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Indie Aidan

152
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A member registered Jun 15, 2020 · View creator page →

Creator of

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Thank you very much for the kind words and for checking out my game! 

Thank you for checking out my game! Yeah, there was one of the last level I was worried may be a little hard to see.

Thank you! I hope the barking was helpful in tracking them down, as I already knew where they were it was hard to playtest that aspect. 

Haha, thank you!

Thank you for checking out my game!

The downloadable Windows version has the Raygun working properly, but the Web build was giving me issues so I had to disable it unfortunately.

Certainly, more audio would be great!

Sorry again for the second late reply!

I'm a bit rusty on the specifics of this project now, but one was during one of the loops if you looked at the painting (which was a bit different and I think made some audio cue) you'd see the ghost boy in the cabin. If you looked back and forth looking at and away from the painting, the ghost boy would progress from the cabin in the painting along the path getting bigger and bigger in the frame until he was gone. Then he'd be there "in person" in front of you for a jump scare. 

I think in some of the first few loops in which not much was happening, the ghost boy was in some spots watching, like the balcony above the living room.

Thank you for checking out my game! I'm a big fan of your assets 

I appreciate the compliment, though I do need to admit the House environment was a Synty prefab to speed up the project, so I cannot take too much credit.

Thank you for checking out my game!

The Web build wasn't working properly, so I had to make some quick changes (gun not working, run into gingerbread folks to collect) to the Web build while the downloadable Windows Build does have the Raygun shooting to collect Gingerbread Folks.

Yeah, I had wanted to add sensitivity settings, but did not have time unfortunately.

For sure, I'd like to have added some more unique spins in the game 

Thank you again!

Thank you for checking out my game!

I positioned them first somewhere in the level and then manually edited the Texture of each one to match the background. I wanted to do more on paintings in the level, but the one I did really stands out unfortunately. 

For whatever reason the thumbnail stood out to me when looking for entries to play and rate, and then I saw who the dev was. Really polished and fun, unique concept.

Got pretty frustrating, which is the point. The dog messing up my shots on the ball at the goal made me put the game down for now, 

Interesting vibe and visuals. Nice job!

Fantastic. Truly spectacular. I was about to edit the page to add it, but I wonder if that will be a disqualification from the Jam. If I cannot update during the jam, I'll certainly add it once the jam is over. 

I dig the vibe, though I'm not really sure what is going on or what I am doing. Really makes me feel like I'm scanning the stars for some alien signal.

Very ambitious concept, though perhaps a little hard for the player to grasp quickly. 

I really liked the music. Very impressive!

Thank you for checking out my entry!

Certainly, I totally agree. That would have been the very next thing I implemented, but ran short on time. I had wanted a progress bar that fills and empties based on how long the spacebar is held down with a capped max, but as of now it is uncapped. 

Haha, thank you, I'm really happy to hear that! I did some playtesting as I was making it, and I didn't think getting above 16 seconds was possible.

If you managed to get a screenshot, I'll start keeping a manual high score on the page.

Thank you! I agree, I had wanted to implement something like that but ran out of time unfortunately. I got a basic "functional" game loop finished and an Itch page up to make sure I could submit something, and then ran out of time for more game dev.

Thank you for checking it out!

Cute pixel art. Fun take on Duck Hunt. 

It does get very repetitive. After losing once (maybe twice) getting used to the game, the game seemed to be able to go on forever. Could have used a ramp in difficulty and/or powerups, as some others have mentioned. 

Good job!

Cute game! I love the visuals and general vibe. Nice pixel art and colour palette. Lovely title screen!

For some reason I did not catch that the spike ball can move up and down walls freely, so I made the start of the game harder than it needed to be for myself. 

As others have also mentioned, the music did stop after a bit. 

I also stopped playing at this point, partially due to precise jump required and partially due to baby's nap time being over.  I do not know how long the overall game is, but by this point the game was feeling quite long, atleast for a Jam Game.  This might be personal preference though.

Great job overall!


Really fun game!

Perhaps felt a little long, and could have done without redoing the game backwards. 

I really liked the yoyo/grappling hook mechanics, it felt very satisfying. Flying around the levels became second nature fairly quickly (for the most part). The Golden Yoyo acts the same as the base yoyo, which could have been a nice "reward" on the backwards redo if the Golden Yoyo had some interesting new mechanic or something additional/better than the base yoyo.

Nice visuals and music.

Great job!

Thank you for checking out my game!

I fully agree with the criticisms. This ended up being my quick last minute second project after my initial idea took too long to get ragdoll physics working well. Even then, I had wanted to implement more into Screwdriver Spin but unfortunately ran out of time. 

Thanks for your time and keep spinning! 🪛 

Sorry for the delayed reply, but thank you so much for checking out my game!

Some of the scares didn't seem to go off for you during the loops, which may have made for a better experience. 

There is no consistency per character. The Bard's hat changes colour, the Knight's shield changes etc. 

I understand it's AI generated and you do disclose that, but it seems like the "hand-tuned post processing" was skipped.

Best of luck!

This looks so good!

Thanks for the quick reply!

I am really loving your assets! I want to get them soon, but wanted to check if there will be an overall bundle including the newer assets soon?

I am trying to check before buying assets, was AI used to make the assets?

I really like all of your assets! Can you please clarify if AI was used in the creation of the assets? I'm trying to avoid AI assets in my projects. Thank you and keep up the good work!

This looks really cool! Can you please clarify if AI was used to generate the model? It's really neat, but I just want to avoid AI generated models so I want to confirm first.

Is the model rigged? Are there any included animations? 

Great work! Thanks.

Bargaintown in Dublin??

I really dig all of your pixel art! Really great work!

Looks neat!!

This looks great! I love more gothic dark fantasy pixel art!

I, too, would love confirmation from the creator that the assets are not AI generated before buying!

Love this! I'd also echo the request for some fantasy airships. Could certainly be their own pack if that is too big of an addition.

I really love these lines art packs! I just want to clarify that they are human made? Or are they AI generated? 

I'm excited to get these packs, but want to check this first.

Please clarify on the page that the assets are AI generated. I coincidentally saw your post about it on Reddit saying it is AI generated, but it is not clear on this page.

Really great visuals and vibe!

I found it hard to play well as I did not need a scary fish or shambling monster man to make me crash my submarine all on my own. There were a lot of competing mechanics to juggle, which made things pretty frantic. 

I really like the vibe, music and aesthetics! 

I had a hard time playing the game, as the puzzles seemed hard to parse.  I don't recall if it says anywhere that "E" is Interact. For the second loop I Interacted with a big safe, and I was not sure what else to do. For the third stage, I was not really sure what to do in general. The game ended after the third room for me and went to Credits, so I never got to 4/4. 

Absolutely fantastic game! It is so well polished. I really like the visuals and voice acting.

I did get a little confused as to what to do in the first VHS section, so I ended up checking out one of the YouTube playthroughs to see that I had missed the page of the crucified nun. 

While it was neat to play the guitar in the apartment for a bit, I am disappointed that you did not flesh out an entire guitar playing minigame. (/joke)

Great entry!