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Nice work! I'm a big fan of the diverse attack options and the different enemy types you've included. One thing that stood out was the UI's size, it feels like it covers too much of the screen. It might be a nicer experience if it could be in a hidden menu that could bring up with a key.

(+1)

Hi ! Thanks for the comment !

The UI size was because the initial design was more like an idle game with a strong clicker aspect (like a clicker heroes or a adventure capitalist). We finally came with something where the roguelike part is way more important and indeed we should have adapt the UI ;)

You know how it is, it's hard to see this things when you are focused on the game since some hours ^^