yeah I wanted the reveal to be kind of a twist. But twists are a hard to get right. It waters down the hypno part a lot. And it might be too misleading if I use the word captured everywhere. Maybe I’ll change the terminology so it’s not that much of a twist, or ditch the idea completely. I just like the clone thing and have have a game idea for a sequel, not a shmup though, this will probably be my only one haha. But that’s way in the future, so I’m probably gonna leave this pretty open ended. Very good insight, didn’t think completely trough how people would experience it.
Yeah I could reuse the current boss assignment screen for that too, just change the text to recommended and hide the boss sprite. And if you capture a boss others would follow like with the recommended screen. I do like the idea of a support room, they would “assist” the personnel in production, speeding the transformation and maybe increasing the amounts. They wouldn’t transform themselves any further but I could give them some cute outfit hehe. But yeah some more complexity and I need to refactor the current menus somewhat. Great idea though, will definitely think about it.