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HighOnCode Interactive

77
Posts
2
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A member registered May 28, 2023 · View creator page →

Creator of

Recent community posts

Im glad you enjoyed!

Thank you! Actually for me the tutorial was the most important part of the whole game to introduce new players to the game mechanic. Thank you for playing!

Ahh... i see! Thanks for your feedback!

Thank you for playing! There is acctually an indicator: The current action block is a little bit bigger when active!

Thank you!

Thank you!

Wow! I just loved it, well done!

Thank you! The idea is actually, that you have to swap the action blocks and time them correctly. I'm glad you liked it!

Glad you enjoyed!

Tysm!

tysm!

It took me some time to get used to the mechanic, but then i found myself playing it for quite a while! Great Job!

I like the hand drawn graphics and the sfx + music. Great submission!

This game creates such a unique atmosphere! Didnt jnow, that opening cans can be so relaxing. And the AI... makes it 10 times better!

I call this: perfection! Awesome music and sfx!

Addicting... Very fun to play and good polish! Great submission!

I really liked the art, and I found myself playing it for quite a while. Great work!

Great concept! The sound effects were a bit confusing at times, but overall it was really enjoyable. A short tutorial would’ve definitely helped me get into the game’s mechanics!

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I really enjoyed this point-and-click game and the combining mechanic! The music added great tension, and the overall presentation is amazing. Fantastic job!

It's alr thank you for playing!

I really liked the concept and the game mechanics with the skeletons! The music was an absolute banger, and the art was super nice too! The torch mechanic reminds my of this one: https://mz-eth.itch.io/enkindled

Thanks for playing! I'm not exactly sure what you meant by 10.2... there's actually no 10.2 kg weight in the game. The whole idea is that the game thrives on its randomness!

Thank you for playing!

Others had the problem too with the screen size! In a future update i'll fix that. Glad you enjoyed!

What software did you useß FL studio?

Very cool submission! The music fit really well, and the retry screen made me laugh! I think your concept is really well thought out, and the name is quite fitting too!

Do you plan on working on it in the future?

Very intuitive brewing system! I like the atmosphere you create with the sfx and ambient sounds... Great work! Also a very fitting name!

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It took me some time to figure out how the controlls work... The name is really fitting. Nice game! Good job!

The name is really fitting and funny! I found the game super intuitive, and the music…  just perfectly matching! Great job! Also, awesome use of the limitations - simple but effective, and honestly, pretty addictive!

Art is stunning and i really like the concept! Great use of limitation - simple and straightforward! Good job!

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Great art! I played it for a while and actually found myself really enjoying it!

I killed more cats than i wanted to... I'm not proud of that! Great art and interprtation of theme! Definetly one of my top 10s!

Ty! Good luck with your game!

As the others said the use of the limitation was a little bit underwlming! But for a game that was made 72 hours this is a pretty good submission!

I liked this take on the limitation and i found the issue too, but it didnt bother me at all.

Hey! I thought about your feedback and came up with an idea: each cube has its own timer that makes it drop after a certain time. But, just like in Tetris, you can drop them manually. Or there are enemie-cubes that keep the player engaged, beacuse he has to act. What do you think is better? Thank you for playing!

Look what i came up with:

I have to work on that... Thank you for playing! <3

Thats a good idea! Like in tetris where the cubes keep falling anyways and you just can click to place them faster. Thank you for playing!