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Shadownaut (1-2-3 Scope Jam)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #2 | 4.199 | 4.600 |
| Design | #3 | 3.834 | 4.200 |
| Presentation | #4 | 3.651 | 4.000 |
| Focus | #5 | 4.199 | 4.600 |
| Audio | #6 | 3.469 | 3.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What is your game's single environment?
The deep depths of a dark, alien cave. (check the itch page for more details on everything!))
What are the 2 gameplay mechanics in your game?
1: Projectiles (shoot stuff), 2: Upgrades (get better stuff)
What are the 3 obstacles that the player will face in your game?
1: Scurry. A small, fast, and vicious Shadow (enemy). 2: Cast. A mid-sized, flying enemy that does way more damage at a range. 3: Spikes. The gaming classic, touch them and it hurts
Describe your game using one adjective.
Agile
Where did you find out about this game jam?
itch.io
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Comments
Really love the visuals. I think the only thing I’d change is maybe a reduction on the parallax (it’s a touch strong), as well as making the dog shadows a little bit more noticeable, but beyond those two nitpicks, no complaints. Sadly gave up on the third map as I couldn’t figure out how to scale the wall. Then, as I’m typing this now, I remember the text saying we have two charges, and I now feel like an idiot lol
Thanks for the feedback! Yes, the wall is scalable with just the 2 boosts, though it is a bit of a difficulty spike from the previous room; it's something that needed a little more work lol
Great job! I liked all the options as I had to adjust the screen resolution to play. The jetpack took a bit of getting used to; it didn't always seem to want to work even if I had it recharged, but that also could have been me.
Thank you! Depends on what control you use; in the game you can either right click or press shift to activate it. Oftentimes keyboards have a maximum number of simultaneous inputs allowed, and therefore doing WASD + SHIFT sometimes doesnt work depending on your layout... originally it was only shift to boost but I changed it to be primarily right click (as per what Milo says) so the whole keyboard thing isnt a problem. A little insight into development I suppose :P
Nice work! I had a bit of trouble with shooting the shadows and I lost all of my health before reaching the end of the second cave multiple times. The visuals and audio are really nice!
Thank you! Unfortunately I didn't get to finish all the background music tracks so there's only one lol
The .exe file doesnt start, it says its missing a .pck file?(preorder acquired lol)Nice pixelart game with a rising difficulty. I enjoyed exploring the caves very much.
The Music is awesome. The Parallax background looks good and is not distracting while playing.
One of the caves was a bit longer where I wished for a checkpoint. But it was fun retrying until reaching the end.
That's odd, which one did you download? The Windows or Linux version?
Edit: I fixed the download, should work now!