Hey thanks for playing! I also found that some of the things you mention where difficult. The barricades where probably too hard. The Wyrm used to follow the cursor but people didn't like that as well so I took it out.
AgentSmith
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This was hard to figure out but once I figured out what was going on, I was able to get up to day 3. I was feeling like I wasn't in any danger until day three when I got attacked. I used the button to lock and fire but I didn't know how it worked. I would have preferred having a heading (0-360 degrees) instead of an X,Y coordinate system. I got damaged to 40% and surfaced to 99m but I couldn't do anything else except to put torpedoes in the hole. I guess I died? I think you could have used more audio cues like creaking, locking, firing, etc.
Overall, a great entry!
Great concept. I found it quite cumbersome to grapple around and could never collect any oxygen as it
would fly away and explode before I could capture it. The camera in the floor was quite annoying. Maybe a back ray cast
would help.
Also if you put your avatar update to camera cast in the LateUpdate() instead of Update() and the jitter
will go away.
I couldnt complete it after 4 attempts because I was getting thrown out of the hangar and floating away into space.
Overall, with a few tweaks it will be solid! good job!
They thanks for the review! If you right click a mourner, it locks onto them. You have to right click another person or empty ground to get it back. Bit of a bug. The people with 0 loyalty will be a visible red and will throw things at the bier. Sometimes a not red showing but throwing things was bit of a "Hey who threw that?!". Some that show red when you hover are very low loyalty. You can shoot some of the red ones and get a positive score. But some may still be red or orange and still be somewhat loyal giving a negative score.
The bow was taking too much time. Had to move on. Its a little cumbersome but I just chalk it up to realism. :) The nobles will want a lot of gold. The mourners not so much. They are easy to please. Gold and Gems take multiple tosses. Originally, you could drag the mouse off a character in the procession to get them to toss things. That code is still there but not obvious. The Jesters will throw 10 gold at a time, the royal family will throw gold, gems, titles and food. The priests will throw books and blessings.
Some whimsical play was intended but just didn't have time so I focused on the gameplay then was planing on some comical cut scenes when the king fell.
Sorry about the color blindness.
On the ship I couldnt get into the bridge or the hanger. I don't if that was intentional. I couldnt get up to the second deck either as there was a minion who was blocking the stairs. Cursor lock would have been nice and a volume control. The music was really loud. I usually set the music volume to 0.3 for that very reason.
















