Bargaintown in Dublin??
Indie Aidan
Creator of
Recent community posts
I really like the vibe, music and aesthetics!
I had a hard time playing the game, as the puzzles seemed hard to parse. I don't recall if it says anywhere that "E" is Interact. For the second loop I Interacted with a big safe, and I was not sure what else to do. For the third stage, I was not really sure what to do in general. The game ended after the third room for me and went to Credits, so I never got to 4/4.
Absolutely fantastic game! It is so well polished. I really like the visuals and voice acting.
I did get a little confused as to what to do in the first VHS section, so I ended up checking out one of the YouTube playthroughs to see that I had missed the page of the crucified nun.
While it was neat to play the guitar in the apartment for a bit, I am disappointed that you did not flesh out an entire guitar playing minigame. (/joke)
Great entry!
Interesting entry! I found the game loop to a be a bit hard to parse with no context, though maybe if I spoke German it would have flowed better. I got a key and then I was trying to find the kids in a house, I guess to save them from the icecream guy.
I'd consider rethinking the assets, as the Pillguy as the main character does kind of clash with the enemy and kids.
Neat game! Certainly see the Iron Lung inspiration, as others have mentioned.
It felt hard to know how to feed the fish at first. It felt like the movement of the sub was inconsistent, or atleast moved a lot more with the left/right buttons than forward/backward.
I don't know if I softlocked myself, but I got to day 3 and it said to Resurface so I was. Then I was torpedoing fish for ages with nothing changing.
I really enjoyed playing the game! Very well put together. I went for a full Cod-Brains build with rushing the tech options, and I wasn't really worried about money. My guys were going to town on brains constantly.
I agree with an earlier comment that the "ESC" closing the game was a bit confusing, as I exited the game just trying to get off the in-game computer screen.
It was certainly an eerie vibe, but I did not find it particularly scary.
Thank you for checking my game! It's possible there is real glitchiness. I had made a system to stitch the house segments together, which I had wanted to use to make different versions or even a "roguelike" mode that changes every run. And while it worked well, some things in the "segments" seemed to act a little weird after being stitched together.
Thank you for checking out my game and for your feedback!
I agree, it could certainly use some polish.
Oh the song that plays at the start? I was aiming for a nice, happy song the first loop to better juxtapose with the eerier sounders in later loops. The first loop was intended to be a "nicer" experience than I had time to implement, so I can see why the song might stick out more.
Hey Dani, thank you so much for checking out my game and I am sorry it was not running well for you. Could you tell me a bit more about your experience so I can fix whatever the issue was, please? Did you play the web build or download the windows version? I have optimised the game with baked lighting etc. and both the web and windows version ran fine for me with good FPS, so I am trying to find the potential issue.
Anything non-performance wise you can comment on?
Thanks again for trying my game. I do appreciate it! Best of luck and continued success with your YouTube videos!


