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A jam submission

UnfinishabaldView game page

Can you protect the world with a big sword, a fast bow and a lot of shuriken
Submitted by Drenaya, Wanounet, sisimonis — 1 day, 11 hours before the deadline
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Unfinishabald's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Relevance#24.0004.000
Endless Gameplay#24.3334.333
Fun/Game Design#43.6003.600
Overall#73.6673.667
Overall#83.6333.633
Audio#103.1333.133
Graphics#123.0673.067

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Nice! I might just be a noob but I struggled to attack the enemies with the auto firing weapons. I was constantly running away and then struggling to time my turning around to attack with the different speeds of the cool downs. A fun risk elements to attacking the enemies though.

Developer

Hey thanks for the comment. 

Obviously it may need some balancing and adjustment on the difficulty but that was the initial idea. If you struggle too much  i advice you to focus the shurikens, they can attack behind you 😋

Developer

it’s ok to struggle at first but by improving the weapons, it will get way easier to time your attacks ;)

Submitted

Nice work! I'm a big fan of the diverse attack options and the different enemy types you've included. One thing that stood out was the UI's size, it feels like it covers too much of the screen. It might be a nicer experience if it could be in a hidden menu that could bring up with a key.

Developer(+1)

Hi ! Thanks for the comment !

The UI size was because the initial design was more like an idle game with a strong clicker aspect (like a clicker heroes or a adventure capitalist). We finally came with something where the roguelike part is way more important and indeed we should have adapt the UI ;)

You know how it is, it's hard to see this things when you are focused on the game since some hours ^^

Submitted

Pretty good, I was not able to make it too far but it was entertaining. With some more polish to the game It could totally suck me in for hours, but right now it didn't. I'll just be straight with what I think could improve the game:

1) the player, the enemies and their projectile sprites should stand out more than the background, maybe they need some outlines or something like that.
2) There should be some more effects when hitting enemies because at first I wasn't sure if it was hitting or not etc.
3) The UI isn't quite pleasant, I think it should look more like path of Exile / Diablo style where its like a hot bar / dash board at the bottom of the screen and maybe the map and wave number in a top corner. the upgrades kinda take too much space also when they could be merged and simplified so its just 1 upgrade path for each weapon with 1 cost per upgrade instead of separate for size and damage for example.
4) not a fan of the auto fire system asis, I thought it would be like Diablo / Path of Exile where it autolocks and autofires and then you can focus on moving and dodging. Right now it just randomly fires my shuriken and bow when im just trying to run away from the enemies and then when I need it, its on cooldown.

Also wave bosses would be cool even if its just 1 boss type enemy that shows up every 5 or 10 waves and drops more coins.

Developer

Thanks for the comment and the critics. 

There is indeed a boss wave every 5 level 😋. For now we have only one boss because of jam duration.

Else i do agree with most of the comments you did. It definitly need polishing.

Submitted (1 edit) (+2)

It's a pretty cool game! I like the concept, but it's a little hard to understand at first. I think the background could be improved because it's a bit blurry, and you can tell the difference between the character and the background also it woud be grate if you coud improve the ui a bit so we have more view of the battle . But in general it's pretty solid — I like it a lot!

Developer

Thanks for your feedback ! :)

You definitely posted the best view angle of dear Archibald x)

Submitted(+3)

Had a lot of fun playing! The ui could definitely use some love though. Having half the screen covered by upgrades makes for not the best experience, a lot of ui could be shifted around to give more screens space. The upgrades are well designed and give a lot of thought to the user. Enemy pathfinding is not really present it seems since i found some spots where they couldnt reach me, doesnt matter much because some have range though. Having some way to know where enemies are would be great for earlier levels because its a lot of walking. Very good game though, i got to about wave 24! But i dont want to end up playing 1 game in the entire jam so had to stop haha

Developer

Thanks for the comment ! 
Level 24 is already great ;)

Developer

thanks for your comment !

That’s indeed hard to balance between showing the map and having buttons big enough for you to spam click ;)


Not knowing where the enemies are can be frustrating, that’s why we tried to make them spawn near your current area at each wave but that’s true that if you unfortunately go to the opposite direction … at least that give you the opportunity to explore the map ! :)

Submitted(+1)

I went to try it again and saw this whenever i went full screen, its the sound slider and I can interact with it...

Submitted

Looks to be webgl only

Developer

Hi ! 

It depends on the resolution of your screen. We haven't fixed all the UI errors because of time ofc. 

Maybe you changed monitor since yesterday ? On a classical Full HD it should not appears bugged !

Submitted

Yeah, it probably is because i played on windows last time and now on webgl, just wanted to let you know of the bug

Developer

Thanks !

Submitted(+2)

The game is genuinely awesome. I didn’t get to play for long, but even in that short time, it really left a strong impression on me.

Developer

Thanks ! I'm really happy you liked it ! 

I advice you to try to go further if you can, the game becomes again more funny when you have the big sword, the fast bow and all the shurikens :) 

Developer(+2)

thank you !

The other developers are too good so they can’t tell you that but trust me, it is worth going as far as you can because even if you die, DESTROYING the low level slims when restarting will be very satisfying ;)

Deleted 337 days ago
Developer (2 edits)

Oooh thanks for taking the time to try and comment such a detailled message. 

You know how the jams work, we planned many monsters and stuff and ending with the ones we had time to do ^^.

But in the game we already have ranged blob (red and blue) as well as mini-boss each 5 levels (big red blob with 4 different attacks)

The blob color was obviously just a cheatcode to make more enemies easier :)

More enemies and waves diversity as well is the next thing we would do if we continue this one, probably with cleaning the assets & the sounds. 

Which wave did you reach ? Did you get the 4000 upgrade ?

Developer

thank you so much for that kind and constructive comment ! 

It was my first gamejam and it’s so nice to see you all enjoy our game ! 

Submitted (1 edit) (+3)

big fan of how you did the theme!
i ended up playing this the most, good work ðŸ‘Œ

Developer(+1)

Thank you !  
Did you get the shinny stuff ?

Submitted(+3)

i played again today and got all the shiny stuff!

Developer(+1)

Oohh nice congratulations !!

Developer(+1)

Thanks !
Did you manage to beat the dev record ? Currently it's wave 42 :)

Submitted(+1)

i went back and played again today and beat wave 50. the enemy scaling was pretty good all the way through!

Developer(+1)

Damn ! Good job. I hope you aprecciated the special upgrades ;).

Developer(+1)

thank you ! :)