How do i go about the crouch please, i think it's kinda different from how to increase shader intensity etc, right?
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An action packed third person shooter with neat graphics
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CopperCube - upgraded API's v2 comments · Replied to Robo25 in CopperCube - upgraded API's v2 comments
Thanks, what about crouch(change collision shape) for fps cam, when you press E the second time the camera just snaps back to top instead of animatedly just like when you press E firstly and fps cam crouches, is there a fix for that
Also is there a way to disable PP shaders during runtime with js code
CopperCube - upgraded API's v2 comments · Replied to Robo25 in CopperCube - upgraded API's v2 comments
CopperCube - upgraded API's v2 comments · Replied to Robo25 in CopperCube - upgraded API's v2 comments
CopperCube - upgraded API's v2 comments · Replied to Robo25 in CopperCube - upgraded API's v2 comments
I tried it out, it's great, but it realized that using the custom binary for the shader is more optimised than using the action
Also,can you help me with how to progressively increase the value of the shaders intensity(like animatedly)justice in your video?
Secondly, can I access the aurora with the custom binary instead of action since the action seems to reduce my fps to about 24,which is bad
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