Thank you very much for the kind words and for checking out my game!
Indie Aidan
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Sorry again for the second late reply!
I'm a bit rusty on the specifics of this project now, but one was during one of the loops if you looked at the painting (which was a bit different and I think made some audio cue) you'd see the ghost boy in the cabin. If you looked back and forth looking at and away from the painting, the ghost boy would progress from the cabin in the painting along the path getting bigger and bigger in the frame until he was gone. Then he'd be there "in person" in front of you for a jump scare.
I think in some of the first few loops in which not much was happening, the ghost boy was in some spots watching, like the balcony above the living room.
Thank you for checking out my game!
The Web build wasn't working properly, so I had to make some quick changes (gun not working, run into gingerbread folks to collect) to the Web build while the downloadable Windows Build does have the Raygun shooting to collect Gingerbread Folks.
Yeah, I had wanted to add sensitivity settings, but did not have time unfortunately.
For sure, I'd like to have added some more unique spins in the game
Thank you again!
For whatever reason the thumbnail stood out to me when looking for entries to play and rate, and then I saw who the dev was. Really polished and fun, unique concept.
Got pretty frustrating, which is the point. The dog messing up my shots on the ball at the goal made me put the game down for now,
Interesting vibe and visuals. Nice job!
Cute game! I love the visuals and general vibe. Nice pixel art and colour palette. Lovely title screen!
For some reason I did not catch that the spike ball can move up and down walls freely, so I made the start of the game harder than it needed to be for myself.
As others have also mentioned, the music did stop after a bit.
I also stopped playing at this point, partially due to precise jump required and partially due to baby's nap time being over. I do not know how long the overall game is, but by this point the game was feeling quite long, atleast for a Jam Game. This might be personal preference though.
Great job overall!

Really fun game!
Perhaps felt a little long, and could have done without redoing the game backwards.
I really liked the yoyo/grappling hook mechanics, it felt very satisfying. Flying around the levels became second nature fairly quickly (for the most part). The Golden Yoyo acts the same as the base yoyo, which could have been a nice "reward" on the backwards redo if the Golden Yoyo had some interesting new mechanic or something additional/better than the base yoyo.
Nice visuals and music.
Great job!
Thank you for checking out my game!
I fully agree with the criticisms. This ended up being my quick last minute second project after my initial idea took too long to get ragdoll physics working well. Even then, I had wanted to implement more into Screwdriver Spin but unfortunately ran out of time.
Thanks for your time and keep spinning! 🪛
I really like the vibe, music and aesthetics!
I had a hard time playing the game, as the puzzles seemed hard to parse. I don't recall if it says anywhere that "E" is Interact. For the second loop I Interacted with a big safe, and I was not sure what else to do. For the third stage, I was not really sure what to do in general. The game ended after the third room for me and went to Credits, so I never got to 4/4.
Absolutely fantastic game! It is so well polished. I really like the visuals and voice acting.
I did get a little confused as to what to do in the first VHS section, so I ended up checking out one of the YouTube playthroughs to see that I had missed the page of the crucified nun.
While it was neat to play the guitar in the apartment for a bit, I am disappointed that you did not flesh out an entire guitar playing minigame. (/joke)
Great entry!




