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HeavensGates

488
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A member registered Sep 03, 2020 · View creator page →

Creator of

Recent community posts

This game keeps bringing me back, so fun, I love the newest updates, the art is really starting to tie things together!

Was a fun jam, thanks everyone for the amazing games, and a special congratulations to the winners!

Fun little game, I enjoyed it! Although the lack of a fire rate cap leads to making myself a bullet hell :p

This concept was really cool! For the time you had, you made a great game!

One of the best games yet, thanks for the fun experience, all id change is maybe give the required letters some more weight, i end up sitting there for quite a while waiting for a letter i need.

I couldnt get it to run for some reason, any idea how?

I gave it a rating!

I gave it a rating and review!

Im not sure how to start this game, got any advice?

All you needed for this to make sense was the road to also move, it took me a little bit to figure out that it was suppose to be moving backwards on a road. But nice idea!

Damn this was fun! Its my favourite type of game and even though there isnt a big end goal, i still enjoy messing with this stuff!

What a nice little game, I had fun with it! 

Wow how nice! One of the most unique concepts ive seen so far! Great work!

Its the insane man himself that made 5 games in the jam, this one was quite nice! Good sfx, clean platformer, all works perfect!

I got all the packages, but the counting seems to be a little bugged, fun little challenge though! Similar base concept to mine!

I love your character he is very cute, concept is neat, sad it didnt get fully implemented, but thats the nature of this jam

Wow! A shame this game isnt finished, i was enjoying the vibes! Im curious what this woudlve been like if it was finished.

Wow, the art is quite nice! Well animated and the ability to climb is often not present in games so thats neat to see! The concept is fun whilst a bit janky, sometimes i die just because i picked up the potion. Very well done!

So its a game jam and all but heres my points of feedback, not that i expect it to be implemented, but just some learning:

  • I thought for a bit the flowers were edible, makes it confusing to see them until i noticed the apple.
  • The snakes movement is quite jittery
  • The hitboxes dont seem right
  • And of course theres some bugs in the winning condition.

Overall for a 60 minute jam, its a fun little piece! I enjoyed it truly!

Cute game, a bit confusing but doesnt take long to figure out what you need to do.

Great game! You have a spelling mistake on the start screen :p press space to playe

The concept is very fun, I like parries in games so this is like pure dopamine for me!

it is comforting to find another lost soul in this time of struggle 

Thank you, at least i got the dumb error fixed but man that sucks :c

Hey, i dont know if you left the rating before the game got uploaded, in case you did, can you give the game a second chance? Im sorry about it, it was far beyond my own control and ive gone 2 sleepless nights trying to get it to build ;-;

Also Ill do ratings for ratings, though i will try to play as many games as i can tomorrow

To anyone who wants to read the day of suffering I had: https://heavensgates.itch.io/reverse-gear/devlog/1007122/you-reap-what-you-sow

I know im a day late to having a submission up and running, but you have to understand, this was beyond my control. I made a deranged post on the game page to sorta explain it better, but Ive been working over the last day to try and get it to build. I really wanted to get this out before the jam end date but it was such a pain to figure out why I couldn't build.

To the person who probably gave me a 0 star rating for not having my game available yet, I'm sorry, but have some mercy and at least give it a chance ;-; it really hurt to see a rating whilst i was ripping hair out just to get the game to build, i stayed up to 5am, and now im writing this at 2am :(

Yeah, theres issues with the project, the game build keeps failing :(

Ah my bad for not explaining it well. Having to go into my inventory to use a potion or read a journal interrupts the pacing. Even a simple hot bar like Minecraft could improve the flow, and for picking up journal stuff, you could separate that from the inventory system and then a popup that's like "Press j to read new log" or something, also means players like me wont just throw the papers away afterwards if its separated :)


Also i just remembered, please dont make ESC automatically quit to main menu, when i want to close a menu i instinctively press escape :p

Wow i love your stuff!

I hope you win from 1st place all the way to 5th place then!

Add a $1 giftcard from one random store as a prize that is sent to you via physical mail if you win

Buddy its fine, most people here are just messing around :) You good in my books

Memory Loss

this is crazy

i think they are doing what wizards do... wizardy things

Ill be using unity,  best to use something im comfortable with

same, im just here to mess around in discussions whilst waiting

4 days, not 4 hours, but same point yeah