Great concept! The sound effects were a bit confusing at times, but overall it was really enjoyable. A short tutorial would’ve definitely helped me get into the game’s mechanics!
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Overburn's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #98 | 2.424 | 2.556 |
| Enjoyment | #101 | 1.897 | 2.000 |
| Overall | #109 | 1.845 | 1.944 |
| Presentation | #115 | 1.581 | 1.667 |
| Use of the Limitation | #117 | 1.476 | 1.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
PixelDS
Software used
Bevy, Inkscape
Use of the limitation
The two states can both benefit you and harm you as you play on
Cookies eaten
No cookies, but it was hot so i drank some sprite mixed with ribena squash twice
Comments
The concept is cool, but I had a hard time understanding the controls, and what I was supposed to do. I didn't manage to go very far, maybe because of bugs, or just because I'm bad, I'm not sure. But I think it has potential, and with a little bit of polishing, this could turn really great!
Bonus point for using Bevy, it's a really cool engine. Still a bit rough around the edges, sometimes, but still really cool.
This seems to be a reoccurring issue with everything i develop that, since i’m the one that created everything, i believe it’s self explanatory 😂 I most definitely need to stop skipping the tutorials for my projects
Bevy was great, i really liked its ECS, rust has always had a place in my heart (although not my most proficient language) It was really annoying however how many breaking changes they make. I’d be looking at recourses online and nothing works because they decided instead of component.function it’s now function(component) for example 🤦♂️
Thanks for the feedback!
I like the concept, but the execution could be improved on. I could not for the life of me beat the first level
I could see this game as being a little more complete, but I was also a little confused about what exactly was going on. I was able to double jump at some points, and the character would often glitch through the floor and walls. I think there should be more levels and some more debugging and the game would feel better.
I suspect these bugs are web-build related since i never ran into them during development, double jumping was intended but it doesn't seem so since i never really had any sort of mini tutorial or guide at any point in the game so it does appear like a weird mechanic definitely
Thanks for the feedback!
I think I don't understand the concept. I get the puzzle-ish platformer using the orb, but don't really understand the usefulness of both states. I believe the blue one slides a little bit, and the red one seems to jump higher, but sometimes it barely jumped, and the blue one jumped higher. Still a nice concept and it was fun to play it!
absolutely, i only had 2 days to both learn my engine and physics engine separately (whilst making a complete-ish game). I had to choose between super refined physics and states but no proper level, or 2 somewhat decent levels and at the very least (somewhat) satisfying gameplay.
Thank you for the feedback, for the next game jam i’ll scope down and use this as a learning opportunity; If you have any advice for how i could have made the states more useful i’m happy to hear it!
I figured, that makes sense. The jams are a great place to learn, so I'm happy to hear it was useful for you! For the states, the gimick of each one could be more impactfull and have "puzzles" that require them or preven them for crossing, forcing you to switch. Something like you already have, but on a bigger scale and more tied to what those states represent, cold and hot, and maybe having only 1 good level with 1 clever way of using the mechanics rather than 3 rushed ones.
Not sure if I played it the right way, but I got to the goal by going through the walls without needing to switch states.





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