Very much like Iron Lung. Controls were a little stiff but overall nicely done.
Play Spooky scary game
MANMONGER's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Use | #11 | 3.500 | 3.500 |
| Fear Factor | #11 | 2.812 | 2.812 |
| Presentation | #14 | 3.125 | 3.125 |
| Pacing | #19 | 2.562 | 2.562 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This was hard to figure out but once I figured out what was going on, I was able to get up to day 3. I was feeling like I wasn't in any danger until day three when I got attacked. I used the button to lock and fire but I didn't know how it worked. I would have preferred having a heading (0-360 degrees) instead of an X,Y coordinate system. I got damaged to 40% and surfaced to 99m but I couldn't do anything else except to put torpedoes in the hole. I guess I died? I think you could have used more audio cues like creaking, locking, firing, etc.
Overall, a great entry!
Neat game! Certainly see the Iron Lung inspiration, as others have mentioned.
It felt hard to know how to feed the fish at first. It felt like the movement of the sub was inconsistent, or atleast moved a lot more with the left/right buttons than forward/backward.
I don't know if I softlocked myself, but I got to day 3 and it said to Resurface so I was. Then I was torpedoing fish for ages with nothing changing.
Thanks for the feedback, the softlock is a bug with my bad late night code and me forgetting to connect an event to trigger the final titlescreen but unfortunatley I cannot fix bugs at all until the voting period is over. I am taking all the comments and feedback into consideration for the final (coop bundle) build of the game which will have more content and fix all of the bugs.
I couldnt figure out how to feed the fish, but the graphics are really nice and gritty and the pacing was quite nice!
Neat stuff, I really like the print-out with instructions! My only suggestion would be to move the screens so that you can see the radar updating as you push the movement buttons, although maybe that was intentional.




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