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Audune

63
Posts
30
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9
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A member registered Nov 20, 2015 · View creator page →

Creator of

Recent community posts

Thanks a lot!

Thanks for playing and for the feedback! I agree that the respawn mechanic could use some work, for the jam this way was easy to implement, it basically regenerates a new dungeon with the same seed. At this point it probably would be easy to at least save mementos that you’ve already collected.

Thank you! You’re right that combat feels repetitive at this point, we unfortunately didn’t have much time to really polish that. We did have the idea of enemies that are only attackable for certain colors of light, for example.

Thank you!

Very cool mechanic, it completely changes the way you think about controlling the game. I really enoyed navigating through the levels!

Really nice looking and sounding game! I didn’t get very far since I’m quite bad at precision platforming, but the aesthetic is definitely there!

I really like how the environment looks! The walking felt a bit slow and it was sometimes hard to aim at slimes that were already attacking the player, but overall it was a great experience!

Interesting concept and nice visuals! I enjoyed this first part, but the enemies ddn’t respawn after dying, so there wasn’t much left to do after I died multiple times.

Thank you for playing!

Thanks a lot!

Very chill! It made me want to collect every fish and location and upgrade!

Thanks for your comment!

Thank you!

Great game, I really liked how the visuals and audio fit so well together! Nice work!

Great game, I really liked how the visuals and audio fit so well together! Nice work!

Very strange game indeed! I like the concept, and the twist at the end was a nice addition to the gameplay.

Thank you!

Thanks a lot, glad you liked it!

Amazing work! I really like how well thought out this game is with the extra layer of gameplay. I couldn’t get through all the puzzles but I did enjoy what I’ve played so far!

Very well executed game loop! I also loved the visuals, it really helps setting the tone for the theme. Great work!

Very nice game! I was not very good at it, but the slingshot mechanic and puzzle-like level design were great! Good work!

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Although the game felt a bit hard to control (or I’m just not used to gravity space-based controls like this), it looks good and the theme is well executed. Great work!

Interesting game! I didn’t get a very high score as it was a bit hard to figure out how exactly to gain followers, but the system seems well thought through!

Thank you! She did a great job on voicing Amaya!

Very nice art style and audio design, love it!

Thank you!

Great work, the art and sound effects are really nice! It took me a bit to figure out how to properly launch the creatures in the holes. It would be nice to have an indication of your score and maybe a timer how long you still have left in a level. But apart from that it’s a very good game!

Very interesting concept. The game felt a bit hard to grasp in the beginning and I didn’t get really far. Keep up the good work though!

Really well made, it was such a heartfelt story! The visuals and audio really help you immerse in it.

Nice concept. I especially liked the visuals of the cave, great work there!

Lovely made!

Very strange game, I think it fits the theme pretty well!

Very good looking art! I didn’t make it very far, because the enemies were tough on me, but overall it was fun!

Thank you, we put a lot of effort in making the game an immersive experience despite it being a stylized game.

Thank you so much!

Thanks a lot!

Thank you! I’m glad you like the audio design!

Bedankt! Wellicht dat ik nog een betere hands-on tutorial ga maken in plaats van de lap tekst, maar dit was het meest haalbare binnen de game jam-tijd.

Bedankt! Het turn-based aspect biedt inderdaad veel mogelijkheden met weinig dingen, ik ben zelf ook zeer tevreden hoe het heeft uitgepakt!