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0VER1DE

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A member registered Nov 27, 2024 · View creator page →

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Wow, this is really unique and fun. The makeshift crafting /mining  is really interesting. Crafting with the combiner is kinda difficult though  and it wasnt clear immediately what the point was besides mining fuel. Also I thought we would end up upgrading the drill itself maybe to start collecting what it mines, more fuel efficient, faster, larger etc This is a really promising game though I could totally see this as a full on title with a live action adaptation starring chris pratt 

Pretty good, I was not able to make it too far but it was entertaining. With some more polish to the game It could totally suck me in for hours, but right now it didn't. I'll just be straight with what I think could improve the game:

1) the player, the enemies and their projectile sprites should stand out more than the background, maybe they need some outlines or something like that.
2) There should be some more effects when hitting enemies because at first I wasn't sure if it was hitting or not etc.
3) The UI isn't quite pleasant, I think it should look more like path of Exile / Diablo style where its like a hot bar / dash board at the bottom of the screen and maybe the map and wave number in a top corner. the upgrades kinda take too much space also when they could be merged and simplified so its just 1 upgrade path for each weapon with 1 cost per upgrade instead of separate for size and damage for example.
4) not a fan of the auto fire system asis, I thought it would be like Diablo / Path of Exile where it autolocks and autofires and then you can focus on moving and dodging. Right now it just randomly fires my shuriken and bow when im just trying to run away from the enemies and then when I need it, its on cooldown.

Also wave bosses would be cool even if its just 1 boss type enemy that shows up every 5 or 10 waves and drops more coins.

Really good base game idea and loop. The character designs are very cool  and perfectly match the scary vibe. it feels like it could just fit in perfectly with the SCP series. I wish you had more time to finish the game :) it was fun. Getting upgrades from the shop will be very interesting for the gameplay.  For critiques: I wish there was more audio design for the scary vibe and ( im not sure how ) if there was more clues on what tool / technique to stop the creatures.

Amazing game! I stopped at 10100 points. Its fun, and extremely replayable - since it has no UI it was kind of hard to stop playing lol. Nice music and sounds ( though the walk audio gets monotonous ). The game loop is really enjoyable and so is the art style. Also that model is amazing XD
If I could add anything to the game, maybe it needs something to change up the game a bit more like cars that randomly appear on the road that you would have to avoid, or something like that. 

lol the idea is really good! Its quite hard though and it took me a second to understand how the compass works. its quite fun getting used to this new change to something as engrained as coordinating your mouse. Maybe I didnt get far enough ( I think I peaked at lvl 15 or 16 )  but I think there could be some other addition besides cursor becoming  bigger and wonkier.

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I see the spirit, there is something oddly satisfying in amassing a large ball of dung. only gripes would be, I wish there was a satisfying sound when you make the big ball or when depositing and that the auto ticker is expensive imo. But the art style is so beautiful, it creates a really pleasant and fun vibe to play the game and the music is quite easy to zone out to and really focus on my new life goal of hoarding poo!

anyone else feel like your bullets werent hitting when you feel they should have? Also it doesnt feel good when you peek a corner and withing 0.0001 picoseconds you get shot before you can possibly shoot back or go back to cover.

But I really love this rare type of FPS and this one exudes a cool and coherent vibe so I dont have any major criticism and it would be cool to see more!

Holy Fuckin Shit, this game is amazing! really simple artstyle that carries tremendous vibes, amazing combat that really scratches the FPS itch. you can play it fast like the example gif or methodical like a swat unit clearing out rooms slowly but efficiently (you 1 tap enemies but enemies can one tap you, superhot is similar but you get freeze time in that and this focuses on gunplay and aim more).

going to be replaying this many times, would love more

man this is fun, looking forward to whats coming.

played on PC, really fun just wished it was longer ( as in more content ) lol

This is pretty fun, but the A.I is pretty boring, you can just one tap them with the pistol (or use any of the other guns) to kill them before they even attempt shooting you, also the zombie side mission was kinda weird / out of place lol. Also the enemies sometimes just seem to ambush you in the maps with lots of walls or you see them running a marathon to come get you, which is just weak compared to the rest of the game, but it is still quite fun and makes me want to make a tactical shooter experience like this