Cool game
Play Spooky Factory
Spooky Factory's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound Design | #20 | 3.083 | 3.083 |
| Creativity | #28 | 3.167 | 3.167 |
| Enjoyment (Best Game) | #28 | 2.917 | 2.917 |
| Aesthetics | #32 | 3.333 | 3.333 |
| Story | #34 | 2.500 | 2.500 |
| Horror | #41 | 2.333 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
What game engine did you make this project in?
3
Comments
"The control scheme is really interesting. I kept trying to use A and D to move left and right out of habit before realizing it didn’t work, haha. I really like your art style, and the limited field of view is a cool idea too!
As a red/green colorblind person I was VERY very confused to start out -- I think it took me like 10 minutes to figure out why "remaining" was going up instead of down. I love this sort of shadow style and I'm glad I stuck around though. When you're damaged, it's a rocky experience trying to move around -- appreciated the little ":(" sprite.
I like the environment and how straightforward the game is! How the light interact with the environment is pretty cool. One thing I did notice though is that the player's collision box is noticeably bigger than the player's actual sprite that led to getting stuck on objects and around corners.
You did a great job on the environment, making it feel spooky. I like the premise. Adding an objective marker for going back to the break room would be helpful. Nice art also!
Very nice game, like the enemy design a lot! Also the way back to the break room seems like the actual challenge everytime.
Idea is simple and creative; wish I could know where the break room is. After activating the lever, I couldn't find my way back.
Quite a simple game, the idea of which is even simpler.
The only thing that can confuse is the controls, which I did not immediately understand. There were not enough sounds and effects, decorations for the location itself. In 15 minutes after activating all the levers, I still could not find the exit, perhaps the flag for the exit did not hurt either. The enemies are rather boring and clumsy, sometimes they disappear on their own.







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