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AftertasteProduction
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This game kinda caught me off guard lmao.. I thought this will be 3D game, to my surprise it isn't hahah
The game itself is pretty good blend between 3D and 2D, but there are several point I wanna make
On the first try, I don't know why I always fall down in front of the doors. like I'm changing from adult to children. Was that collision bug? or intentional?
Also on 3d world, I feel like the twist take to long to happened, like I have to explore not so wide room a bit before I got to know the twist is on the game boy, and it is inside a box. Well I guess that's what I call a mystery. lmao
On the 2D world, I love how you add a little bit of puzzle there, like I have to do take this key before I can proceed, but there's an enemy in front now I have to take another route. this is a good part of the game. The stealth part of the game is also interesting. Little feedback on the game, please make the enemy and player not colliding, kinda hard to move if the enemy keeps changing move when we near him. Took me awhile to realise I can kill the enemy by jumpeng to them like mario lol
I Hope you are focusing more on the stealth mode, and the 2D world. That part was what I think sells your game.
Greatjob!
I'll start with what I like about the game
Love the art style, very cure little animation too, the room is also pack with things. it is not just an empty room full of nothing. love it soo much
The little downside is, the clue feels like random. I didn't know where to go other than move to all the object until there's clue. And sometimes the clue even not on the right spot, it says found something on the door while i was interacting with bookshelf. I feel like you planed to do more room than this one, but got no time to do the art.
Little improvement to the game, I think adding interact cue to the object will tell a lot more to the player, like a little interaction with the environment. As for the clue, I hope there's a window for past clues, so we can revisit. Right now the mechanics feels like challenge of memorizing clue soo.....
Overall, this game has potential, love the character design.
Good Job!
Gotta say, this game stumbled me the first time I play. but after awhile I guess I can pretty much grasp what happen.
Pro of the game, it has unique takes on the jam, unique gameplay, and great mechanic
Downside of the game. I feel like the there are no consequence, for opening up a clue box (that's what i call it), the game loop feels underwhelming, on the box also there are no clue or some short of UI feature that allow player to know weather this box is the answer or not.
a little Improvement, maybe you can add some short of hazard, like bomb or something so when player open the wrong box it'll explode, or some short of surprise when opening up a box.
Overall a good game. good job!
Well... Each option effect each person stats (mom, giraffe, nuy). After calculation, it will select the next dialogue based on who has the highest stats, then proceed the next conversation. If there are character with same stats, it will resolve it like this
mom==nuy =>mom wins
nuy==giraffe=> nuy wins
giraffe==mom=> giraffe wins
like rock paper scissors....
if all the character has the same stat, then mom wins! because mom is always right.
The thing is, because the option given mostly (not all) decrease mom stat, the only way to get mom ending is to balance all stat (mom==nuy==giraffe) ON THE ENDING of the game. Which is pretty hard to obtain.
as for the question as to why you feel all the options are meaningless, it's because i had restricted time when i create the dialogues, so some option and dialogues are reused multiple times, creating a feel like there are no effect on the dialogue.
Best solution is to actually show all character stats, so people can see what option effect what character.

























