Creative movement and attack machanism !
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The Killbot Who Loved's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality & Innovation | #14 | 3.619 | 3.619 |
| Theme | #32 | 3.190 | 3.190 |
| Overall | #61 | 3.019 | 3.019 |
| Audio | #90 | 2.714 | 2.714 |
| Graphics | #112 | 3.000 | 3.000 |
| Fun & Game Design | #163 | 2.571 | 2.571 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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https://gd.games/games/cbd87929-132d-4858-910e-6d744c5b02e8
Comments
Definitely an original way of character movement and attacking. Great work!
Love the idea! It’s well-built, with simple yet polished art. You did a fantastic job—keep developing it, and you’ll have something truly remarkable!
Very cool idea, but i struggled with controls really bad some tweaks and this could be great!
The idea is original indeed, but I think something felt off. Maybe it's the robot that feel to cute... I you see him agonazide, it's feel cruel, don't get me wrong the games feels good, but I just feel to much every step was in agony. If you have a strong heart go for is a good game.
I saw this game on when looking through the submissions after they closed and I'm really glad I went back to look for it.
moving while trying to not kill anything felt like playing twister with fingers (positive), I thought it felt very thematically appropriate and from your replies to others seems that was the intention, good job!
This would have been a great game if it wasn't for the movement. It just felt to janky, which would have been fine, if it weren't for the fact that you have to alternate between A and D. And not only that, but the killbots attacks interfered with movement, which just makes playing the game more tedious than it is. Really, all you need to do is fix the killbot attack causing you to stop problem, as well make platforming a little easier (i.e, no jumps over pits) and that would solve most of the games issues. Other than that, good game.
That's... kinda the entire point?
The whole point of the game is that you're so strong that you have to hold back your movement and move in a very weird and specific way to avoid hurting anybody. It's supposed to be a very difficult game too. I'll give you the attacks interfering with movement though; I thought of it as a "punishment" for letting the attacks trigger, but in practice even I felt it was a little weird and sometimes frustrating....
Interesting concept! I just found the movement a bit weird — my brain kinda broke sometimes, lol. Still, a neat little game! If you're jumping between entries like I am, feel free to try mine too: https://dummy77.itch.io/ace-axeton
(No pressure, just if you're curious!)
could not understand anything the entire time, perhaps need better instructions?
Super neat idea!! I love the concept of trying not to hurt anything around you and having to restrain all of your movement. the walking mechanic is awesome! Great use of the theme. The controls regarding holding the button to restrain your missiles and stuff could be a little more clear. I thought only when the missile was active, I should hold to dispel it! I figured it out eventually lol. Great game, thanks for sharing!


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