this game was so unique, i don't think i've ever seen a game like this 😂😂
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ah, maybe next time add what you get in a list, check against the list and clear it maybe every 2-3 opened boxes, it’s fine to repeat more than once every 5 boxes just not back to back 🤣
PRNG is known to be biased towards certain numbers so checks like these can be more important than you think (even tho i myself always forget)
that felt really well polished, the story wasn't developed at all but i somehow found myself interested in reading the text (which i can't even be bothered to do with triple A games). The graphics were great but i feel like the shaders were applied too heavily, maybe 20% less of everything you applied and the game would of been easier on the eyes 😂
I was spawn camping the blue chirping enemy, that boy was a menace
great job, especially for a 2 man team, and only 1 developer!
The art was super good, the green slime/acid on the floor did sort of bother me though, with the rest of the assets being so well made it felt out of place. The gameplay was actually really fun, the movement was super fun to fly around with and the game was long (in a good way), i didn't finish it eventhough i've been playing for quite some time now. I disliked the world flipping, i understand what you were trying to do but with the physics and mechanics staying the exact same, it was just sort of nauseating and didn't add anything to the gameplay.
Amazing job, well done the four of you!
that pronunciation of baguette killed me 😂
I personally don't enjoy these types of games, but the entire game felt super polished, incredibly polished- the menus all matched, there was no obvious bugs, everything did what you'd expect it to. I'm super impressed with this submission regardless of my bias
a tofu baugette with cashews sounds rancid, the thief did you a favour 👌
I actually believe there’s a bug where level 2 gets skipped, did you go through a maze level?
- I did camouflage the landmines on purpose, but in hindsight and looking at feedback maybe it was a little too well hidden 😂 i should definitely look at using a larger variety of colours to indicate what’s what
- can you give me some details with the input delay? that’s definitely a deal breaker for a game like this
thanks for playing and leaving constructive feedback!
This was a really interesting concept for the game jam, i do think this game should of been scoped down to give a portion of it more detail, but all in all it was a good play!
TypeError: Cannot set properties of null (setting 'onclick')
I also got this error pop up but after clicking ok it didn't affect anything
I didn't expect this game to build such an atmosphere around it really enjoyed that element of it. An idea like this you should have definition saved for a larger game jam where you get more time for art and implementation
Great job man, i didn't expect a 3 day game jam to produce games with atmosphere like this!
This seems to be a reoccurring issue with everything i develop that, since i’m the one that created everything, i believe it’s self explanatory 😂 I most definitely need to stop skipping the tutorials for my projects
Bevy was great, i really liked its ECS, rust has always had a place in my heart (although not my most proficient language) It was really annoying however how many breaking changes they make. I’d be looking at recourses online and nothing works because they decided instead of component.function it’s now function(component) for example 🤦♂️
Thanks for the feedback!
this so far has definitely been the best use of limitation i've seen so far i'll give you credit for that! The art style is great however the background not being anti aliased was really bothering me when moving around quickly, it's jarring. The game itself I don't have many complaints about i think you scoped this project super well
I suspect these bugs are web-build related since i never ran into them during development, double jumping was intended but it doesn't seem so since i never really had any sort of mini tutorial or guide at any point in the game so it does appear like a weird mechanic definitely
Thanks for the feedback!
absolutely, i only had 2 days to both learn my engine and physics engine separately (whilst making a complete-ish game). I had to choose between super refined physics and states but no proper level, or 2 somewhat decent levels and at the very least (somewhat) satisfying gameplay.
Thank you for the feedback, for the next game jam i’ll scope down and use this as a learning opportunity; If you have any advice for how i could have made the states more useful i’m happy to hear it!


