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A jam submission

GraphiteView game page

Submitted by Bromelee (@JFBrMusic) — 22 hours, 38 minutes before the deadline
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Graphite's itch.io page

Results

CriteriaRankScore*Raw Score
Art Style / Visuals#43.9473.947
Overall#292.8292.829
Audio / Sound Design#312.6842.684
Theme#442.4212.421
Gameplay / Fun / Engagement#512.2632.263

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Unity, Photoshop, Mixcraft

How does your game fit the theme?
- The machine required ammo air, you get it from your movement and gravity.
- The world is made of graphite, everything you can destroy will be ammo for your weapon

Easter Egg Challenge
First Level:
- Secret garden (you can jump the first house and find a little garden, free graphite)
- Hidden Resources (If you can pass the second house, will find many erased elements and a funny message, more ammo to your weapon)
Second Level:
-You can find at the begining a hidden area, accesible cause a code error XD, yo find some ammo and some funny messages
-If you shoot to the last message will appear the GoedWareGameJam logo
Fourth Level:
- You can avoid the end of the level and find some funny messages
- You can shoot to the middle mesagge to draw my logo x3

Self-made & used stuff

Audio (e.g. music or sound effects)
Assets (e.g. free or owned)

Anything else you'd like to share about your game or development process?
Hope you enjoy this tst of game, takes me 3 days to create because of many thing in this week, but complete it, hope you enjoy it and like it x3 ♥ ♪

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Comments

Host (1 edit) (+1)

Fun concept with a unique, hand-drawn visual style that really stands out. ✍️

As others also mentioned in the comments, dying to an invisible enemy and having to restart completely felt a bit harsh at times. Checkpoints would have been cool.

The audio could have had a bit more, as I also read in the notes, but was still ok. The theme was present...check.
Controls were fine, though there were quite a few to remember, I sometimes got my fingers mixed up 😅

Impressive how you managed to combine the themes from two different jams.💪

Solid jam entry—definitely keep going like this! 😊

Submitted

Really cool visuals, though the jump is quite finicky if you sprint and jump you can fly through the entire level. I think some checkpoints would've been nice as getting hit is really punishing and the player controls aren't that responsive (like I want to turn to shoot I actually start walking towards the direction). 

But I like the vibe it has going on so great job on that!

Submitted(+1)

I like how the finnicky jump mechanic on walls is used to find the first easter egg lol. The fart effect when you die was pretty funny too. The environment looks awesome! Everything looking like pencil work is a great touch. Mechanically, there was a lot of controls, shooting air, swapping between shooting and restoring, kicking, and jumping with space all being bound to different keys along with WASD was a lot to grasp for me, I think this game fancies using a controller, or mapping some commands to holding a button (For example, W to jump, Holding the shoot button to swap, but keep the current control scheme as well). I think getting hit by the invisible enemy was a smidge unfair, as this encourages you to spam the graphite throughout all the stages, which is something I personally did not want to do. I noticed you partook in two jams, good luck! Submitting for one was hard enough for me 😅

Developer

Hey thanks so much for playing and this comment, i will take the feedback for a future update.

Yeah this game is for two jams but the themes was the reason to create this type of game

- Everything is reasources

- Wind

- Sketch

Combinating this three themes i got the idea of this little game x3


Thank you so much for playing it x3

(+1)

Pros:
estéticamente el shader le da un toque interesante, muy curioso, las acciónes del personaje son justas, ni más ni menos, el nivel se ve interesante artísticamente

Contras:
algo importante, cuando te mueves la cámara no se debe centrar al personaje, sino ir delante o tendrás la mitad de la vista inútil para el gameplay, los hitbox de los enemigos están como grandes, a veces me acerco a patear un bicho aturdido y acabo golpeándome con él, a eso sumar que mueres y toca hacer tooodo el tutorial otra vez, y hay que darle más dinamismo y acción al gameplay

Submitted (1 edit) (+1)

The game looks so cool and the animations are great. One feedback could be using sounds that fit the vibe more, like another commenter suggested, the oof sound should be an easter egg!

Great work :D

Developer(+1)

Hey there thanks for playing it, and love that you like it, the sound will be change it yes, was jus a little request from a nephew, he was a tester in the process XD, thanks so much for the feedback and for playing my game.

Submitted(+1)

Really cool concept, and the atmosphere is amazing. I love the visuals!

Developer

thank you so much, really love that you like it and enjoy it, thanks for playing it

Submitted(+1)

I like the unique visual style. It was a bit difficult however since you get one shot killed by everything.

Developer

thanks, yeah, was an interesting cvisuals to get that pencil draw style, yeah maybe the one hits is a little dificult, must thing in another idea to give more chance to complete the levels

Submitted(+1)

The game is awesome! However, I feel the sound could be improved — while it's funny, it seems a bit out of place with the game's calm and chill atmosphere. Since sound design is such a key part of creating an immersive experience, adjusting it to better match the mood could really enhance the gameplay. Great work overall!

Developer

Hey, thanks for playing and yes, maybe the sound is out of place, think better in another option, this was a request from a nephew x3, i will change the sound in a future update, thanks for playing it x3

Submitted(+1)

its a nice idea, but I died to an enemy I couldnt see. I know the idea of the game is to "redraw" stuff using the graphite spray, but there was no warning beforehand and 1 hit and I had to restart

Developer(+1)

Thanks for playing, yeah, the one hit dead was decided for time, to be honest i work only three days in this game e.e, the original idea was 2D and try it but dont like it XD, But i must check this for a future update like a life bar or and air shield that regenerate with the time.

Submitted

cant wait for an update!

Submitted(+2)

I like the idea, but I think there should also be a health bar/ life counter because it's really annoying when you accidentally touch and enemy and have to start over.

Developer(+1)

Thanks man for playing, the original idea was one life, like those games made to die and discover, but the life bar also is a good idea to check in a future update x3. thanks x3

Submitted(+1)

The game looks great but it unfortunatly causes way too much lag on my pc for me to be able to experience it to the fullest

Developer

Yeah the game is a work of shadders and effects maybe to much for some PC, must check that too in afuture.