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A jam submission

Gate Of HadesView game page

A 2D Platformer about a Greek hero looking for redemption.
Submitted by Ibrahim Hisham (@IbraExists) — 14 hours, 28 minutes before the deadline
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Gate Of Hades's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#392.9702.970
Matched the theme#452.8182.818
Audio#482.5152.515
Gameplay#482.6362.636
Overall#522.7332.733
Art style#572.7272.727

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

"Because not all games made in it are crappy" on the unity logo made me LOL but nice concept and interesting gameplay.

Developer

Haha, I knew someone would find that funny

Submitted(+1)

This was a nice pleasant game to play! I thought the art-style was really charming! The tween style animation was actually quite nice given the art-style. One thing I would like to note though is that I think it would have been better if your wall and floor tiles/sprites were also done the same way as the rest of your art. As it stands, they look out of place, like they came from a different game (floor/walls have color shading, texture, and detail to them while the rest of the art assets are simple colored sprites with a prominent black outline). Having consistency when making a game is always a good thing! Also just want to compliment some of the small details of the game. Nice camera shake when the player jumps, but I really like how the grass responds when you walk over them. It really adds to the experience and makes the world much more expressive! Nice work, big plus for that!

As for the game itself, I've died more times than I thought would and there were some instances where it felt a little unfair. The biggest offender was after you do the super jump off of the boat, I died to landing on a bat that I couldn't react to twice. From what I read, I understand that you like difficult games to play, but there is a big difference between punishing a player's mistakes (good thing) and punishing a player's lack of knowledge (not a good thing). Player's dying due to their mistakes may be frustrating, but dying to something you had no control over is demotivating and could cause players to not to finish your game. That was the only major problem I had, and the rest of what I'm about to say is just minor and something to consider. Maybe think about making the size of the hit boxes smaller a tiny bit? Since players only have one life, its doesn't feel good or fair when you just barely collide with one of the enemies, especially since you have to go through the whole thing again (but its not that big of a deal since the game was relatively short). It doesn't matter if the hitboxes match the size of the characters, I think it is more important to focus on how players might feel when playing the game, even if it is realistic. If you want to keep the hitbox size, maybe go with the classic three health system. Although it would make the game easier, it would also give added tension to players who are on their last hit point and don't want their progress to be reset, which could be nice. I think either the making the hitbox size a tiny bit smaller or health change would be nice, but don't do both (it would probably just decrease the difficulty by a lot, and it would not be that engaging). Or don't do any of them, its just a suggestion to a small problem that one player (me) had with the game.

Back to the positives, I really liked the floating text and the story. The dialogue with the reaper who is with you on the boat gave me a good laugh and the I had a smile on my face every time I saw floating text explaining what to do or why this part works the way it does. It lets players get to know your personality a bit more and reminds people that this wasn't just a game that was made by big company, but just someone who thought that it would be fun to make a video game using Unity and prove that not all games made in this engine aren't crappy ;)

Overall, this was a short sweet experience that could use some consistency in the art and be a bit less punishing. I got to Cerberus and got to heaven after 15 minutes of playing and I had a lot of fun with it, which is what really matters! As someone who really wants to be a game developer, I really like your attitude on game development and how you are handling/taking criticisms for your game. I can't wait to see where you go from here! Great job!

Developer(+1)

Firstly, thank you for the detailed constructive criticism! One thing that i didn't tell people about was that my artist sprained his right hand mid-week.  I had to make the ground myself, and I had to make it look fine. After tons of tries I settled with this since I couldnt find anything better.

For the difficult however, you are absolutely correct. I get what you mean by punishing the players lack of knowledge doesnt make the game difficult, rather frustrating. Ill try and implement that in future games! <3 Ibrahim.

Submitted

I liked the boat phase and the paddle animation is nice :D Working a little bit more on the general atmosphere of the game would be a big plus, like some effects or musics. Good job anyway :)

Developer

Music was something i gave thought to at the end which i regret now :(

Submitted

Good game

Developer

Thanks!

Submitted

I tried to get passed the bat demon after the boat about 10 times but couldn't.  I did like the grass moving as I walked through it and the story too.

Developer

Ah, the key there is patience dont run and gun at the enemy, try to gain as little forward and upward movement as possible. Try again?

Submitted

Sure.  Because the jump off the boat is so powerful, I kept trying to jump over him but no what what, soon as I landed, there was the bat demon :)

Developer

Yeah, should have given more thought to it. Maybe update your rating after you have finished the game?

Submitted(+1)

I keep dying T_T
I like the art, the sounds and the funny floating text telling you what you need to do.. but I keep losing all my progress.. if you get hit you return from the beginning, I don't know how many times i clicked on Another chance hahah

Developer

You are absolutely correct! Last day i realized that I was making a game that appealed to me (extremely difficult), and not one that appealed to a more general audience sorry about that.. but glad to hear you made it!

Developer

Leave feedback here please! I dont mind extreme or mild criticism.