Hehehe ! That's my friend drenaya that had this (wonderful) idea 😂.
Thanks for the comment !
Hi ! Thanks for the comment !
The UI size was because the initial design was more like an idle game with a strong clicker aspect (like a clicker heroes or a adventure capitalist). We finally came with something where the roguelike part is way more important and indeed we should have adapt the UI ;)
You know how it is, it's hard to see this things when you are focused on the game since some hours ^^
Impressive game !
A lot of features for one game, and they are clean (especially the pipe ones ;)).
Missing some ambiance and concerning the gameplay i have some remarks :
- Increasing drill size means less ressource to farm as the plateform brakes them all, which is really sad.
- I got soft lock because i couldn't get any material because of this
-the bombs are quite useless sadly
Good job !
One of the most impressing game i've tested yet.
Not ont the gameplay part but more on the aspect and horror feeling working well.
My main reserves are about gameplay, i didn't understand well how my actions were doing anything ? I was trying to flash them, emp them block them behind the door but i didn't really get what was in fact helping or not.
And i ended twice with a (really cool btw) screamer without even getting why.
Anyway pretty impressive again, good job !
The base is really great. I'm impressed you manage to go that far in the visual aspect of the game. Love the cat eyes.
On the gameplay i have some reserves. What i figured is that it's often better to just buy 1 cost cards because i ended with brick hands sometimes with only 3-4-5 costs cards again their 3 1.
A tuto or explaination would be great as well
Keep up the good work