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This one took me a few tries to wrap my head around, but once I got into it, I started to appreciate the depth. The layered mechanics and the push-your-luck feel gave it a very unique identity. It almost feels like a puzzle toy disguised as a game; something you fiddle with until it clicks, then suddenly it’s hard to stop.
That said, the tutorial or onboarding could definitely be smoother. Failing early in the learning phase makes it harder to stick with it, especially for new players. Even a short “safe” area or a no-fail intro mode could help people get comfortable before things ramp up.
Still, I respect how bold and experimental the design is. It doesn’t hold your hand, but it’s memorable because of that. With a little polish around the early-game flow, this could be a real standout.
Oof, I think this game requires much more brainpower than I have! It's very cool and unique though, it seems like a fun widget for those that can comprehend its complexities.
A unique concept, dying in the tutorial doesn't really help my skill confidence but the gameplay is interesting :)
A very unique game that is quite fun! tutorial is difficult to grasp because you can fail before finishing, but after a few goes, i managed to grasp it and got a pretty powerful orb! I like the game, just the onboarding needs to be a bit smoother and some polishing
It took a couple of goes to get what I was doing but once I did I enjoyed the push your luck kind of feel to adding new orbits and speeding them up. An interesting idea that I haven't seen before. Kind of like spinning plates!