I had a lot of fun. I deeply love the character art and the walking animation. I like the different twists you introduce. Good work.
sabarrel
Creator of
Recent community posts
Thanks for your appreciation!
Yeah, we agree indeed that aiming was kinda difficult. Adding to my teammate, we added the crosshair believing it would help with targeting, but is true that can get confusing. Also, as my teammate implied, the goal was to make it procedural and infinite, so this suited our vision.
Glad you liked the twist on the inverted and the pikn character, we enjoyed making them a lot!
The use of the limitation was unclear while playing until I read your comment. I would have appreciated some onboarding or a brief description on the itch page (my bad if I missed it). But apart from this nitpicky feedback, I really enjoyed a lot your twist on the classic pong/pinball style game. I had a lot of fun. Great game and great
I had fun with the tiny scaping enemies, and overall, the wide variety of them. It was a fun bullet hell game. The tiny escaping enemies were quite. I consider that they were in a fun way, trying to catch them was fun enough. I saw a good use of the limitation, but i died pretty hard, especially when I got slower, could be a skill issue, but it stopped me immediately of enjoying further in the game.
Nice ambientation. My biggest problem here was to really tell if I'm hitting the enemies and dying without prior warning (which might have missed some healthbar), but perhaps by having an attack animation, sfx, or any other feedback mechanism would improve much, at least conveying what you're really doing in the game. Visually, it was nice, and the music was as well. Overall, nice concept and nice work!
At first, I was a bit unsure about the concept, especially since I would have added more dynamic challenges, as the snail falls short quite quickly, but the moment I reached the 2nd input limitation, I engaged more with it. The reverse camera is an intense flip, but tying it up with the speed-up music really sold the emotion of difficulty and challenge for me, highlighting even more the limitation.



