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HedgemanDan

41
Posts
A member registered Oct 18, 2024

Creator of

Recent community posts

I'm impressed with what you achieved here for the jam. A lane based card battler. Took a bit of clicking to know how to play the game. I'm familiar with card based games so I managed to guess what the ui was telling me but some text to tell me what the numbers meant would be handy. And a tutorial to save clicking loads at the start to see how to play haha.

I liked the retro look of the game and seeing the stats up on screen.

I think with some playtesting this could be a great game. I can see it would be really fun to get good at this and maintain the momentum of your run!

Nice art and I enjoyed the platforming. I wasn't sure where the desert was though. I think I brought the head back. I wasn't sure what I needed to do in the skull minigame. A lot achieved in the space of the jam. Nice one.

I had fun playing this. It started to get particularly fun about 3 minutes in. Think about your game jam audience. They want to get into the action really quickly so you could set the difficulty to be more challenging from the start. Also some quick wins from a visual stand point would be giving different colours to the player and the obstacles and the floor.

Fantastic visuals in the game. I couldn't find a strategy for defeating the enemies without taking a lot of damage myself. But I only played it twice so maybe there was something I was missing!

Lovely little game! Good job all round. I agree with other comments that the game would benefit a lot from starting more zoomed out. I constantly got eaten and didn't have much time to react

The art for the game was just perfect! loved it. Though I would suggest to use a more contrasting coloured arrow for the objective as it is a blue arrow on a blue background. I think something that would elevate the gameplay is more choices for the player. In the time that I played it I don't think I encountered many choices to make. I pretty much always just went straight towards the objective. 

Such a great idea for a game. I think it is worth pursuing! I didn't finish a single level though as my actual cursor kept moving outside of the game window and made me lose. I loved feeling out the controls as I moved the cursor around though! Took a fun level of concentration and was fun to laugh at myself when I failed :P

The vibes and art are absolutely on point in this game. Really put me on edge and got me into the game. I couldn't really tell what my actions were doing during the game, whether I was playing well or not. Love the aesthetic but some better feedback about what I am doing and whether I am doing it well would be good

Nice! I might just be a noob but I struggled to attack the enemies with the auto firing weapons. I was constantly running away and then struggling to time my turning around to attack with the different speeds of the cool downs. A fun risk elements to attacking the enemies though.

Fantastic game!! I unfortunately dropped off at around level 15 as it was getting too hard for me. You could track how many attempts each level takes and then order the levels based on how hard they are. I'd suggest that they aren't then simply put in ascending order of difficulty. You could give the player easier levels after a hard one to give them a break

Very pretty well executed game for a game jam! I think the pace could get faster quicker to encourage more replay and tap into that "just one more run" feel of the game.

I really like the spinning sword mechanic. It created this herding strategy from my playthrough where I wanted all the enemies to be bunched together so I had a greater chance of hitting them. I think if this game was more fleshed out and balanced it'd make for a great game!

Is there another button that I can use to morph other than shift? When I press shift multiple times my PC asks me if I want to use sticky keys and it stops me from being able to progress in the game. It looks like it'll be really fun and I want to play!

It took a couple of goes to get what I was doing but once I did I enjoyed the push your luck kind of feel to adding new orbits and speeding them up. An interesting idea that I haven't seen before. Kind of like spinning plates!

What a beautiful game. Amazing how powerful putting a puzzle piece in a puzzle can be. Bravo

Just to echo some other feedback. Would be good to add a lot more leaves. Even if you up the amount of leaves that need to be got so the game still takes the same amount of time, that would mean the player would have to be doing more and would feel rewarded more often for getting lots of leaves

Stole all the stuff for my little thief cave! combining different items to get the reward would've been a fun addition to the game

Great little game. The company I work for actually made a frighteningly similar game! It's called Eye Can Fly and can be controlled using your eyes. 

I unlocked the tier two area and was excited to plant my new tree but unfortunately I wasn't able to plant a tier 2 tree :( enjoyed it otherwise though

Lovely game jam game!!! Enjoyed making my little display :)

Absolutely beautiful little game. I'm in love with the art style!!

The growing pumpkin sound is soooo satisfying right??!

Thanks so much for the kind comment! We're glad it has all landed so well!!

I had a nice time at the Knarly Wand. Thank you!

WOW! Right back at ya!! Thanks so much for the kind comments. Sooo glad it all landed so well. Really happy to have entertained and thanks so much for hosting. This has been our perfect first ever game jam. Great theme, great length, great turnout!

Absolute top notch animation. The eating animation from the big pumpkin was so satisfying. I did get a little tired of running back and forth so didn't feed him till he was full. The map could've been more fun to explore if there were different heights to go up and down. Or maybe a smaller play area but with candies more hidden would've been a more hide and seek type game. Enjoyed what I did play :)

Very chill. We had a similar concept when we were coming up with ideas too. Very relaxing finding different combos. The lighting in the room adds so much when you change it. Some indication of what you can interact with would've been good. Though finding what I could change was fun too

Very chill. We had a similar concept when we were coming up with ideas too. Very relaxing finding different combos. The lighting in the room adds so much when you change it. Some indication of what you can interact with would've been good. Though finding what I could change was fun too

I enjoyed mastering the timing. It was quite difficult to time but once I got the hang of it it was satisfying. I wasn't sure what throw 3 firewood objective was.

We made very similar games for this jam! Fun management pumpkin grower game. I found harvesting the pumpkins at the perfect time to be the winning strategy. It was then fun seeing how long I had to wait between sowing seeds so that I could harvest each pumpkin at its best.

Totally delivered on the fun. Maybe a more calm soundtrack would've then delivered more on the cosy vibes!! Fun game :)

Cute track. Totally cosy! 

Fun puzzle! Could be nice if some of the clues were hidden in other ways other than text. Maybe visual clues on the characters could make for more satisfying puzzle solving. Lovely art and all worked very smoothly for me!

The leaves spinning absolutely makes this. Never has holding a single button been so satisfying! great art and sound too!

Leaves look fantastic. Slowly falling and sticking to the ground. And fun to push them about. Can see this being a fun and satisfying game if it was expanded. The leaf blower sound could've had a more cosy sound to it to make it more chill :P

Big shout out for the art in this game. Super nice. 

Thanks BlurEd. This is exactly the reaction we were going for!!!