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pretty chill and nice sokoban. it got little bit to get used to it but then i liked it. And i guess the two levels and chosen by random? that makes it a bit unbalanced (sometimes super easy, sometimes i got stuck). and the undo button does not reverse the push, which i thought is the point of an undo button :D

But cool entry, keep up the good work :)

lol thanks for playing! Weird about the undo thing though. I saved both the ground and push block grids plus player position each turn and just restore the previous state when you undo. tested it pretty hard including edge cases like undoing item pickups. and yeah the levels are random but i cross-checked them against each other when making them so you shouldn't be able to get stuck, though maybe i missed something there. if you remember what happened with either thing i'd be curious to know. appreciate the feedback