very juicy game. very satisfying to play. the way limitation is used is a bit weak tho
it is pretty easy to just stand at the middle and spam click, that make the game a bit too easy
overall great game. great job!
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4 | 4.143 | 4.143 |
| Presentation | #6 | 4.286 | 4.286 |
| Overall | #26 | 3.571 | 3.571 |
| Concept | #44 | 3.500 | 3.500 |
| Use of the Limitation | #82 | 2.357 | 2.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot, Aseprite
Use of the limitation
Every unique brick has a special property when hit/destroyed. Additionally I've always found breakout games to be incredibly unpredictable.
Cookies eaten
A billion
I spend a nice time with your game. It's really good Arcanoids-like inspired game. And this aethtetics... omg I am a big fun of stuff like this.
So what about gameplay and gamedesign. You did a good job, everything feels smooth and nice. But you should show your content more early(for short games like gamejam ant etc). Game feels interesting in begining but with time player start to feel boring, and this brick effects, with multyballs should appear in this time to save player interest level.
Good job.
Really fun! This feels really good to play. There's a lot of juice and gameplay things (charging up a swing, the way you can hover) that make the movement for a Breakout / Arkanoid clone feel really inspired and nice.
I feel like for "Use of the Limitation", there could be more than just different brick properties (which I didn't find all that distinct aside from the multiball one).
I saw the art for this one in the dev channel and I really was looking forward to playing it. Did not disappoint! Wonder if there's an end :0
Really cool game, it reminded me a lot of playing pinball at an arcade - it's hectic, fast-paced, and you even added multi ball and extra life things too haha. My only complaint for this game is more of a complaint for these pinball arcade games in general, being that sometimes the way the ball bounces can feel unfair at times, but again, that's more so the case with this genre in general. I guess also I could say if you were to add to the game, it would have been nice if the properties of each block were more clearly communicated to the player. But really, this is a very solid entry, great work !
I really like this visuals of this one, rest of the game is good but that aspect is great, a little bit trippy but i love it.
This game is wonderfully hideous to look at and I'm all for it. It feels like I've stumbled across a game of breakout while delving into the hostile mind of the insane.
17985! Real cool twist on breakout, I especially liked the blocks that corrupt other ones to further their effects, gives you good motivation to aim and hit particular spot which is always welcome. I felt like it was a bit tricky to control at times, the ball moves quite quickly and you can't really slow it down. Really cool entry overall!
Awesome game, looks cool. Impact is really felt from the hits. Each type of hit is needed in certain situations, which is cool. I got to 20885 points, but still did not understand how to make many balls like in the gif on the game page
I really liked this game!
This game dragged me in quite a bit and I lost track of time. The visuals are really cool and the gameplay feels great!
I would have liked to see some more brick types, but as a solo dev I think this game is really impressive and cool for the time given, I'm honestly surprised you don't have more ratings, this was a really good game, one of my favorites so far!
My highscore was 075635 :)
The use of the limitation was unclear while playing until I read your comment. I would have appreciated some onboarding or a brief description on the itch page (my bad if I missed it). But apart from this nitpicky feedback, I really enjoyed a lot your twist on the classic pong/pinball style game. I had a lot of fun. Great game and great
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