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A jam submission

Soko-Second-Unseen-worldView game page

Submitted by Sappir — 1 hour, 5 minutes before the deadline
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Soko-Second-Unseen-world's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#673.0513.200
Controls#803.2423.400
Overall#973.1463.300
Audio#973.1463.300
Graphics#983.4323.600
Fun#1062.9563.100
Originality#1193.2423.400
Theme#1732.9563.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4

Wildcards Used
n/a

Game Description
I tried to make a sokoban game!

How does your game tie into the theme?
The second world is the unseen world. You can teleport between them.

Source(s)
Probably? But I don't have it on git or anything :/

Discord Username(s)
Sappir

Participation Level (GWJ Only)
1

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Comments

Submitted(+1)

A fellow roomba game?!

Submitted(+1)

Neat game! Really hard to crank out puzzles for a game jam but you did it! Congrats!

Developer(+1)

Thank you. Once you get past the initial set up for the puzzle frame work its pretty easy! 

Submitted(+1)

Cool puzzles and nice graphics! Switching worlds is a great concept that could be used for more levels and mechanics! One thing I didn’t understand is what the things that say “Cost 1” do, but maybe I missed something.

Developer

Thank you! “Cost 1” subtracts the resource you collect per level!

Submitted(+1)

Liked the puzzles with the two worlds to teleport between. The graphics are nice though I wasn't really sure what was what. In general, I felt like purposefully introducing the individual game mechanics one after another to let the player learn your game and then throwing them into challenging puzzles would have made for a better learning curve. Overall, nice work!

Developer

Thank you for your feedback!
Yes, I didn't have an idea of what I wanted and just threw random ideas together for the graphics. I can see why you don't really know what is what.
Creating a tutorial stage for the player would have been amazing. I didn't realize how hard it was for others.

Submitted(+1)

Pretty cute. The gameplay is very simple, I liked it a lot

Submitted(+1)

That was a nice puzzle game, at first I thought I was stuck but then I understood that I could push a row of boxes and the one closest to the hole will fill it 😌 The sound effects unlocked by the pickup items were funny

Developer(+1)

Thanks for playing my game!
I wasn't sure if I wanted to write down the mechanics of my game or not lol. I wanted to the player to be surprised at what they can do and cannot do in it but, I know it can lead to some frustration.

Submitted(+1)

Yea I understand the feeling of wanting the players to discover mechanics themselves well hahah

Submitted

pretty chill and nice sokoban. it got little bit to get used to it but then i liked it. And i guess the two levels and chosen by random? that makes it a bit unbalanced (sometimes super easy, sometimes i got stuck). and the undo button does not reverse the push, which i thought is the point of an undo button :D

But cool entry, keep up the good work :)

Developer

lol thanks for playing! Weird about the undo thing though. I saved both the ground and push block grids plus player position each turn and just restore the previous state when you undo. tested it pretty hard including edge cases like undoing item pickups. and yeah the levels are random but i cross-checked them against each other when making them so you shouldn't be able to get stuck, though maybe i missed something there. if you remember what happened with either thing i'd be curious to know. appreciate the feedback

Submitted(+1)

Very creative, melted my brain trying to get thru it!  I don't know if this should be considered a bug, but I thought it was odd that you didn't lose the pickups when hitting undo.

Developer

Ah thank you! Do you mean, like the resource counter on the top left corner didn't go down when pressing undo and undoing the pick up?