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AgentSmith

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A member registered Jun 09, 2018 · View creator page →

Creator of

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Hey thanks for playing!  I also found that some of the things you mention where difficult.  The barricades where probably too hard.  The Wyrm used to follow the cursor but people didn't like that as well so I took it out.

Thanks for the input and for playing.  I did fix the WASD controls so its much better now.

Working version is up now.

Okay a working version is now up.

I know.  It breaks at the vanguard objective.  I have it fixed.  I just need to upload it.

I have an update.  I just dont know if I'm allowed to upload it.

in game development we called it face fighting when the faces of two or more of the same object are in the same position and they flicker. 

Very cool game!  A great entry. :clap:

This was hard to figure out but once I figured out what was going on, I was able to get up to day 3.  I was feeling like I wasn't in any danger until day three when I got attacked.  I used the button to lock and fire but I didn't know how it worked.  I would have preferred having a heading (0-360 degrees) instead of an X,Y coordinate system.  I got damaged to 40% and surfaced to 99m but I couldn't do anything else except to put torpedoes in the hole.  I guess I died?  I think you could have used more audio cues like creaking, locking, firing, etc.

Overall, a great entry!
 

Fell out of the world and got stuck when I jumped up on the table to tip over a lamp.  Lots of face-fighting walls.

Fun little typing game.  As the words got bigger, I realized I'm not very good at typing.

Some take multiple gold and gems.  The nobles more than the mourners.  There is a ? button on the bottom left that has all the keys listed.

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Great concept.  I found it quite cumbersome to grapple around and could never collect any oxygen as it
would fly away and explode before I could capture it.  The camera in the floor was quite annoying.  Maybe a back ray cast
would help.

Also if you put your avatar update to camera cast in the LateUpdate() instead of Update() and the jitter
will go away.

I couldnt complete it after 4 attempts because I was getting thrown out of the hangar and floating away into space.

Overall, with a few tweaks it will be solid!  good job!

You would hold down the left shift button to ready the bow.  Instructions are on the launch page and in-game.

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They thanks for the review!  If you right click a mourner, it locks onto them.  You have to right click another person or empty ground to get it back.  Bit of a bug.  The people with 0 loyalty will be a visible red and will throw things at the bier.  Sometimes a not red showing but throwing things was bit of a "Hey who threw that?!".  Some that show red when you hover are very low loyalty.  You can shoot some of the red ones and get a positive score.  But some may still be red or orange and still be somewhat loyal giving a negative score.

The bow was taking too much time.  Had to move on.  Its a little cumbersome but I just chalk it up to realism. :)  The nobles will want a lot of gold.  The mourners not so much.  They are easy to please.  Gold and Gems take multiple tosses.  Originally, you could drag the mouse off a character in the procession to get them to toss things.  That code is still there but not obvious.  The Jesters will throw 10 gold at a time, the royal family will throw gold, gems, titles and food.  The priests will throw books and blessings.

Some whimsical play was intended but just didn't have time so I focused on the gameplay then was planing on some comical cut scenes when the king fell.

Sorry about the color blindness.

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On the ship I couldnt get into the bridge or the hanger.  I don't if that was intentional.  I couldnt get up to the second deck either as there was a minion who was blocking the stairs.  Cursor lock would have been nice and a volume control.  The music was really loud.  I usually set the music volume to 0.3 for that very reason.

Made 5 friends with 1:20 to spare!  I thought it was pretty clever how you made the zombies sit on the edge of the terrain.

Well I saved the day.  Definitely too short... I wanted more!  Mouse was too sensitive and and there was not invert Y look but oh well.

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YAWN!  Almost too relaxing.  I got up to 200 points before I called it quits.  Music was very casual and relaxing.  Nicely done!

I didn't know what to do until I found a piece of paper that said "Linas Story" and then I thought Oh okay.  Gotta collect these scraps of paper.  I couldnt find any more!  But I agree with the others on this one.

I died then the game broke.  It seemed like it was respawning but nothing was there.

I always loved flying kites as a kid!  There was nobody else around when I was on so I didn't get to observe MP.  Controls were good, music was relaxing.  Overall good job!

Pretty fun and humorous!  I found the mouse look sensitivity too high but what can you do?  Ducking enemies couldn't take damage.  Overall good job!

Great concept and implementation!  I felt like I kept getting stuck on things.  Not sure why.  I managed to get all the civilians but got a bit frustrated trying to get all the batteries.  Overall Good job!

Thanks for a great review!  I have a tenancy to go overboard and get caught up in my ideas and then running out of time.  So much more I wanted to do including more balance.

Thanks!

Thanks for the review!

Link to working version above.

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The game wasnt working right and I fixed it but Synty wont let me patch it and my autism wont let me let it go so heres a link for a working version.

Buster Snapp Working Version

yea because it's broken but synty won't let me put up a working version. 

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I made this game for Halloween Spooktober Jam about 3 years ago.  It turned out pretty good but its a bit... graphic.

TWIT


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Thanks for the comment AlexIsPlaying.  Jesse will give you hints on what you need to do.  He tells you to go get the camera and also points up to the sky at the UAP.  How were you able to walk in the sky and die in the camp?

Hey Beregon,

Here is my late submission!

https://zerkywerky.itch.io/vanished-411

I don't think you can charge for a jam entry.  Should be removed from the Jam.

Thanks, I'm glad you liked it!

Thanks.  Yea Twit is a bit long winded.

I'm glad you liked it.  Thanks for playing!

It's something for only having been working on it for a day.

Really liked your game.  When I got to the crosses they kind tore me a new a$$hole but I made it through the game.  Thanks for making this!