This game keeps bringing me back, so fun, I love the newest updates, the art is really starting to tie things together!
HeavensGates
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So its a game jam and all but heres my points of feedback, not that i expect it to be implemented, but just some learning:
- I thought for a bit the flowers were edible, makes it confusing to see them until i noticed the apple.
- The snakes movement is quite jittery
- The hitboxes dont seem right
- And of course theres some bugs in the winning condition.
Overall for a 60 minute jam, its a fun little piece! I enjoyed it truly!
To anyone who wants to read the day of suffering I had: https://heavensgates.itch.io/reverse-gear/devlog/1007122/you-reap-what-you-sow
I know im a day late to having a submission up and running, but you have to understand, this was beyond my control. I made a deranged post on the game page to sorta explain it better, but Ive been working over the last day to try and get it to build. I really wanted to get this out before the jam end date but it was such a pain to figure out why I couldn't build.
To the person who probably gave me a 0 star rating for not having my game available yet, I'm sorry, but have some mercy and at least give it a chance ;-; it really hurt to see a rating whilst i was ripping hair out just to get the game to build, i stayed up to 5am, and now im writing this at 2am :(
Ah my bad for not explaining it well. Having to go into my inventory to use a potion or read a journal interrupts the pacing. Even a simple hot bar like Minecraft could improve the flow, and for picking up journal stuff, you could separate that from the inventory system and then a popup that's like "Press j to read new log" or something, also means players like me wont just throw the papers away afterwards if its separated :)
Also i just remembered, please dont make ESC automatically quit to main menu, when i want to close a menu i instinctively press escape :p
















