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sabarrel

18
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4
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2
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A member registered Mar 24, 2023 · View creator page →

Creator of

Recent community posts

I had a lot of fun. I deeply love the character art and the walking animation. I like the different twists you introduce. Good work.

It's so nice that you enjoyed it so much. I adore the fact that you made an illustration for real!! Insanely cool!!

Cool game! I enjoyed the mechanics and the art! 

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First of all, thanks for playing our game and for your praise! Glad you enjoyed it!!

Definitely some onboarding or explanatory text in the main menu about hazards would have helped! Good that you liked the main menu and the different bobbers!!

Yeahhh, we've got to realise it now after seeing people playing it. Thanks for playing it and appreciating our game!!

Thaks! Being an on-rails shooter, and having different characters brought us a lot of joy, the scope allowed us to invest in making them different enough and wanting to model them with some personality.

Thanks for your appreciation! 
Yeah, we agree indeed that aiming was kinda difficult. Adding to my teammate, we added the crosshair believing it would help with targeting, but is true that can get confusing. Also, as my teammate implied, the goal was to make it procedural and infinite, so this suited our vision.

Glad you liked the twist on the inverted and the pikn character, we enjoyed making them a lot!

A bit hard overall, but nice concept.

This was insanely cool. I don't care if it's half-baked, as you say, it was hilarious playing it. I love the audio mix and their melodic voices mixing up in such a chaotic choir. Moreover, reading the use of the limitation made me laugh. 

Great game! Funny concept and hilarious way of applying the limitation. Had a good time!

I enjoy the concept, and I like the goofiness of it. Sometimes it was a bit frustrating to get stuck with the crocodile in places and not being able to progress further. Onboarding and how to play was a bit difficult. But overall I liked the visuals and core idea. Good work!

The use of the limitation was unclear while playing until I read your comment. I would have appreciated some onboarding or a brief description on the itch page (my bad if I missed it). But apart from this nitpicky feedback, I really enjoyed a lot your twist on the classic pong/pinball style game. I had a lot of fun. Great game and great

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I had fun with the tiny scaping enemies, and overall, the wide variety of them. It was a fun bullet hell game. The tiny escaping enemies were quite. I consider that they were in a fun way, trying to catch them was fun enough. I saw a good use of the limitation, but i died pretty hard, especially when I got slower, could be a skill issue, but it stopped me immediately of enjoying further in the game.

Nice ambientation. My biggest problem here was to really tell if I'm hitting the enemies and dying without prior warning (which might have missed some healthbar), but perhaps by having an attack animation, sfx, or any other feedback mechanism would improve much, at least conveying what you're really doing in the game. Visually, it was nice, and the music was as well. Overall, nice concept and nice work!

At first, I was a bit unsure about the concept, especially since I would have added more dynamic challenges, as the snail falls short quite quickly, but the moment I reached the 2nd input limitation, I engaged more with it. The reverse camera is an intense flip, but tying it up with the speed-up music really sold the emotion of difficulty and challenge for me, highlighting even more the limitation.

Thanks for playing and leaving a comment! Glad you enjoyed it!

Definitely! A groovy track would make the experience more engaging, but still, glad you found it fun!

You're right!
I appreciate your feedback! And I agree. I see the potential of having a more fine-tuned difficulty and giving even more weight to the wizard's main feature, the shooting direction swap.
Thanks for taking the time to play it and for giving constructive feedback!

Thanks for playing and for your feedback! I agree. I see the potential of having some leverage or progression, making it much more engaging.